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2011-09-15, 06:46 PM | [Ignore Me] #19 | ||
I like the shields idea. Shields are regenerating while health isn't. WH40kSM had rendered this mech worthy of life for me. It allows to have a very fast pacing, while still punishing carefree persons.
It's quite good, because to become one man army (without being a medic) you need to think way more steps ahead than in PS1. |
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2011-09-15, 07:10 PM | [Ignore Me] #24 | ||
Begun This Upload Has. It might take quite a while, given the whole 3G connection thing... but it's happening as we speak.
Oh, 1% Suck it, bitches! 3%! Wa hoo! Burnin up them bits now. It'll take almost 4 hours at this rate. I strongly suspect it'll be done faster if I start over once I hit my wifi network at home. 5% after 14 minutes. 1% ~= 3 minutes... yep, my <=4 hours estimate is holding. Whee. Last edited by NapalmEnima; 2011-09-15 at 07:26 PM. Reason: upload update3 |
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2011-09-15, 07:14 PM | [Ignore Me] #25 | ||
Captain
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Well, I guess that:
1) Shield technology did exist in PS1, so it makes sense fluff-wise, 2) Regenerative damage-soakers are a modern mechanic that, combined with fast TTK, allow for a fast-paced game, 3) It makes a helluva lot more sense than hyper-regenerating BLOODY SCREEN health , 4) It might explain the "eye of Sauron" belt buckles on TR soldiers? I wonder if the different armor types will also provide different levels of damage mitigation once the shields are gone - visibly bulkier armor must count for something other than slowing you down. Oh, and I almost forgot. Awesome job NapalmEnima, you da man with da plan! |
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2011-09-15, 07:44 PM | [Ignore Me] #30 | |||
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