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PSU: Stop...Hamma Time.
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2012-10-25, 01:27 PM | [Ignore Me] #1 | ||
Private
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I support this message.
Would be nice to leave behind something to stop a recap immediately after you leave, mines of course, but a turret you could leave around/at capture points. Wouldn't be too OP if they weren't all that good, but like the author posted originally they shouldn't be very strong, only strong enough to kill someone outright if their head was full of air When tactically capping a base offensively you would just have to keep in mind that some one may have left behind a few treats. Also, correct me if I'm wrong. Didn't the turrets go offline if the generator was down in the facilities SOI in PS1? I don't remember any fond memories of laying turrets offensively with much luck, and most of my engineer days were defending facilities rather then attacking. Anyways to not have some measure of autoturret would be silly imo. edit: o ya tl:dr Last edited by SsapS; 2012-10-25 at 02:51 PM. |
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2012-10-09, 10:30 AM | [Ignore Me] #2 | |||
Corporal
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Heres the real point if you claim to love shooting people then why are you ghost hacking that remote facility that ive layed spits at to delay and slow players opting to ghosthack? |
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2012-10-09, 11:58 AM | [Ignore Me] #3 | |||||
Private
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It's not much of a ghosthack if your present to defend it and if you mean you have just left the turrets by themselves odds are they wont be slowing down anyone for more than a moment. |
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2012-10-08, 06:07 AM | [Ignore Me] #5 | ||
Colonel
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I have spent most of the nine years of PS with laggy, slow, non-optimal connections or computers. I like CE because it gives me some way of defending myself.
That's one reason I like that the Sundy has guns. Finally, a spawn point that isn't just a virgin tied to a post awaiting the dragons. I am not so eager for AA as I was in PS1, because the air in this game isn't so overpowered, overabundant, and overused. No hot-dropping, at least none that I've seen, from a one-seat plane. My interest in AA was entirely defensive. In PS2, I don't really see such a desperate need for it yet. But, and this will be hashed over much in the coming years, it is pay-to-not-be-so-guaranteed-to-lose. |
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2012-10-09, 04:46 PM | [Ignore Me] #8 | |||
Private
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I've already explained that killing such an underwhelming foe provides no satisfaction. It only gets in the way of the real challenges. |
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2012-10-09, 05:15 PM | [Ignore Me] #9 | |||
Major
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2012-10-09, 09:23 PM | [Ignore Me] #10 | ||||
Sergeant Major
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2012-10-08, 05:42 PM | [Ignore Me] #12 | ||
Private
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If they were making a planetside 1 clone they would of been done by now. On account of the fact the games already been made. It's called planetside 1. This is supposed to be an improvement and for reasons I've previously stated their absence in planetside 2 would be a significant improvement.
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2012-10-08, 10:20 PM | [Ignore Me] #13 | |||
Major
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There are a lot of tactics involved from support, supply, and when they fix it, CE also. |
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2012-10-08, 11:10 PM | [Ignore Me] #14 | |||||
Private
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Id be fine with remotely controlled turrets. You know the kind that a player actually controls. But I wouldn't call tossing down your kill bot and walking away player controlled. I remember seeing kills pop up in ps1 from turrets I had entirely forgotten about (granted they only killed idiots but that's the primary target for automated turrets everywhere).
I think the combat as it stands now is anything but twitch face to face action. Sure you can get by on that to some degree but you can secure a victory far more reliably from simply positioning yourself properly and advancing at a disciplined pace. |
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2012-10-09, 12:08 AM | [Ignore Me] #15 | |||
Major General
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I wouldn't be opposed to remote controlled turrets. Cool for recon/scouting when fortifying a base. Many more cool toys like that would be awesome! Along with equipment used to detect and disarm whatever can be placed. |
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