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2013-02-18, 06:48 PM | [Ignore Me] #16 | ||
Major
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The tank balance went way too far. Even before the patch Prowlers and Vanguards were on even footing with Magriders for skilled players, The devs just don't seem to care about what skilled players do, and only balance by averages. So now horrible players can compete with Prowlers and Vanguards and good players can absolutely dominate in them.
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2013-02-18, 07:10 PM | [Ignore Me] #18 | ||
Major
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What good is strafing when the enemy shots move so fast that you can't dodge them anyways? What good is maneuverability if an enemy can stop you from getting behind him by simply hitting A or D?
It has the worst weapon now, the worst armor, and all this talk about superior maneuverability is just flat out bullshit, if you aren't a complete idiot you can keep your front facing the Magrider at all times easily. |
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2013-02-18, 07:14 PM | [Ignore Me] #19 | |||
Corporal
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The Prowler and Vanguards weren't adjusted because the NC and TR were crying incessantly about the power of their armor. They were adjusted based on data. Personally I think the adjustments were absurd from the TR side because in order to use their advantages, they literally have to lock themselves down in one spot. Not exactly a great tactical decision when one faction has a massive mobility advantage. You can also forget about going toe to toe with a Vanguard because their armor is formidable and you're probably not going to survive. As for the other drivel that Assist posted. BRIT left Waterson almost two weeks ago. As a result, on Friday night during the peak of play, the VS had a 22% population advantage on Amerish, a 14% advantage on Esamir and were dead even on Indar. The biggest fundamental problem I see is that a lot of VS outfits have absolutely no fucking imagination. Every single base assault is the same God damn thing. Roll in with an absurd amount of Magriders and hope and pray that you can survive long enough to actually cap a base. God forbid you actually have to get out of your tank to cap it. For those of you that don't have the joy of playing on Waterson against these geniuses of tactical doctrine, here's what every base assault looks like: Assit, we run ops on Wednesday, Friday and Sunday nights so if you'd like to join the party I'd be happy to tell you where we're going to be. Please join us and bring some friends. I will warn you though, you're going to have to get out of your Liberator or your Mag, whatever you used to spam bases and pump your K/D. You're going to need to get on the ground and slug it out. I won't be hard to find, I'm usually one of the first ones in line. Last edited by Bear; 2013-02-18 at 07:17 PM. |
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2013-02-18, 07:18 PM | [Ignore Me] #20 | |||
First Lieutenant
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I also don't know how you jumped (more like a massive leap) from "average" to "horrible". |
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2013-02-18, 07:20 PM | [Ignore Me] #21 | ||
Corporal
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Hmmm.......Higby's data.....yup...looks fair to me.
http://i.imgur.com/8Ouhkqs.png Based on this data, it's clear how just insanely OP that Mags were prior to GU2. Look at the drop off after the update, no wonder the VS are crying. I'd expect the Prowlers to be getting hit with the nerf bat in the next week or so. As it should be. Last edited by Bear; 2013-02-18 at 07:33 PM. |
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2013-02-18, 07:25 PM | [Ignore Me] #22 | |||
Major
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Let's say all tanks previously had 100 combat potential, Magriders were better because the average Magrider player could tap maybe 75% of that, while the average Prowler/Vanguard player could only tap maybe 50% of that. What SOE did to balance it out was simply crank the Prowler/Vanguard up to 150 combat potential, so that the 50% of that line up with the 75% of the Magrider. But what about Prowler/Vanguard players who were using 90% of their tanks potential before? They are now at a point where no Magrider player can ever be. The right way to go would have been contemplating how to slowly raise the ease of use of Prowler/Vanguard to Magrider levels so that the average player can tap the same amount of potential, instead of just raising the total potential. Last edited by Rothnang; 2013-02-18 at 07:28 PM. |
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2013-02-18, 07:29 PM | [Ignore Me] #23 | |||
Staff Sergeant
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When I play my VS Mag, I am like a ballerina, doing twist and turn to avoid all damage. I don't always keep my front facing the enemy if it means I will take damage, I sometimes turn to my sides to avoid damage. I don't notice very many Mags when I play my NC, but the few that I did, I did notice they weren't as quick to move as they use to be. If that is the bug that Higby is talking about, then I hope they fix it soon. I think the increase in velocity for AP rounds ONLY is good, as it is ment to kill tanks, but the prowler kinda got over kill on their Heat rounds with the damage buff and velocity buff on top of their ability. I played my TR char and was 2nd gunner to a Prowler. When anchored, wow, nothing within reasonable tank combat range could dodge those shells. Last edited by BIGGByran; 2013-02-18 at 07:37 PM. |
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2013-02-18, 07:34 PM | [Ignore Me] #24 | ||
Major
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AP rounds have always been faster than other rounds. And yea, the Prowler in lockdown mode is absolutely absurd. It's shells move way faster than the LASER from a Saron.
