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Old 2013-03-19, 03:11 PM   [Ignore Me] #16
Snydenthur
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Re: Hotfix Incoming for Performance


Originally Posted by CyclesMcHurtz View Post
We'll be keeping a close eye on things today as well, but this should be a big help.
This really did help fps. At a big battle in biolab I now had 30-80 fps. 80 when I looked away from fight but 30-50 when there were enemies and teammates around.

I still have a problem with stuttering though. Before gu4 even 30fps was much smoother, but even after this patch 30-40fps feels a lot lower than it is because of stutter. Has there been a lot of reports about this problem? As in, have you looked at the issue?

This is the only game that does it and I've been changing a lot of things back and forth and nothing I can do helps with it. Still, this patch did fix the fps problem and even gave me more fps at fights. So, thanks for probably ruining your weekend to fix it.

Last edited by Snydenthur; 2013-03-19 at 03:13 PM.
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Old 2013-03-19, 03:15 PM   [Ignore Me] #17
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Re: Client Hotfix Released addressing FPS


Snyd, thank you for the feedback so quick. Now, I am excited..
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Old 2013-03-19, 03:20 PM   [Ignore Me] #18
Necronile
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Re: Client Hotfix Released addressing FPS


Didnt fix shit
still crazy stuttering
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Old 2013-03-19, 03:31 PM   [Ignore Me] #19
wave
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Re: Client Hotfix Released addressing FPS


Yeah seems fps is back to normal now. It was never great, but it is OK again.
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Old 2013-03-19, 04:22 PM   [Ignore Me] #20
hashish
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Re: Client Hotfix Released addressing FPS


Ok just gave it a little test run and i gotta say hats off to SOE cz for once they have actually made a proper noticeable difference in fps..

Now at first when i started at the warpgate it didnt seem very different.. got the same fps as normal but then i hit a biolab and WOOOW !!!

I cant explain how good it felt running around smoothly with TONS of people attacking from everywhere.. Before i would hit around 23-25 with a fully packed biodome.. and also before i was getting CPU bottlenecked in those areas with many people around..

This time i noticed i had no CPU bound issues and it ran incredibly stable at 28-31 fps.. And if i reduce it to 90 or 95% render quality it hits 35-40 fps !!

Dunno what they did but they did something ! Good Job SOE !
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Old 2013-03-19, 04:40 PM   [Ignore Me] #21
Falcon_br
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Re: Client Hotfix Released addressing FPS


The patch is great, I don´t think I remember better FPS since beta!
I also think the anti-aliases are working better now, but maybe because my FPS doesn´t drop under 40 anymore so everything is more beautiful now!
I don´t see CPU anymore on the fps counter, only GPU now!
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Old 2013-03-19, 04:51 PM   [Ignore Me] #22
camycamera
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Re: Client Hotfix Released addressing FPS


hopefully they fix dis. ima check later as well
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Old 2013-03-19, 04:51 PM   [Ignore Me] #23
camycamera
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Re: Client Hotfix Released addressing FPS


Originally Posted by Falcon_br View Post
The patch is great, I don´t think I remember better FPS since beta!
I also think the anti-aliases are working better now, but maybe because my FPS doesn´t drop under 40 anymore so everything is more beautiful now!
I don´t see CPU anymore on the fps counter, only GPU now!

god damnit, i want to test NAOW but i cant, stop making me jealous
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Old 2013-03-19, 04:53 PM   [Ignore Me] #24
Assist
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Re: Hotfix Incoming for Performance


Originally Posted by CyclesMcHurtz View Post
We'll be keeping a close eye on things today as well, but this should be a big help.
I need to know what settings I should be using then, because I'm in the low 20's at the Crown at the moment and there's not even a fight here.
It still always tells me [CPU], never GPU.

edit: Just to update, it's the same as before except when I'm in an environment with no action. At the Warpgate I now have a steady 90-100FPS, whereas before I had 60-100. However in any battle with a platoon+ of enemy I'm still down in the teens.
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Last edited by Assist; 2013-03-19 at 06:16 PM.
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Old 2013-03-19, 07:11 PM   [Ignore Me] #25
quinnosg
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Re: Client Hotfix Released addressing FPS


a lot of people ive talked with are getting higher and more consistent fps
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Old 2013-03-19, 07:51 PM   [Ignore Me] #26
Masterr
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Re: Client Hotfix Released addressing FPS


Ground combat...FPS is fine. Air combat...FPS is horrible. I believe it's server side. I'm also seeing the "debris all over the ground" bug that was present in beta. There's significant hitching and lag at times with ground combat.

i5 3450 @ 3.1Ghz
Nvidia GTX 660
1tb HDD @ 7200 rpm
8GB ram
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Old 2013-03-19, 08:24 PM   [Ignore Me] #27
Tenhi
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Re: Client Hotfix Released addressing FPS


Way better for me. While my PC is slow as shit I now get consistent FPS without stutter. It just feels way smoother. Also the FPS improved a little bit... not that I had good FPS befor GU4^^
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Old 2013-03-20, 02:05 AM   [Ignore Me] #28
raw
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Re: Hotfix Incoming for Performance


Originally Posted by CyclesMcHurtz View Post
We'll be keeping a close eye on things today as well, but this should be a big help.
you are a hero.

now take some well deserved rest.

but not too much, because you are still needed in the trench.
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Old 2013-03-20, 03:55 AM   [Ignore Me] #29
Takoita
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Re: Client Hotfix Released addressing FPS


Got better fps after the patch implemented yesterday (something like +10 fps in pitched battles); sutter when loading new terrain while driving in a fast-moving vehicle got better too: I was able to fly my mosquito from TR Indar warpgate to Zurvan and land inside the courtyard without crashing - which was nigh impossible before.

On the other hand screen flicker bug got worse; previously it either fixed itself after some time or the game froze; now it is accompanied by fps jumping around like carzy (~2-40) and eventual freezing. At least, that's how it happened those two times I've had it during the last night.

Intel i5 650 @ 3.20 Hz 3.20 Hz
4 GB RAM
GeForce GT 240
Windows 7 64-bit

Last edited by Takoita; 2013-03-20 at 04:04 AM.
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Old 2013-03-20, 04:08 AM   [Ignore Me] #30
DeltaGun
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Re: Client Hotfix Released addressing FPS


XoO has noticed that this patch fixed many of the issues we had, but introduced micro-stuttering at random intervals for almost everyone. Some people have also reported frame-rate drops of under 20 in certain areas, such as while flying over facilities.
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