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PSU: Hamma for Jesus 2012
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2011-07-11, 06:59 AM | [Ignore Me] #18 | ||
Staff Sergeant
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The free to play business model is a bubble, a knee jerk reaction to the the dwindling pay to play marketshare. It won't last. There are dozens of typical free to play games coming out and all these pay to play games are moving in that direction. i can't imagine the market supporting this bloat in the long term.
The Guild Wars 2 business model of buy to play is where the market will move toward. It is the middle ground between these two extremes. As for me, I refuse to play a game that is pay to win like pretty much all the free to play games. I also can't justify paying a monthly fee. I am willing to buy the game at retail price and I would even buy cosmetic items in the cash shop, but any hint of pay to win and I won't touch it with a ten foot pole. Last edited by artifice; 2011-07-11 at 07:06 AM. |
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2011-07-11, 07:31 AM | [Ignore Me] #19 | ||
First Sergeant
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My understanding is GW2 will be moving towards F2P as well. Even GW1 did to some extent with expansion packs. Something that's not really valid in an MMOFPS. I think core combat proved it well enough.
Theres no economical way to support a full scale MMO based on box sales only. MMO development costs are typically $50m+ and that's not including marketing expenditure which is usually a lot. Could easily be another $50 mil. In order for SOE to get only the development cash back, they'd need to sell at the very least over a million copies. Age of Conan, which was incredibly overhyped reached about that level. Even if they sell a million, what about marketing expenditure and what about post-release support?
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All that matters is that there is enough freedom, and enough fuckers to kill, in the game that Renegade Legion can do our thing. If there is that, then the rest of the game shall be bent to our will, just like the first one was. - Hovis [RL] on PS2 Renegade Legion http://forums.renegade-legion.org |
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2011-07-11, 07:39 AM | [Ignore Me] #20 | |||
Staff Sergeant
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ArenaNet thinks they can. |
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2011-07-11, 07:45 AM | [Ignore Me] #21 | |||
First Lieutenant
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Having used small scale dedi's I can tell you the money has to come from somewhere |
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2011-07-11, 07:56 AM | [Ignore Me] #23 | ||
First Sergeant
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What exactly is the difference between having a cash shop and having a periodic expansion?
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All that matters is that there is enough freedom, and enough fuckers to kill, in the game that Renegade Legion can do our thing. If there is that, then the rest of the game shall be bent to our will, just like the first one was. - Hovis [RL] on PS2 Renegade Legion http://forums.renegade-legion.org |
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2011-07-11, 07:59 AM | [Ignore Me] #24 | |||
Staff Sergeant
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The fact is, server and bandwidth prices have dropped dramatically over the years. In the 90s, Neverwinter Nights costed $6 dollars per hour to play. Guild Wars 2 is going to have as much instancing as World of Warcraft. Dungeons and housing only. Last edited by artifice; 2011-07-11 at 08:00 AM. |
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2011-07-11, 08:08 AM | [Ignore Me] #25 | ||
Sergeant
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I would personally like it to be like Arenanet does it. A payment for the game, and thats it unless you want to buy something as microtransactions. Maybe skins, effects etc. If they are going for microtrans however, do not give us stuff to buy that effect gameplay. No overpowered weapons or armor or something like that.
I showed my friend the Q&A video yesterday and that got him very interested. I axplained to him further what planetside 1 was all about and I hope SOE dont screw this one up. However, being a student and all I think the Guildwars/ArenaNet system would appeal to me the most |
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2011-07-11, 08:18 AM | [Ignore Me] #26 | ||
First Sergeant
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Can we stop comparing a game that at the current stage has instance size smaller than non-MMO games with a game that is expected to support 1000 player battles please?
Once I see how many players per instance GW2 supports and what is exactly their business model I can change my mind. GW1 is a glorified server browser and it is not an MMO. (Nonetheless, I do love the game and can't wait for GW2!) As for being a student - I was one a few years back - a pint of beer costs £3, subscription's usually less than £10. Is dozens of hours of gaming worth 3 pints? I think you have an answer there.
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All that matters is that there is enough freedom, and enough fuckers to kill, in the game that Renegade Legion can do our thing. If there is that, then the rest of the game shall be bent to our will, just like the first one was. - Hovis [RL] on PS2 Renegade Legion http://forums.renegade-legion.org |
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2011-07-11, 08:26 AM | [Ignore Me] #27 | |||
Sergeant
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And does it really matter anyways? We're talking about the business model and what people prefer/want in PS2? |
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2011-07-11, 08:30 AM | [Ignore Me] #29 | |||
Staff Sergeant
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I hope you realize that SOE goals for PlanetSide 2 is a 1000 players per continent as they stated in the Q&A session. Guild Wars 2 persistent World vs World PVP will have several hundred on each of the three server teams. Some of their dynamic events scale up to a 100 people and that is just one of many dynamic events in a single area. Last edited by artifice; 2011-07-11 at 08:32 AM. |
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2011-07-11, 08:32 AM | [Ignore Me] #30 | ||
First Lieutenant
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If I had to choose I'd go for a subscription model set at $10 a month. Planetside is unique, there's really no other MMO like it and for that reason I think it can still do well with a pay to play model.
F2P would obviously bring in more players, but that doesn't necessarily mean more profit and it definitely doesn't mean a better community. I'd also be dead set against a cash shop that offers anything beyond cosmetic items, and I think that's a feeling shared by a lot of people considering the ruckus EVE's cash shop caused when it wasn't made clear that it would be vanity items only. |
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