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2013-02-01, 07:29 PM | [Ignore Me] #18 | ||
Corporal
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Good to know, might be useful for future videos.
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Gameplay footage // Dogfight Montages // Outfit play ect http://www.youtube.com/user/GrmlZGaming |
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2013-02-01, 11:05 PM | [Ignore Me] #19 | ||
Staff Sergeant
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Just updated it with infantry models + other improvements!
http://ps2hq.com/model-viewer (Some infantry camos are applied slightly incorrectly. Work-in-progress) |
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2013-02-01, 11:39 PM | [Ignore Me] #22 | ||
cool. and it shows the Reaver isn't covered enough in camo. the other ESF get more coverage and look better with the camo on.
cool wee web page though. i can play for a while now lol
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Where Eagles Dare cossiephil http://www.twitch.tv/cossiephil http://www.youtube.com/user/cossiephil1 https://www.facebook.com/Guyvergamingtv |
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2013-02-02, 12:36 AM | [Ignore Me] #24 | ||
Staff Sergeant
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You may have been too hasty and clicked on that button before the Prowler model finished loading
I need to make it so it doesn't let you change models while it's working to prevent problems like that. |
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2013-02-02, 10:16 AM | [Ignore Me] #26 | ||
Corporal
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Having a chance to look over the models without them leaping about and shooting me (or being shown for a couple of seconds on the killscreen) has given me a new appreciation for the beautiful and functional design and modelling in PS2.
This was one clear advantage of moving to a classes model vs PS1 that I hadn't realised till now - they seem to have taken a leaf out of TF2's book, and made each class' silhouette distinctive, aiding identification and appropriate response on the battlefield. Apart from the clearly different MAX and infiltrator, we have the Heavy's bulky armour and shoulder pads, the LA's prominent jumppack (visible over the shoulders from the front for VS & TR), the medic's big white backpack and helmet (okay, not strictly a silhouette!), and the Engie's large backpack and high collar (although it's a smaller backpack and chunky straps for the VS). I also like the way that the empire differences are expressed in the design differences between the implementation of the class designs. You can really see the rough, boxy, mechanical nature of the NC, the VS's disconcertingly-shaped high-tech, and TR's slick, smooth military efficiency. |
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2013-02-03, 01:24 AM | [Ignore Me] #27 | ||
Staff Sergeant
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New update with some improvements and fixes:
- Improved camo selector - Background bright/dark toggle - Digital camo works, but it renders in wrong color (still need to sort out the shaders, but they are completely foreign to me) - Option to move camera up/down - Bunch of other small stuff Known issues: - Certain camos show up black and white. This is because the camos are shared between factions, but are rendered ingame using a faction specific color scheme that isn't stored in the camo file itself. Working on a fix. - The camos are sometimes not rendered correctly (eg. the pattern is wrong). This is due to the way they are currently applied on the texture, but I'm working on a fix for this as well. If anyone speaks GLSL I could use assistance in writing a shader to fix the rendering issues with camos and such. Last edited by zomg; 2013-02-03 at 01:26 AM. |
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2013-02-04, 04:33 PM | [Ignore Me] #28 | ||
Staff Sergeant
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New version out with the additional camos added in the patch. Also includes correct camo tinting, so no more black and white camos!
Known issues: - Camos are in the wrong position. This is because of lack of UV2 coordinates from the model (issue with ps2ls exporter, looking into it) http://ps2hq.com/model-viewer |
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