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2011-11-13, 03:03 PM | [Ignore Me] #17 | ||
First Lieutenant
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the armor cant be too much different, cause honestly, esp with customization, the speed differences wont make that much difference in a real fight. Its not gonna be as dramatic as mossie vs reaver maneuvering from ps1. Kind of like in how the the ps1 prowler may be slower than a mag, but in real combat it doesnt matter 99% of the time.
Having said that, customization could let the slowest custom reaver versus the fastest customized skeeter, be around ps1's reaver vs skeeter. Then it could be interesting. The flight speed doesnt really matter much. Afterburner length for hit and run, and faster manuevering for dogfights, could make a difference tho.
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Waiting for the return of the superior, real PS style teamwork oriented vehicles with drivers not gunning, and in fixed vehicle slots so we can once again have real, epic, vehicle battles where the tanks actually move in combat rather than a silly 1700's era line up and shoot. |
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2011-11-14, 11:58 AM | [Ignore Me] #19 | ||
Lieutenant Colonel
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Certainly does suck for the NC. Not only are you guys going to be the least maneuverable(supposedly), but your going to be a bigger target too? Doesn't help to have a bigger payload if your just going to be shot down by the faster, more maneuverable enemy(which is the key to air battles, can't put much armor on aircraft anyway). I'm going to have fun as a TR Pilot.
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2011-11-14, 01:08 PM | [Ignore Me] #20 | |||
Brigadier General
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2011-11-14, 07:12 PM | [Ignore Me] #21 | |||
Major
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2011-11-16, 04:37 AM | [Ignore Me] #25 | |||
And even if all you want to do is strafe ground targets, sooner or later you will have enemy intereceptors (or opportunistic tankbusters) on you Last edited by FastAndFree; 2011-11-16 at 04:56 AM. |
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2011-11-16, 03:27 PM | [Ignore Me] #29 | ||
Sergeant
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Can't we just wait till the beta to talk smack/complain?
The idea of slower, heavier armored aircraft being better then faster more maneuverable aircraft in dogfights is just plain silly. In air to air combat light wins for the most part, but relying on out maneuvering your opponent requires a higher degree of skill/experience. Agility in the air is important. The only thing we can safely assume until we get our hands on the game is, it's paper rock scissors load-outs requiring you to utterly embrace (well if you want to win) each assets particular strengths which is all mitigated by context of the battle. I am confident that the uniqueness of the empires is going to be worth the inevitable balancing pains. I'm not just saying that because the mossy is going to own the skies. |
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