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[Ignore Me] #6 | ||
I uploaded SOA episode 1 to my PSU webspace. I'll talk to hamma about putting it in the files section. As for right now, you can find it here:
http://staff.planetside-universe.com/strygun/SOA-E1.wmv
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[Ignore Me] #8 | ||
Malvision
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See but then it would have already needed to be damaged for the close up shot. Then observant people like yourself would have been "why is the Marauder already smoking?...why would they be driving a damaged vehicle into an ambush?...or even why did it only take one Phoenix to destroy it?" So we decided to have a little imagination and looked at what happens when an anti-vehicle weapon hits a vehicle. The vehicle is hit with 2 rockets almost right away. If I was one of the guys in the vehicle I would have bailed to.
So has any other large movie productions started up? How long before we see something? *crickets* |
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[Ignore Me] #12 | ||
Lieutenant General
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http://www.malvision.com/forum/index.php?showtopic=484
I can understand miir for cutting it short. we had alot of problems filming, and had to reshoot scenes on more then 1 occation. and any bug the game had was magnifyed 10x because of the filming we did. |
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[Ignore Me] #13 | ||
Major
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First of all, I have the upmost respect for Miir and his movie making skills. The quality and production of his movies stand head and shoulders above all other efforts I've seen so far. But it seems to me that Miir might be a bit too much of a perfectionist for this. It's a GAME. I find the arguments about realism in the movie about as meaningless as realism within the game. Having an occational graphic glitch is well tolerated playing the game, so I don't see why PS movies need to have such an utter sense of perfection? I for one would be perfectly satisfied with a movie that isn't absolutely perfect as opposed to no movie at all. I realize Miir spent a bucketload of time on the first episode to bring it up to a level he was satisfied with. But I think the community would have been just as satisfied if it wasn't absolutely flawless. Those who love the game are tolerant of minor problems. Those who sit there and nit-pick each and every little glitch or problem simply have no life and way too much time on their hands. While Miir movies are truely impressive, I don't think the community is as demanding on quality as Miir himself appears to be. I could be wrong, but I get the sense that Miir feels that if he can't produce a movie to his standard of quality, then he'll "take his toys and go home" which is a shame as few projects ever approach Miir's cinematic perspective and feel. He has the cinematographer's eye and knows how to make a movie look good and in my opinion, that alone makes up for any short comings the game engine may have. Having seen the complaints from the production team on all the time it took to make episode 1, because of all the graphic problems, being less focused on making each scene look perfect would lighten the project load and 99% of the community would be perfectly satisfied with the results.
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[Ignore Me] #14 | |||
Lieutenant General
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I agree 100% after leaving PlanetSide as a primary filming tool, its becoming more and more difficult to find one that is up to the same level. |
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[Ignore Me] #15 | |||
Master Sergeant
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If reaching that level of quality requires more than you can give, you have to make a choice. And that choice will never please everyone. Some will bicker about loss of quality "he really dropped the ball with this one. he got lazy" or "WTF? It was looking so good and now nothing?". I admit, I myself was disappointed when it was cancelled. I enjoyed working on it. But he chose quality over quantity.
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