News: Public Test July 12, 2013 - Page 2 - PlanetSide Universe
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Old 2013-07-15, 06:46 AM   [Ignore Me] #16
phungus
Master Sergeant
 
Re: Public Test July 12, 2013


There is never anyone on Test server to test this stuff. I go there, but it's always empty.

My impression is that the fall off damage isn't enough on the rotary, the damage fall off should be much, much steeper if the goal is to make the needler more viable. I'd always be down to test this stuff and shoot things with my ESF, but as I said test is always dead, so I can't really test them.
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Old 2013-07-15, 07:43 AM   [Ignore Me] #17
Qwan
Captain
 
Re: Public Test July 12, 2013


Did any one see the new shield on the test server, I saw it yesterday . The first thing that came to mind is, you gotta be kidding right.
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Old 2013-07-15, 08:05 AM   [Ignore Me] #18
MrMak
Sergeant Major
 
Re: Public Test July 12, 2013


uh that has been there for a while now.
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Old 2013-07-15, 12:38 PM   [Ignore Me] #19
Qwan
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Re: Public Test July 12, 2013


Originally Posted by MrMak View Post
uh that has been there for a while now.
Im not there everynight silly geeeezzzzz
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Old 2013-07-15, 02:14 PM   [Ignore Me] #20
GeoGnome
First Sergeant
 
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Re: Public Test July 12, 2013


The update will go live on the PTS tonight, according to Luperza's tweet from about half an hour ago now.
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Old 2013-07-16, 02:52 AM   [Ignore Me] #21
phungus
Master Sergeant
 
Re: Public Test July 12, 2013


Most noteworthy thing on the test right now is how your activated shields as a heavy slows you down, it now effects your turning, so your ADS will be significantly slower with shields activated.
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Old 2013-07-16, 06:58 AM   [Ignore Me] #22
CrimsonTemplar
Staff Sergeant
 
Re: Public Test July 12, 2013


The the Esamir PTS changes are out now on the Test Server. Some changes to ESFs but I'll focus on Esamir.

The lattice currently is not on Esamir but the Base/facility changes ARE. If you've been updating PTS regularly it'll be a 1.3gb download. If not it's going to be a lot more.

I like the base changes so far. However I've noticed something. You can cap points at a base, without having a link to your territory. HOWEVER, the capture timer won't start until you possess a link to your territory.

I don't know whether this a bug or feature but I do actually think it's neat. For one thing it gives Spec Ops something to do, like prep a base for capture or conduct sabotage behind enemy lines. What is more, it also means that a large won't have to sit around and wait for the base to flip anymore or at least not so much. You could leave a small force, a squad or two perhaps, to maintain the point capping while the bulk of your army moves against another base. This I believe, would certainly ease the flow of battle and fit in with the game nicely.
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Old 2013-07-16, 07:26 AM   [Ignore Me] #23
Ruffdog
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First Lieutenant
 
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Re: Public Test July 12, 2013


Esamir praise on official forums, it seems, with screenshots

https://forums.station.sony.com/ps2/...esamir.141142/

Not doing my own because I'm at work
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Old 2013-07-16, 07:57 AM   [Ignore Me] #24
LeilaniRock
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Re: Public Test July 12, 2013


Have to see the new Esamir now!! Will do an extended lunchbreak -))


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Old 2013-07-16, 09:07 AM   [Ignore Me] #25
ringring
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General
 
Re: Public Test July 12, 2013


I've looked at a couple of outposts. I'm generally pleased with them but of course the proof is in the pudding.

On none of the two outposts I looked at can tanks fire into the courtyards. That's good except ofc I'll have to find a new playstyle

I didn't see any domes.

I think the cap times are bad and are a retrograde step. I hope these don't make it to live otherwise how will base resecures be done?
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Last edited by ringring; 2013-07-16 at 09:08 AM.
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Old 2013-07-16, 09:48 AM   [Ignore Me] #26
Hamma
PSU Admin
 
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Re: Public Test July 12, 2013


I've been seeing a lot of comments on the Twitterverse around Esamir, going to have to login and check it out tonight!
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