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2003-06-25, 04:43 PM | [Ignore Me] #17 | ||
Corporal
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perhaps if they made the Mag ride a little higher, and if you crouch when it goes over, you shouldn't take damage... I'm a VS myself, but it is just brutal to see you NC and TR get run over so much I don't even have time to shoot at you. I'll be the FIRST to say that it IS unfair... (although I think I might use a Mag today just so I can run peeps over for the exp )
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2003-06-25, 04:51 PM | [Ignore Me] #19 | |||
Corporal
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2003-06-25, 05:19 PM | [Ignore Me] #21 | |||
Private
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2003-06-25, 05:22 PM | [Ignore Me] #22 | ||
First Lieutenant
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yea once i was flyin my reaver too close to the ground and i blew up a mine.....sucked.
__________________
War doesn't determine who's right, just who's left - Bertrand Russel "The absence of war is not peace." - Harry S. Truman Qui desiderat pacem pr�paret bellum. - He who would desire peace should be prepared for war. When there is no enemy within, the enemies outside cannot hurt you - Unknown |
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2003-06-25, 05:31 PM | [Ignore Me] #23 | ||
Second Lieutenant
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Mag doesnt move sideways just as fast as forward and/or backward.
Once in a while i get hit by Vanguards and take very little damage. I've always been in infil, in the crouched position and not seen it coming. It just pushes me along eventually turning and leaving me with only a little health. Then i get sideswiped by a magrider and get 25 grief for almost getting TKed. |
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2003-06-25, 05:35 PM | [Ignore Me] #24 | ||
l33t Whore
#manlove op |
Running things over with the mag is fine but I agree maybe they should make the bumper of the magmower somewhat realistic. I love being hit by that 60ft invisible bumper as much as the next guy but it's sort of getting annoying now.
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:: -CDL- Clan Draconus Lupus :: |
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2003-06-25, 05:42 PM | [Ignore Me] #25 | |||
Corporal
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Regardless, my point was hovercraft today can avoid detonating mines because they place so little localized pressure on the ground. Unless they invented a technology to explain why a hover tank (or aircraft) would set of mines, I thought the same would be true in PS. |
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2003-06-25, 05:46 PM | [Ignore Me] #26 | ||
l33t Whore
#manlove op |
Mines are multi purpose. They're used quite often for anti vehicle.
Proximity mines would explain that as stated above. When an object steps within a certain sensor area the mine detonates regardless of whether or not they are on the ground of hovering about it.
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:: -CDL- Clan Draconus Lupus :: |
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2003-06-25, 05:53 PM | [Ignore Me] #27 | |||
Sergeant Major
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__________________
"Never pet a burning dog and never fry bacon naked."--Gary Busey |
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2003-06-25, 06:36 PM | [Ignore Me] #29 | ||
Corporal
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Actually, the reason you people see so many Magriders running people over is simple.
It's our best "defense" against the Jackhammer. Seeing as how all it's users invariably run blindly toward the enemy, I for one, will merrily squash the little bastards. All that, and it's only 3 certs! I agree that on the other end, it may seem that the Mag is nowhere close to you when it hits you (hell, my NC character has experienced it) but on my side, I ran smack into you. Something is clearly wrong with the netcode or something. For instance, the other night, I drove headlong into an NC sieged courtyard. I ran DIRECTLY over 28 persons who were standing (yes I counted). Suddenly, I was dead. When I spawned, (about 3 minutes later, due to lag) I found I was credited with 3 kills. I never saw what killed me. It may or may not be the Mag itself. I've been run over by Vans, Prowlers, Reavers, Sunderers, Deliverers, ANTS, AMSs and everything else...all of which seemed to be nowhere near me at one time or another. |
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2003-06-25, 06:42 PM | [Ignore Me] #30 | ||
Second Lieutenant
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Given my experiences in dealing with the Vanu, the Magrider is very adept at running people over, particularly with it's inflated bumper-zone. there is something wrong with the collision detection for it, cause i get run over for being on the other side of one of those cement barriers when one passes.
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