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View Poll Results: How would you feel about a Brink style movement system? | |||
Yes, PS2 could benefit from SMART | 7 | 20.00% | |
No, such a system has no place in PS2 | 25 | 71.43% | |
Yes with an if or no with a but.. | 3 | 8.57% | |
Voters: 35. You may not vote on this poll |
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2011-07-21, 12:27 AM | [Ignore Me] #16 | |||
First Sergeant
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2011-07-21, 02:12 AM | [Ignore Me] #18 | ||
Private
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It wouldn't fit PS2 and honestly I found it pretty useless in Brink. Wall jumping in FPS is just not a fun experience, and it felt like they just put the whole SMART thing in to look innovative and different, not because it made gameplay more interesting.
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2011-07-21, 11:16 AM | [Ignore Me] #22 | ||
Colonel
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What is it with the "That exact implementation wouldn't work, therefore it shouldn't exist at all" mentality going around lately?
Watching videos of Brink, I agree all the sliding around and stuff is too fast, but being able to pass under railings (not SLIDE), or climb up on rocks seems like it could fit in PS2 just fine from what we've seen of it. You'd need to tweak the climbing/ducking speed, but otherwise I could certainly see it working. |
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2011-07-21, 11:22 AM | [Ignore Me] #23 | |||
And remember that TR guy seemingly stepping up on that rock? Hmm |
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2011-07-21, 12:02 PM | [Ignore Me] #25 | ||
Colonel
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Sure it could work, but considering PS is mainly about large scale battles and big outdoor areas, it would probably a bit waste in implementing it as the usage would be somewhat limited.
That being said, America's Army 3 (afaik) has no jump at all, just an option to mantle/vault certain high objects. I would figure something this simple could be doable and the system would just check for objects height for example. Brink was a good game IMO, a solid shooter at the core and the SMART system was pretty cool. It's just like other online shooters for me though, they dont keep me entertained for long. I did play it some 60 hours and it was worth the 25€ I paid for it. Last edited by Coreldan; 2011-07-21 at 12:04 PM. |
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2011-07-21, 12:15 PM | [Ignore Me] #26 | |||
Corporal
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By the time they had ironed out all the show stopping bugs everyone had already moved on.. hopefully PS2 will be released when it's really finished and polished up; it needs a sustained playerbase. |
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2011-07-21, 08:50 PM | [Ignore Me] #27 | ||
Sergeant
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I've played a good amount of Brink. I would have to think something similar for PS2 would require a large amount of development time.
I wouldn't even want to have adding something like Brink's movement on the 3 year plan. It doesn't fit with the large maps and vehicle combat. |
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2011-07-21, 08:55 PM | [Ignore Me] #28 | ||
Sergeant Major
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I'm not sure planetside needs to go the way of brink (which sounds like a simplified version of mirror's edge) but the ability to mantle low walls and climb a little bit, like the CoD series does, might be useful.
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2011-07-22, 04:37 AM | [Ignore Me] #30 | |||
The biggest (only?) reason to have SMART in PS2 is that it could be used to replace the need to jump. While Brink has jumping, it only really means anything for the small frames and wall running. Everything else is essentially just mantling.
Jumping exists to get over obstacles. Jumping in shooters also equates to bunnyhopping, even if it does screw your accuracy. SMART w/o jumping would let players get over obstacles while, at the same time, blocking bunnyhopping. Win/Win except for spazmo hoppers and they can suck it. edit: It's licensed tech and PS2 won't have it or an analogue (I don't imagine at least) so we'll have to deal with jumping jackrabbits. /sadface
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And that was that. Last edited by exLupo; 2011-07-22 at 04:38 AM. |
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brink, ideas, movement |
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