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Old 2011-07-10, 03:19 PM   [Ignore Me] #16
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Re: What about NTU?


How about this. Normally, a base receives a trickle of resources from the lattice of connected territories and bases. During a siege, the enemy could cut the base off by capturing all of the surrounding territories, cutting off its resources.

In that case, the base will starve unless convoys of supply vehicles were able to make it through the enemy's defenses. This could another layer of strategic gameplay: blockades and blockade running
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Old 2011-07-10, 03:24 PM   [Ignore Me] #17
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Re: What about NTU?


Which facilitys would be powered by NTUs? It seems like they want the battle to move across a large front line, a bit like WWII online but closer together. If a 'small bunker' is a capture point that dosn't need NTUs.
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Old 2011-07-10, 03:34 PM   [Ignore Me] #18
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NTU wasn't mentioned at all while we were out here actually. Although it's on the question list you guys submitted (just no time to ask them all) so hopefully we can get answers later on.
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Old 2011-07-10, 03:42 PM   [Ignore Me] #19
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Re: What about NTU?


NTU and ANTs will likely not be in the game. One of their big goals is to get people back into action quickly, and although ANT runs were awesome and crucial in some huge fights it was more often a dull boring task. Driving over a continent making sure all the bases are topped off without seeing one enemy is hardly fun.
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