I had a thought just the other day that an implant allowing people to scale walls, or perhaps make it an ability of the infiltration armor, would help infils out a lot. The trouble they have is that while the front line is away from a base, it's often plugged up heavily with CE, so that they can't get inside without having to give themselves away by destroying mines. Once the front line reaches the base and the CE starts to get cleared up, people in the base tend to be much more alert. Scaling walls not only partially solves this problem, it's also really damn cool!
As far as targets go, there are plenty of areas that could be opened up. How about draining 10% out of an NTU silo? Booby trapping a silo so that the next ANT which delivers to it is destroyed? Booby trapping terminals, with results such as killing the next user, or making them visible on the infil's side's radar? Along the same lines, similar traps to be placed on doors. This could be done with an infil version of the ACE perhaps, which can be used directly on a terminal, NTU silo, or IFF panel to booby trap it, or used on the floor to create different types of mines. How about a series of mines which are only visible to people using the darklight implant? Not explosive ones, instead stealthy mines. Set them to EMP (jammer nade essentially, not too quiet), parasite (silent activation, see target on radar, slowly drain stamina if target is a grunt), gas (remember the hallucinations etc causes by gas grenades in TFC?), there are so many things like this that infils could do instead of being partially invisible grunts.
EDIT: The real key, after giving infils more options to do, is to reward them for doing this kind of stuff. Give them BEP when a parasite mine is triggered, for example, instead of only when they kill people.
Last edited by Scikar; 2005-03-30 at 07:28 AM.
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