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Old 2012-03-09, 08:29 PM   [Ignore Me] #16
SgtMAD
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Re: End Game: Pros and Cons


Originally Posted by Higby View Post
What do you guys think of the idea of a weekend type event like that? During the week it's your standard persistent PlanetSide experience, during the weekend there are win conditions and you can sort of play "matches" which reset when someone "wins" or at midnight or something?

Maybe there are different servers you can play on that are set up like that?

NOTE: I have no idea if that'd work from our point of view, I'd have to think about it, so please consider this just me contributing to the conversation rather than an actual idea about something being added to the game.
the Run for the Guns and Monolith events were a blast,I really don't need to see another rabbit tho.

we could easliy run monolith events,ask brewko, he was there.
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Old 2012-03-09, 08:30 PM   [Ignore Me] #17
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Re: End Game: Pros and Cons


Originally Posted by Higby View Post
What do you guys think of the idea of a weekend type event like that? During the week it's your standard persistent PlanetSide experience, during the weekend there are win conditions and you can sort of play "matches" which reset when someone "wins" or at midnight or something?

Maybe there are different servers you can play on that are set up like that?

NOTE: I have no idea if that'd work from our point of view, I'd have to think about it, so please consider this just me contributing to the conversation rather than an actual idea about something being added to the game.
I don't like the sound of this at all.

I like in PS1 when you log in when it says who owned the most territory yesterday, but other than that... no. No winning, no matches, no resets.
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Old 2012-03-09, 08:33 PM   [Ignore Me] #18
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Re: End Game: Pros and Cons


Originally Posted by Higby View Post
What do you guys think of the idea of a weekend type event like that? During the week it's your standard persistent PlanetSide experience, during the weekend there are win conditions and you can sort of play "matches" which reset when someone "wins" or at midnight or something?

Maybe there are different servers you can play on that are set up like that?

NOTE: I have no idea if that'd work from our point of view, I'd have to think about it, so please consider this just me contributing to the conversation rather than an actual idea about something being added to the game.
Random king off the kill IMO, make a base worth an insane amount of resources per tick and then a huge amount at the final tick when the event is over.

no lame events like rabbit though, monolith is cool.
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Old 2012-03-09, 08:34 PM   [Ignore Me] #19
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Re: End Game: Pros and Cons


Originally Posted by Higby View Post
What do you guys think of the idea of a weekend type event like that? During the week it's your standard persistent PlanetSide experience, during the weekend there are win conditions and you can sort of play "matches" which reset when someone "wins" or at midnight or something?

Maybe there are different servers you can play on that are set up like that?

NOTE: I have no idea if that'd work from our point of view, I'd have to think about it, so please consider this just me contributing to the conversation rather than an actual idea about something being added to the game.

I wouldn't mind the idea of having separate servers that have win conditions, however, my biggest concern would be whether it drags players away from the main game. It'd probably be great when PS2 is at the stage where multiple servers are fully filled, so you wouldn't have to worry about players moving to end-game servers resulting in smaller fights on the persistent servers.

If you had servers like that, that does provide something fresh and a little bit different, which could be cool You could have all kinds of events and stuff that take place over the course of a day. But yeah, you'd probably find the biggest opposition to that from this crowd would be whether it steals players away from the main game.
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Old 2012-03-09, 08:34 PM   [Ignore Me] #20
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Re: End Game: Pros and Cons


Originally Posted by Higby View Post
What do you guys think of the idea of a weekend type event like that? During the week it's your standard persistent PlanetSide experience, during the weekend there are win conditions and you can sort of play "matches" which reset when someone "wins" or at midnight or something?

Maybe there are different servers you can play on that are set up like that?

NOTE: I have no idea if that'd work from our point of view, I'd have to think about it, so please consider this just me contributing to the conversation rather than an actual idea about something being added to the game.
Provided that these win conditions are tied to an event that exists alongside, and not directly tied into, the core gameplay then I'd be ok with that.

Events like the monolith were a fun distraction, however I'd advise against every weekend. What happens to the poor souls who could only play at the weekends? Do they only get to play those events?
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Old 2012-03-09, 08:43 PM   [Ignore Me] #21
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Re: End Game: Pros and Cons


Originally Posted by Higby View Post
What do you guys think of the idea of a weekend type event like that? During the week it's your standard persistent PlanetSide experience, during the weekend there are win conditions and you can sort of play "matches" which reset when someone "wins" or at midnight or something?

Maybe there are different servers you can play on that are set up like that?

