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2011-07-19, 12:41 AM | [Ignore Me] #21 | ||||
Colonel
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So, the planet regenerates itself. As for bases, they already self repaired. Took a while, but it'd get back in shape. If it can do it for a turret, it can do it for a wall. Trees and shrubs could just do the same. Slowly repair till they pop back in. Maybe it takes an hour to regrow, then it reappears. And maybe it waits for no players to be around before it does.
A bit more. Crysis had some stuff that was destructible, but not everything. Mostly just shacks and trees. They also differed in how things were destructible. Bad company 2 changed the mesh into a damaged state, but had little physics involved. You could destroy shacks in crysis, but there was no damaged state, they were just made up of multiple components, which were broken up by explosions and impacts, but showed no damage. |
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2011-07-19, 03:00 AM | [Ignore Me] #22 | ||
Sergeant
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Yeah Crysis was mostly just shacks and tree's, but in BF you can level whole buildings which is awesome. For me its brought a whole new dimension to multiplayer FPS, and I wish it featured in more games. It also helps me deal with camping killwhores, which is always nice.
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2011-07-19, 09:36 AM | [Ignore Me] #24 | ||
Colonel
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I doubt only the netcode will be the issue, but also the RAM usage. I still dont quite know how Planetside does it, but yes, it would be very taxing on resources in a game where the number of people are huge and the surrounding area is huge just as much.
Given, I have 8GBs of RAM cos APB uses so much, but the amount of complaining from 32 bit users is huge. Given, old software (such as 32 bit OS) shouldnt keep the game tech from evolving. Last edited by Coreldan; 2011-07-19 at 09:37 AM. |
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2011-07-19, 09:40 AM | [Ignore Me] #25 | ||
Lieutenant Colonel
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To expand on my hatred of trees in planetside:
I want to destroy trees. My OS should take out the entire forest of them if it hits one. Why? Because its a freakin orbital beam of DEATH AND DESTRUCTION. Lib bombs should light it on fire and cause it to burn for a few minutes, making them crispy enough for tanks to simply roll over. Sustained machine gun/tank/gauss fire should cut trees down. Why? Because its absurd that they're persistant annoyances to the likes of armor and air. you know how many times ive died because of a frikkin tree? ONE TOO MANY |
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2011-07-19, 11:51 AM | [Ignore Me] #26 | ||
Second Lieutenant
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Medal of Honor Spearhead multiplayer had a decent example of destructible environments that are "cheap" in terms of bandwidth and system resources. They simply added a few destructible components to each map that were located in the busiest areas. For example, a bridge that served as a choke point would have parts of the railing that could be destroyed, or the edge of a window that was commonly shot at to suppress tower snipers could be crumbled away.
A solution like this wouldn't be quite as impressive as BF or Crysis, but it would work very well for a persistent FPS and add some additional depth to the battles. Rather than calculating how much damage was done to which surface and with which weapon, the game could simple keep track of whether "courtyard column A" was damaged or undamaged. Imagine taking cover behind one of those thick columns as an enemy tank rolled into the courtyard and shattered the side of the column with a well-placed shell, leaving you vulnerable to small arms fire. Simple things like that could add some interesting tactical choices to an already incredible experience. -HC13 |
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2011-07-19, 02:34 PM | [Ignore Me] #27 | ||
Master Sergeant
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Rather than have the entire world be destructible, I'd rather just focus it on base walls and other structures (bunkers, base facilities, etc.) High health points, of course, and I wouldn't even bother with realistic physics or the like. Just make it a physical entity with a few different meshes and textures.
Also, it would give engineers another reason to be loved by all. |
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2011-07-20, 03:23 AM | [Ignore Me] #30 | |||
Major
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Oh please make trees fall over and act as cover for infantry. Oh thee gods of infantry combat and hairstyles let us your humble ground based mobile weapons platforms have our cover in the form of trees, rocks, deployed walls and tank hulls. Make all of the above destroyable and we shalt be ever in thy debt great one. And ponies. |
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