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PSU: Is that a decimator in your pocket or are you just happy to see me?
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2013-04-22, 06:40 PM | [Ignore Me] #16 | ||
Lieutenant Colonel
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is a cam mandatory is a simple mic fine?
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Retired NC CR5, Cerberus Company. Not currently playing PS2. Anyone with a similar name is not me. My only characters are listed in my stats profile here on PSU. |
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2013-04-22, 07:06 PM | [Ignore Me] #18 | ||
Lieutenant Colonel
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lol. Wow, rage much? Thanks for the ignore feature of the forum, Hamma.
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Retired NC CR5, Cerberus Company. Not currently playing PS2. Anyone with a similar name is not me. My only characters are listed in my stats profile here on PSU. |
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2013-04-22, 08:16 PM | [Ignore Me] #20 | ||
Lieutenant Colonel
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i kinda like knowing i dont use it much.
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Retired NC CR5, Cerberus Company. Not currently playing PS2. Anyone with a similar name is not me. My only characters are listed in my stats profile here on PSU. |
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2013-04-22, 11:00 PM | [Ignore Me] #23 | ||
Corporal
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Topic suggestions:
The art style decaying severely (eg.: purple flaming skull ornament) Unbalanced weapons : A few weapons and gadgets that are available in SC are straight upgrades. (eg.: 1st generation of SMG vs 2nd generation of SMG, heavy cycler vs mutilator, AV turret vs AI turret, no low-cost shotguns) Poor vehicle gameplay: (eg.:Galaxies are underused, MBTs are underpowered and spammable) What you'd like to see on the Roadmap next: It needs to be updated, only a few months left until we run out of things to look forward to. Last edited by Goldoche; 2013-04-22 at 11:15 PM. |
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2013-04-23, 10:50 AM | [Ignore Me] #27 | ||
So, he won't be dropping in to do some unofficial trolling but instead doing some official trolling. Good to see
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Any sufficiently advanced bug is indistinguishable from a feature *Disclaimer: When participating in a discussion I do not do so in the capacity of a semidivine moderator. Feel free to disagree with any of my opinions.
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2013-04-23, 12:51 PM | [Ignore Me] #29 | ||
I'll be around for it for sure -- unfortunately don't have a webcam (or even really an ideal setup to use one in right now), but would be willing to help out with the panel discussion stuff if desired via audio or text. Likewise in the future, I told Jenny when we were chatting the other day, feel free to reach out to me if you ever could use any help with anything.
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2013-04-23, 02:40 PM | [Ignore Me] #30 | ||
Contributor General
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Suggested Topic:
Combat Engineering: This has often been mentioned down the months and should include:- Ability to fortify bases. New CE types - TRAPS + bunkers + anything else folks can think of. Also questions about what are the rules for when does CE should deconstruct. |
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