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2012-12-11, 02:07 PM | [Ignore Me] #18 | ||
First Sergeant
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I really wouldnt say the performance issue come from dx9 itself. Its the engine. Which is why saying "oh its DX 9" is over simplifying it. Yes it is dx9 but only because Forgelight uses it. Other DX9 game run phenomenally well when compared to to PS2 with no one around you (low pop server, vaccant continent). Forgelight is still a little baby and needs to grow.
Optimization really needs to come faster though. It is a free to play game so a lot of people do not have really good rigs. Many users are using laptops, which are getting close, but will never be able to compete with a lesser priced desktop. But they are getting better. January really cant come any sooner, since a lot of people will tell you (read the official forums) that they love the game but they just cant deal with the framerates. Its starting to fracture the community already, and stopping new players from really enjoying what PS2 can be all about. Battles at massive scale. For me to really say the game is finally optimized, it needs to run at 60fps at any setting for a moderate rig. That needs to be what their "reccomended" specs are for. I meet that mark (amd 955 @3,8, 8gig dd3 @1600 cas 9, and gtx 660ti), but get down to the upper 20's in large battles and can only get 60+ at warpgate with no one there. These results are with fine tuning the .ini file too. But again, the engine isnt optimized to where it should be. |
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2012-12-11, 02:21 PM | [Ignore Me] #19 | ||
Sergeant
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What my MSI AB says when I'm in a big battle, I dunno why it fluctuates so much. I use GPU 2 as primary for heat reasons as my Mobo sucks and the x16 slots are right next to each other :\ SLI is turned off here, 680SLI system. Yet I go back in again with a different monitor into a large battle and get...... GPU http://s12.postimage.org/qcqrw0oml/Untitled.jpg http://s12.postimage.org/fda5y5nl9/Untitled1.jpg CPU http://s8.postimage.org/616p8fzjp/Untitled2.jpg I dunno it's weird, there is something causing low FPS, It seems to be when lots of people are around. However I can stand there and no one is on my screen and it's still low, probably because it is still rendering everyone around. What I don't get though is why lots of people are invisible but then suddenly pop into the screen out of nowhere. Last edited by Miffy; 2012-12-11 at 02:50 PM. |
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2012-12-11, 02:53 PM | [Ignore Me] #20 | ||
Sergeant
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I got this same exact problem when PS2 was in beta. I was hoping the problem would be at least mostly remedied by the time of release. I am using a core i3 2100--PS2 should be eating this cpu alive, yet it is only utilizing about 60-65% of it. The logical cores get taxed 75-80%, and the hyperthreading cores hardly get used at all. Also, I have used the "core unparker", and received no performance gains.
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2012-12-11, 07:38 PM | [Ignore Me] #22 | ||
Sergeant
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Why isn't it 100% though? And why is hyperthreading being ignored? When I fold on my computer everything is taxed 100%. Why isn't the game maxing everything out too, since it clearly wants so much power.
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2012-12-12, 06:30 AM | [Ignore Me] #23 | |||
Private
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I don't think its needing power as much as it is operating inefficiently. I have no clue about why the developers are not using it. In the past, it seemed that it wasn't worth it because performance gain was nominal. |
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2012-12-12, 02:30 PM | [Ignore Me] #24 | ||
Huh, interesting. Might as well give that a try, thanks for the heads up.
__________________
Any sufficiently advanced bug is indistinguishable from a feature *Disclaimer: When participating in a discussion I do not do so in the capacity of a semidivine moderator. Feel free to disagree with any of my opinions.
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2012-12-13, 07:56 AM | [Ignore Me] #26 | |||
Corporal
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2012-12-14, 03:56 PM | [Ignore Me] #30 | ||
Private
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Performance seems fine to me. Sorry it's not 130 FPS all the time. Never do I feel like "oh man it's choppy this sucks!" It runs smooth for me all the time; big battles or not. Didn't tweak any of the settings; default draw distance and quality settings.
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