Forums | Chat | News | Contact Us | Register | PSU Social |
PSU: whats all this about spoons?
Forums | Chat | News | Contact Us | Register | PSU Social |
|
2014-05-27, 11:15 PM | [Ignore Me] #1 | |||
First Sergeant
|
is it possible that people just want this mechanic shoehorned into Planetside 2 to satisfy nostalgia for Planetside? if they put this in as it is being described they will have to redesign or remove many other systems, including large systems such as resources and alerts. i just don't see that happening. they can't even fix half the bugs in the game 18 months after release, or half of the ones introduced in the last 18 months along with their half assed attempts to address core gameplay issues. in fact, i suspect that Continent Locking was nothing more than a half assed attempt to address a core gameplay issue that existed in Planetside, analogous to the Alert system in Planetside 2. and if so, it would be quite ironic that veteran players pine for it while decrying Alerts and No Deploy Zones, etc. |
|||
|
2014-05-28, 04:35 AM | [Ignore Me] #2 | ||
Corporal
|
Whats interesting about No Deploy Zones is...not one person asked for them yet they implemented it anyways.
Then again that seems to be their MO, implement shit no one wants or if they do add something that people want, it's usually half-assed or mind boggling retarded. I haven't played PS1 but from what I get from everyone else that has, it worked, in many ways. It had everything most people wanted (BFRs excluded) or something that added a tactical aspect such as cont lock but had ew graphics. Now why can't PS2 have the same shit as PS1 but look way better? Is this such a difficult task to execute? |
||
|
2014-05-28, 05:30 AM | [Ignore Me] #4 | |||
Contributor General
|
Alerts do fine for what they are and are the most interesting part of the game as it is. But they have a big flaw. That flaw is the reward to the winner. If you want the reward (and PS2 is built on xp gain as the motivation) then you have to be on the winning side to benefit most and the result of that is population swings. This was obvious from launch on Miller. TR population jumped as events started and grew throughout. TR therefore won the alert often with dominating victories which then in turn reinforced the impression that TR will most often win alerts. Back in ps1 we did have alerts of a kind and different to those in ps2, but when they occurred we normally decried them because they were a distraction from the main event, ie 'the war'. |
|||
|
2014-06-01, 02:30 AM | [Ignore Me] #5 | ||
Sergeant Major
|
My heart is torn on the argument regarding casualiziation of the game. On the one hand, the ambitious gamer in me says that people need to nut-up and learn how to play the fucking; I jumped into Planetside 2 in 2012, when the game was merciless toward new players, yet here I still am.
On the other hand, I am the only person out of my entire circle of friends who plays it. By their own, personal admissions, the game was too frustrating for them. Even as attackers, they felt like they couldn't go two steps without getting killed by a thousand different things. So idk. The complexity of the game definitely needs to be toned down, I suppose. Not sure how to go about doing that without sacrificing the depth, though. |
||
|
2014-05-26, 02:41 PM | [Ignore Me] #7 | ||
First Sergeant
|
Given their track record, my prediction is that it will be half-baked, prematurely shoved into the game, and poorly implemented/executed. Then they'll leave it in, even though it's broken, so they can tell their bosses they're doing something useful.
|
||
|
2014-05-30, 02:58 PM | [Ignore Me] #9 | ||
Contributor General
|
Yea but, two of those three battle islands don't exist and even the first hasn't been looked at for a year.
If by posting that you're meaning that is what we're going to get next month it isn't, we're getting a very much simpler version and even that was pretty simple compared to ps1. |
||
|
2014-05-30, 03:17 PM | [Ignore Me] #10 | |||
Staff Sergeant
|
|
|||
|
2014-05-30, 04:25 PM | [Ignore Me] #11 | |||
Contributor General
|
Hossin will be added but there will be no lattice. It appears that only three continents will be open at any one time and when one of those is captured that one will close the the one previously locked will open. There will be an event of some kind triggered when a cont is about to be captured. At least that is what I took from what he said. Lattice and the BI's will come along later and working warpgates later still. |
|||
|
2014-05-30, 08:33 PM | [Ignore Me] #12 | ||
It's also not true that no one asked for something to fix sundies being everywhere at and inside bases. Devs saw the problem and fixed it the best way they could.
__________________
Any sufficiently advanced bug is indistinguishable from a feature *Disclaimer: When participating in a discussion I do not do so in the capacity of a semidivine moderator. Feel free to disagree with any of my opinions.
|
|||
|
2014-06-03, 12:56 PM | [Ignore Me] #14 | ||
First Sergeant
|
Of course we need to get new players into the game. Let's do that by making an amazing game that retains its veteran population with it's incredibly fun game-play. Build it and the nubs will come. Stop pandering to their every whim.
|
||
|
2014-06-03, 01:19 PM | [Ignore Me] #15 | ||||
Contributor PlanetSide 2
Associate Programmer |
Do you play video games? -> Yes -> You are a real gamer.
Every veteran started as a noob. And if veterans mop the floor with noobs, why would they stay? Last edited by Muldoon; 2014-06-09 at 12:20 AM. |
||||
|
|
Bookmarks |
|
|