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2013-02-02, 11:22 PM | [Ignore Me] #16 | ||
Private
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I found flying a Mosquito to have better stable frames per second, than viewing a large army. I also, like many.. begun setting everything to VERY low. Also, need to learn my new flying sensitivity settings. Before, it was maxed, and I raised the DPI of my mouse so I can adjust faster. Now, maxed flying is as if you're doing a barrel roll by just nudging your mouse. Lol. And normal (100%?) sensitivity is as if you can barely turn at all.
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2013-02-03, 04:36 AM | [Ignore Me] #17 | ||
Private
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So you guys call fps drops to 15 from 40 right?
That's not worst case (I just want to let you know)... me any my friends have some random pc's, some are high end some of them low end but all of us got same fps drops to 1-4 fps for about 30 seconds to 1 minute. That sucks... :-(. Useroptions doesn't help in that case. |
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2013-02-03, 06:54 AM | [Ignore Me] #18 | |||
Private
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I've a GTX 560 Ti - but also a friend, who has the GTX 660 and another one with the GTX 660 Ti have the same problem. I'm really asking myself if it isn't a server side problem, since we've experienced many times also Error G29. |
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2013-02-03, 10:07 AM | [Ignore Me] #20 | ||
Corporal
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For me, it was just about playable pre-patch (CPU-bound low fps, 50 alone, 15 in the middle of a zergfight). I play with graphics on High, as it makes no difference to FPS, I'm always restricted by my underpowered 2 core CPU.
Now my FPS has dropped by 15 or so, together with stuttering and wild flickering/warping in friendlies' positions in a moderately crowded warpgate. The client has also frozen requiring a Task Manager force quit three times. I've deleted my ini, and tried setting max FPS to 60 and lowering the render distance - no difference. Specs: Athlon II 2.8Ghz, 8GB Ram, GTS 450. |
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2013-02-03, 12:36 PM | [Ignore Me] #21 | |||
Contributor Major
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__________________
No XP for capping empty bases -- end the ghost-zerg! 12-hour cooldown timers on empire swaps -- death to the 4th Empire! |
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2013-02-03, 03:45 PM | [Ignore Me] #22 | |||
Private
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I mean, it's okay - we've seen that you guys try to ensure, the patch comes out on your own stated date. But if you guys aren't sure about it, just tell it this way to the community. We don't care about waiting about a week longer, if you guys ensure, that it will work without turbulences. So, I'll say: Take your time, to ensure it works. For now, the weekend turned into nothing enjoyable. |
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2013-02-03, 04:24 PM | [Ignore Me] #23 | ||
Corporal
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Current theory on the interwebz is that it's not GFX related in the sense of more, new, etc, so toning down your GFX won't help.
Some are thinking now it's due to the LoS change and processing things that actually arent supposed to be processed. Or some such as this. Reddit has a new thread about it somewheres. |
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2013-02-03, 04:28 PM | [Ignore Me] #24 | ||
Yep, sadly I was really looking forward to this weekend, but again, I wouldnt have minded if "there are issues with this patch and it needs to take a while longer" would have been fine, solely to not get the Stuttering in game that we're getting now.
1. Stuttering when facing a large'ish group of enemy, looking in a direction that there's enemy, or basically other unknown reasons. A lot of speculation is that its related to the LOS changes you guys did, I hope you start looking there first. 2. Scythe not firing at all or firing blanks when at a certain degree upward or downward angle, really dont know why this is, but when dogfighting (when you can actually get any dogfighting in before phantom Missiles shoot you out of the sky) its very hard to hit anything when point blank you fire and no red cross or anything. 3. G2A Lockon Missiles flash that they're "locking on" but as soon as "LOCK" is achieved (solid LOCK not flashing) it disappears form screen, leaving you unsure as to whether the missile is actually travelling towards you or whether you escaped, then BANG, shot down. 4. Magrider straffing bug (well known to Higby at this stage he's already tweeted about it) where the Magrider grinds to a slow mo when strafing sideways. Add on top of that the stuttering from the game itself when in a battle and Its unplayable. --------------------------- I think I missed only 3 days since game was released on 20th Nov of play due to travel, and have played every day since, but today is the first time I have decided It's more stress to login right now then it is to not, and I think I will be giving the game a wide berth until a "Stutter Patch" is released to see if it fixes this. Very disapointed |
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2013-02-03, 04:36 PM | [Ignore Me] #25 | ||
Contributor Major
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Posted this elsewhere, but I've been running the game with everything at the highest settings I can and this patch has decimated my FPS. So I attempted to drop the settings a little to get the FPS back up, and no luck :|
I am getting CTD's now as well, seems to happen when the FPS really starts to fluctuate a lot. |
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2013-02-04, 12:33 PM | [Ignore Me] #30 | ||
Second Lieutenant
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Same here. I am actually one of those low end machines that should have seen an improvement with the patch but actually it killed the game for me.
Overall FPS are down by 10-20. Even in the warpgate I will not get higher then 30 (50+ before). Then there is the random stuttering as well as random fps drops by 10-15 without anything happening on the screen that might cause this. Normal gameplay (even without fightning) does not go over 25-28. Even small engagements are largely unplayable (<20) now. Also tried the new useroptions and check file integrity stuff several times. Did not help. Specs: E8400 (slightly overcloked) and a GTX460 768MB |
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