NOTE: I have no idea if that'd work from our point of view, I'd have to think about it, so please consider this just me contributing to the conversation rather than an actual idea about something being added to the game.
Higgs one thing you guys could try is a "campaign" server for this idea. Where the map DOES reset but possibly not for months at a time, when someone manages to control all territory or whatever win conditions you set up. WWII Online (the only thing even CLOSE to planetside) uses it. It works good for them, but I prefer my planetside 1 style. But its something you guys could try out.

Last edited by Synapses; 2012-03-09 at 08:46 PM.
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Old 2012-03-09, 08:44 PM   [Ignore Me] #22
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Re: End Game: Pros and Cons


another idea:

how about make one ancient vehicle. nothing overpowered, just something different.

do a special event at weekends to gain this thing in a special fight. the empire that wins can use the vehicle for the week.
or a weapon.
or the pink flamingo suit
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Old 2012-03-09, 08:49 PM   [Ignore Me] #23
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Re: End Game: Pros and Cons


Originally Posted by Higby View Post
What do you guys think of the idea of a weekend type event like that? During the week it's your standard persistent PlanetSide experience, during the weekend there are win conditions and you can sort of play "matches" which reset when someone "wins" or at midnight or something?

Maybe there are different servers you can play on that are set up like that?

NOTE: I have no idea if that'd work from our point of view, I'd have to think about it, so please consider this just me contributing to the conversation rather than an actual idea about something being added to the game.
The only "Victory Condition" I can see working without breaking the persistance is if you accumulate a faction's score and by the end of an allotted time the score is recorded then reset with proper benefits or rewards released.

Anything that that broke the persistence of PS2 would (imho) ruin one of the major selling points of the game. Personally.

-edit- arena/sport matches seperate from the core game maybe?

Last edited by Graywolves; 2012-03-09 at 08:51 PM.
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Old 2012-03-09, 09:03 PM   [Ignore Me] #24
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Re: End Game: Pros and Cons


Originally Posted by Higby View Post
What do you guys think of the idea of a weekend type event like that? During the week it's your standard persistent PlanetSide experience, during the weekend there are win conditions and you can sort of play "matches" which reset when someone "wins" or at midnight or something?

Maybe there are different servers you can play on that are set up like that?

NOTE: I have no idea if that'd work from our point of view, I'd have to think about it, so please consider this just me contributing to the conversation rather than an actual idea about something being added to the game.
I think i can see your esports nature coming through there Matt. :P


An event lasting a weekend where three empires just go at it on one cont. or something would be awesome, i think.

I think it would have to be separate to the 'main' game world. Have it on a different server or something. I'm sure the outfits would join up to compete for bragging rights.

You could turn it into esport matches with ??? vs ??? vs ??? on maps, with battles that last 3/4 hours. That would be amazing to watch and keep up with.

I really like the idea.
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Old 2012-03-09, 09:11 PM   [Ignore Me] #25
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Re: End Game: Pros and Cons


I still think the best approach would be something similar to Dark Age of Camelot and the relic's.

Basically have each empire have some sort of trophy (alien artifact) that can be captured and stolen. The act of stealing it will be a long process of key battles ending with the artifact base. Once an enemy empire captures the base they have to escort it back to their territory. During the transportation back they have a chance to be attacked by either remaining empire. If they succeed in getting it back to their empire they would get some sort of bonus. <insert reward ideas here>

Perhaps taking it a bit farther. After a set period of time the artifacts could lose their power and disappear. (technically a reset) So even if your empire holds all artifacts. It's just for a month or a couple weeks. Not to unbalance things.

Then using in game resources each empire could rebuild a new artifact for their main base and the process would start again. The building process would take 'X' amount of game resource to occur and the artifact that was generated each time would have some sort of random benefit to their empire.

Perhaps this could even be used as a tool to help balance population or the game. Maybe the artifacts that spawn for an empire with a low population could help to balance the battlefield.
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Old 2012-03-09, 09:12 PM   [Ignore Me] #26
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Re: End Game: Pros and Cons


Originally Posted by Higby View Post
What do you guys think of the idea of a weekend type event like that? During the week it's your standard persistent PlanetSide experience, during the weekend there are win conditions and you can sort of play "matches" which reset when someone "wins" or at midnight or something?

Maybe there are different servers you can play on that are set up like that?

NOTE: I have no idea if that'd work from our point of view, I'd have to think about it, so please consider this just me contributing to the conversation rather than an actual idea about something being added to the game.