Also, the whole "I can't turn my front and dodge at the same time" thing is simply wrong, sorry. Your front armor is still facing when you are at a 45° angle to the target shooting at you, and that means if you're moving backward and forward you achieve about 70% of your forward/backward movement in angular velocity to the target. That's actually FASTER than a Magrider can dodge. Of course keeping your hull at a perfect 45° angle is not humanly possible, but to achieve the 20km/h dodge speed of a Magrider you don't have to, you can keep it somewhere around 30° and still get the desired result. Last edited by Rothnang; 2013-02-18 at 07:41 PM. |
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2013-02-18, 07:42 PM | [Ignore Me] #25 | ||
Major
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SOE should have fixed the Magrider when the game launched. It was far too blatantly OP and we were calling it the first week: http://www.planetside-universe.com/s...ad.php?t=50615
Instead they let the Vanu get addicted to the MBT easy win button. Pre-GU2, Magriders qualities: - Hovercraft's extreme maneuverability - tank's armor and HP - artillery's range - accuracy of a sniper - climbing ability of a mountaingoat Here's a video of what the Vanu, who can't accept GU2, expect from their tank: Note how much havoc and destruction a single tank has wrought all over the place with. That's one tank. One. Instant flanking (check) Instant blindsiding (check) Instant evasion (check) Instant escape (check) Ignores terrain limits/barriers (check) No dead angles (check) Stabilized guns (check) Kill streaks (check) It's like a Rambo/Ninja tank Now, can a Vanguard or Prowler do any of that pre-GU2 or post-GU2? |
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2013-02-18, 07:57 PM | [Ignore Me] #26 | |||
Staff Sergeant
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Do you know the acceleration speed of a Vanguard!! lol it takes about 3 seconds to make it move, then another 2 seconds for it to gain any decent speed. Last edited by BIGGByran; 2013-02-18 at 07:59 PM. |
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2013-02-18, 08:00 PM | [Ignore Me] #28 | |||
Sergeant
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The result? Myself and a friend were wracking up UNGODLY armor to armor kill counts going up against 1/2 (Crew) HE Prowlers and 1/2 stock Vanguards. It's little wonder we slaughtered them, we had literally every advantage in our favor. From abusing the Saron's ease of use at range, to running a dedicated Heat/AP lineup against stock/undercrewed enemy armor. The few times we did come up against equally upgraded enemy armor it was a damn tough fight. And if it was a Vulcan Prowler at close/medium range. We could usually kiss our ass goodbye. Last edited by Rasui; 2013-02-18 at 08:02 PM. |
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2013-02-18, 08:04 PM | [Ignore Me] #29 | |||
Major
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Your K/D ratio makes everything you say regarding game mechanics completely moot. Good day, Sir. |
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2013-02-18, 08:10 PM | [Ignore Me] #30 | |||
Major
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Every single tank he kills, no attempts to angle their armor toward him, just sitting their with their turret turned taking it in the side and back. That video doesn't in any way showcase an overpowered magrider, it showcases idiotic opponents. |
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