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Old 2013-02-18, 11:06 PM   [Ignore Me] #16
Sifer2
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Re: Developers are gonna repeat PS1 mistakes again?


Originally Posted by Hamma View Post
Yea with the locational damage you could mow down lock down MAX's in seconds just shooting their heads.

lol I wasn't even thinking of that. Two Heavies emptying LMG/Shotty is enough but if they aim for the nice stationary head even easier. Almost the only way I can see Lockdown working would be if it created energy shields on the front of the MAX similar to those on Engineers Mana turret. That still leaves you incredibly vulnerable to rockets but would put it about on par with the PS1 version.
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Old 2013-02-19, 04:50 AM   [Ignore Me] #17
Figment
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Re: Developers are gonna repeat PS1 mistakes again?


MAXes move so slow they might as well stand still as is though. I always aim for the head as is (or C4 at their feet as is) so I don't see that as an issue.

You should be more concerned with the flanking that can be done in PS2.
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Old 2013-02-19, 05:10 AM   [Ignore Me] #18
ShadetheDruid
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Re: Developers are gonna repeat PS1 mistakes again?


Funny thing is everyone was saying the same thing about anchored mode Prowlers before the patch (that it makes you a sitting duck), and look where we are now. All depends on how they have it set up/what bonuses it gives, plus situational usage of the ability.

I could see a lockdown TR MAX being as deadly in a chokepoint as a scat MAX if they do it decently.
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Old 2013-02-19, 08:15 AM   [Ignore Me] #19
Qwan
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Re: Developers are gonna repeat PS1 mistakes again?


I dont think lock down was ever a bad idea, infact as an VS ground pounder, I hated running around a corner and BOOM!!! there is a TR max locked down and a pile of bodies infront of it, with mine waiting to join them.

Ok for those guys who want to know when to lock down.

In a court yard, in front of the base entrance, this would not be a good spot, infact you doing it wrong.

Inside a structure, say at the back door of a tech plant (PS2 varient), this would work better. Or at the capture point at the amp station. I think with all the imaginative players who play PS2 they will find perfect spots for the Lock down tool of the TR max, I mean for gods sake they got a sundy up the steps at a tech plant, next to the capture point.

My question is what will be the VS max ability if they dont want to give them jump jets ?

Last edited by Qwan; 2013-02-19 at 08:16 AM.
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Old 2013-02-22, 03:16 AM   [Ignore Me] #20
MGP
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Re: Developers are gonna repeat PS1 mistakes again?


Originally Posted by Qwan View Post
I dont think lock down was ever a bad idea, infact as an VS ground pounder, I hated running around a corner and BOOM!!! there is a TR max locked down and a pile of bodies infront of it, with mine waiting to join them.

Ok for those guys who want to know when to lock down.

In a court yard, in front of the base entrance, this would not be a good spot, infact you doing it wrong.

Inside a structure, say at the back door of a tech plant (PS2 varient), this would work better. Or at the capture point at the amp station. I think with all the imaginative players who play PS2 they will find perfect spots for the Lock down tool of the TR max, I mean for gods sake they got a sundy up the steps at a tech plant, next to the capture point.

My question is what will be the VS max ability if they dont want to give them jump jets ?
If you lock down by the techplant backdoor, you'll eat a dozen of grenades and be dead in a few seconds. Same as Amp station control point. There are absolutely no spots in the game, where you can lock down and live for at least a minute.
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Old 2013-02-22, 03:46 AM   [Ignore Me] #21
Canaris
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Re: Developers are gonna repeat PS1 mistakes again?


you know I wouldn't worry so much about lockdown if it wasn't for Light Assault troops and those packages they carry.....

Pin the tail on the TR donkey, only the donkey is a MAX and the tail is some high explosive c4
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