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2013-01-09, 09:52 PM | [Ignore Me] #20 | ||
Master Sergeant
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If this invulnerability means actually being invulnerable for 3 seconds after a rez and DON'T TOUCH ANYTHING TO ALLOW the full 3 seconds to pass, I don't think it would be much. But once the char starts moving, it's fair game.
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2013-01-09, 10:22 PM | [Ignore Me] #21 | ||
Lieutenant Colonel
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If it dropped as soon as you start moving or within a 1/2 second moving yes it would be fine.
But that is not at all the conditions he mentioned - he said firing a weapon or getting in a vehicle.
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2013-01-09, 10:35 PM | [Ignore Me] #22 | |||
Major
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But I guess you want some examples where this can be exploited. Well if the invul. buff goes off every time you spawn you can easier defend a sundy that is being attacked. If you get this buff after you got a res you can just imagination the lemming train spaming resurrection grenades to get the zerg moving forward. |
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2013-01-10, 12:05 AM | [Ignore Me] #23 | |||
Private
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2013-01-10, 12:54 AM | [Ignore Me] #24 | |||
Private
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2013-01-10, 02:01 AM | [Ignore Me] #25 | ||
Corporal
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Most of this patch is just bandaid fixes and the immunity timer is one of them. Why try to code in spawning inside the sunderer or give it a cloaking field or something that would actually take effort when you can just tack on an immunity effect? Something needed to be changed, but giving an immunity effect to people who spawn at a vehicle which can be deployed anywhere is an awful idea. Any scenario where your enemy is immune to all damage but can shoot back should never occur in an FPS, but I guess this is soe.
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2013-01-10, 02:25 AM | [Ignore Me] #26 | ||
I understand why invulnerability is a good thing if you spawn somewhere, but I don't get why they want it for revived players. It's your choice if you want to be revived, you should be able to make a bad decision. If you are invulnerable after being revived there will be no downside to say yes. I want to be able to make a bad decision because that makes me proud of my good decisions.
.sent via phone.
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2013-01-10, 03:21 AM | [Ignore Me] #28 | ||
Hate the idea of invulnerability.
Revived people able to run to cover will make groups even harder to take out considering the range of the med app and revive grenade. You another feature for the hackers to exploit. It's not needed if you are getting camped spawn else where... The waste of shots and time on a target that isn't going to die will only get you killed. SOE introducing this without testing it......... that'll be another week not worth clicking play for. |
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2013-01-10, 03:54 AM | [Ignore Me] #29 | ||
Sergeant Major
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Immunity after spawning and worse being revived does seem a pretty bad idea, just how bad is yet to be seen... depending on the actual details.
The whole January update was disappointing tbh, there's some good things in there, but Higby went and built it up like it's addressing all the major community concerns, which it clearly isn't. |
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2013-01-10, 04:02 AM | [Ignore Me] #30 | ||
First Lieutenant
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You know what would be the sensible idea? Asking for a clarification. These are just a brief overview of the upcoming changes, they're not going to be in depth.
Rather than freaking out, we could ask for what they're planning the exact conditions to be, if it turns out it's just getting in a vehicle or using a weapon, we can suggest that it be on moving or pressing any button instead. We can also find out how long it will be for. If it lasts for 1-2 seconds, or until you move or do anything at all, there's not going to be any issues. |
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