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2013-02-01, 07:33 PM | [Ignore Me] #1 | ||
Major
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http://www.twitch.tv/planetside2/b/363042902
First hour of the stream showing tunnels and SMGs with QnA. |
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2013-02-01, 08:07 PM | [Ignore Me] #4 | ||
Second Lieutenant
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i think the "tunnels" or spawn fast travel system (SFTS tm) xD are gone help defending greatly . people are gone be able to stop scu caps and if people are not stupid they can throw a flash bang before they leave the tunnels
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2013-02-01, 08:23 PM | [Ignore Me] #5 | ||
Lieutenant General
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...Why go through all these lengths of making a tunnel if you could do the same with a subteranean teleporter exit?
I mean... Really? They want us to playtest this now to see how we'd use it? Again with the "no idea what I'm getting into LOL"-one-way-committed-to-certain-campdoom elevator exits. FFS... It's like they do this on purpose! >_<' "Defender tunnels", "Attacker tunnels"? We just want a tunnel complex containing all important generators, defendable entry points, CQC room to room fighting till they drive us all the way back to the spawnroom and SCU. A spawnroom which can easily get you to all sides of the base equally fast, simply by being centralised. Simply an infantry bufferzone where the HE spam from outside is not going to get them the base! Note the logistical line to CC is still eons shorter for attackers... This does almost nothing for defense beyond what a Sunderer in the vehicle bay already did - just takes longer to get there. Sure, if you get a group of people post-hack, drop the spawns and get through the tunnels - you might catch someone by surprise. But they'd see you get into the spawn room from miles away if it's a big group and even then you'd be hardpressed to do something about the attacker's hold who already were in a position to get to the SCU in the first place: they'll just drop it again even if you can get it back up somehow. Why, WHY do they design this as basically yet another teleporter / spawntube camp exit? WHY? What's with the sado-masochism?! Last edited by Figment; 2013-02-01 at 08:36 PM. |
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2013-02-01, 10:13 PM | [Ignore Me] #9 | ||
Private
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Tunnels are OK but i would like to see a Downlift Entry to the Tunnel System from the SCU Generator room, at a minimum whats the point of tunnels if i still have to run across the courtyard to get to the other generators , if i haven't died yet
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2013-02-01, 10:42 PM | [Ignore Me] #10 | ||
Private
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I don't know why i'm disappointed, I should be used to it by now, but these 'tunnels' are a joke. They add nothing to the game, might as well have been a defensive teleporter. It seems like the player base asks for something and the developers take the literal, simple definition of what we ask for and add it into the game.
We wanted tunnels, we got them. |
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2013-02-01, 11:18 PM | [Ignore Me] #12 | ||
I heard that there will tunnels that go to the regular shield generators as well. If that's true, then this patch should make a big difference in defensive gameplay.
About the SMGs, the animations are nice and all. But when I'm busy keeping my crosshairs on the bad guy, I'm not looking at all the minute shoot animations that are happening. What's more important to me is that all the different weapons actually look unique. |
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2013-02-01, 11:37 PM | [Ignore Me] #13 | ||
Sergeant
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I never got the impression that they would put a tunnel network underneath the complex. They said that a tunnel from the spawn room to the main part of the base. So then the question of why do this instead of a teleporter? Maybe as people had said in the past tunnels were not possible (I never did confirm if this is true) so know they figured them out and they testing them out before working on a large more complex network.
I would love to see the scu and main capture point down some tunnels. But it maybe baby steps. |
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2013-02-01, 11:55 PM | [Ignore Me] #14 | |||
Major
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2013-02-02, 12:52 AM | [Ignore Me] #15 | ||
was a great show as always. some good stuff coming, cant wait to see where the tunnel ideas go. loved the tunnel fights in the origional Battlefield Vietnam. hope planetside has something similar in the works.
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Where Eagles Dare cossiephil http://www.twitch.tv/cossiephil http://www.youtube.com/user/cossiephil1 https://www.facebook.com/Guyvergamingtv |
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