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Old 2012-06-08, 07:06 PM   [Ignore Me] #16
Virulence
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Re: The Neuro Report - Certifications


I'm pretty sure the way it works is that you can't equip all of those things (like faster reload speed/accuracy/etc) at once - you have to choose only one at any given time, and then all of the weapons we didn't see at E3 simply weren't unlocked and had to be unlocked in the store with Auraxium/station cash.
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Old 2012-06-08, 07:09 PM   [Ignore Me] #17
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Re: The Neuro Report - Certifications


Anyone notice how some of those had a scroll bar on the right side meaning there's more items than shown?
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Old 2012-06-08, 07:10 PM   [Ignore Me] #18
QuantumMechanic
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Re: The Neuro Report - Certifications


Thank you for the diligent work. Much appreciated.

Just curious - do you happen to be Dude filming with head cam?
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Old 2012-06-08, 07:10 PM   [Ignore Me] #19
BigBossMonkey
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Re: The Neuro Report - Certifications


Reallllly wanna know whats going on in the Command Rank picture!!!! RAR:WHSREHSLEKJFh

I NEED BETA!
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Old 2012-06-08, 07:11 PM   [Ignore Me] #20
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Re: The Neuro Report - Certifications


Neuro.... did we ever tell you how much we love you?

Great work getting us this much info.
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Old 2012-06-08, 07:13 PM   [Ignore Me] #21
Shinjorai
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Re: The Neuro Report - Certifications


Excellent post, lot of info. Really glad to find out a little more about the infiltrators , these pictures answered some of my questions so TYVM.
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Old 2012-06-08, 07:13 PM   [Ignore Me] #22
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Re: The Neuro Report - Certifications


Nice post and work OP

it was nice to see more of what the medic can do since that was the class we saw the least of during E3 by far.
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Old 2012-06-08, 07:15 PM   [Ignore Me] #23
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Re: The Neuro Report - Certifications


Awesome, thanks!

The Scythe is looking really good, wonder how missile radar works :P
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Old 2012-06-08, 07:19 PM   [Ignore Me] #24
Kurtz
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Re: The Neuro Report - Certifications


Thanks for doing all that work so we could see the certs.
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Old 2012-06-08, 07:23 PM   [Ignore Me] #25
QuantumMechanic
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Re: The Neuro Report - Certifications


I wonder exactly what effect the "crew effiency" certs have.
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Old 2012-06-08, 07:24 PM   [Ignore Me] #26
captainkapautz
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Re: The Neuro Report - Certifications


Originally Posted by NEWSKIS View Post
Anyone notice how some of those had a scroll bar on the right side meaning there's more items than shown?
HE'S HOLDING OUT ON US! GET HIM!


OT: What the hell is crew efficiency on the Magrider and Lib?
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Old 2012-06-08, 07:30 PM   [Ignore Me] #27
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Re: The Neuro Report - Certifications


Thank you for bringing the spitfire turret back!
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Old 2012-06-08, 07:32 PM   [Ignore Me] #28
WorldOfForms
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Re: The Neuro Report - Certifications


While all these options look exciting, I was very surprised to see straight armor and shield upgrades.

Does that mean that you become harder to kill? Cause that kind of throws the whole "new players on equal footing" thing right out the window.

Please correct me and tell me we're not essentially spending certs on hit points.
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Old 2012-06-08, 07:32 PM   [Ignore Me] #29
Ailos
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Re: The Neuro Report - Certifications


So, I'm assuming that the actual cert points don't necessarily automatically make stuff better for you, but instead, they allow you to equip slight upgrades and sidegrades for your weapons/armor/vehicle. (With the obvious exception of the acquisition timer.)

I.E. the armor addon that allows the armor to be self-repaired requires 2 cert points in Nanite Auto Systems: Auto-repair power, but reduces your trunk ammunition by 20%. A more powerful sidegrade would require 4 cert points, double the auto-repair rate, and reduce the trunk ammo by 60%. (Again, these numbers are just off-the-ceiling examples.)

Otherwise, either there will be a hell of a lot of difference between newcomers and vets in terms of power, unless each cert only adds a 1% performance increase, which would be, quite frankly, pretty pointless.
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Old 2012-06-08, 07:34 PM   [Ignore Me] #30
xcel
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Re: The Neuro Report - Certifications


Originally Posted by WorldOfForms View Post
While all these options look exciting, I was very surprised to see straight armor and shield upgrades.

Does that mean that you become harder to kill? Cause that kind of throws the whole "new players on equal footing" thing right out the window.

Please correct me and tell me we're not essentially spending certs on hit points.
Higby did say a while ago that upgraded players actually would wield slightly more advantageous certs, but only at a 15-20 percent increase....

not sure how the development has changed though.

Last edited by xcel; 2012-06-08 at 08:10 PM.
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