Two past events that i really enjoy were the rabbit runs that yielded rewards such as all empire vehicle or all empire weapons

The second was the run for the guns event, this if i remember correctly was all empire only have basic equipment then they spawned a rabbit module you had to capture the more points accumulated the more weapons and vehicles were unlocked.

Something like that any how


I don't like the idea of a global domination count and reset as this can lead to ill feeling in empire and dick measuring contests (see the only half finished outfit wars from planetside)
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Old 2012-03-09, 09:13 PM   [Ignore Me] #27
Synapses
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Re: End Game: Pros and Cons


Originally Posted by Xaine View Post
I think i can see your esports nature coming through there Matt. :P


An event lasting a weekend where three empires just go at it on one cont. or something would be awesome, i think.

I think it would have to be separate to the 'main' game world. Have it on a different server or something. I'm sure the outfits would join up to compete for bragging rights.

You could turn it into esport matches with ??? vs ??? vs ??? on maps, with battles that last 3/4 hours. That would be amazing to watch and keep up with.

I really like the idea.
Yeah they could really probably have another server thats like "The Event Server" that only comes up during event times for stuff like this, or just have a different "instance" on the current server that basically hides everything that would be normally going on so its only the event?

Who knows. Lots of possible ways to do it.

WWII Online also does this once there map resets, there is like a 3 day break before it resets and they do events in that time frame on the current map, but have it set up so it basically loads a different set of rules or locks to a certain location IE, they did an "Intermission" between resets were it was a re-do of pearl harbor where the devs spent a few hours in destroyers and different navy ships, while the players piloted bombers to try and sink there ships. Made for some pretty cool stuff, especially because the developers were the ones shooting us down and then talking smack in whispers lol.

Last edited by Synapses; 2012-03-09 at 09:17 PM.
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Click here to go to the next VIP post in this thread.   Old 2012-03-09, 09:18 PM   [Ignore Me] #28
Higby
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Re: End Game: Pros and Cons


Originally Posted by Xaine View Post
An event lasting a weekend where three empires just go at it on one cont. or something would be awesome, i think.

I think it would have to be separate to the 'main' game world. Have it on a different server or something. I'm sure the outfits would join up to compete for bragging rights.
Yeah, it's something I've thought about from time-to-time. We have talked about "tournament mode", which would be something like an instanced battlegrounds where you could have 20v20, 50v50, 100v100 matches with a clear victory condition so you could have an outfit battle, or fight against rivals on your same empire from different servers, whatever. The worry has always been pulling people out of the primary game mode which many think should be sacrosanct. The very nature of a fiercely competitive game without a victory condition is a conundrum I've been wrestling with since starting on this project, it usually comes down to having to rely on "smaller" victory moments.
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Old 2012-03-09, 09:25 PM   [Ignore Me] #29
Bags
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Re: End Game: Pros and Cons


Originally Posted by Higby View Post
Yeah, it's something I've thought about from time-to-time. We have talked about "tournament mode", which would be something like an instanced battlegrounds where you could have 20v20, 50v50, 100v100 matches with a clear victory condition so you could have an outfit battle, or fight against rivals on your same empire from different servers, whatever. The worry has always been pulling people out of the primary game mode which many think should be sacrosanct. The very nature of a fiercely competitive game without a victory condition is a conundrum I've been wrestling with since starting on this project, it usually comes down to having to rely on "smaller" victory moments.
\
Anything that pulls people away from the main fights on a regular basis should be thrown out immediately.

But I wouldn't be completely opposed to bi/tri/monthly outfit olympics or something. Just don't do weekly population killing events imo.

We also don;'t want the game to turn into WoW where PVPers and PVErs hate each other (here it would be normal PVPers vs OVOers)
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Old 2012-03-09, 09:28 PM   [Ignore Me] #30
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Re: End Game: Pros and Cons


Originally Posted by Higby View Post
What do you guys think of the idea of a weekend type event like that? During the week it's your standard persistent PlanetSide experience, during the weekend there are win conditions and you can sort of play "matches" which reset when someone "wins" or at midnight or something?

Maybe there are different servers you can play on that are set up like that?

NOTE: I have no idea if that'd work from our point of view, I'd have to think about it, so please consider this just me contributing to the conversation rather than an actual idea about something being added to the game.
You could do something like that as a "esport" within Planetside. You could sign up a platoon and It would bring them to an "arena" type place (small island) where you would battle opposing teams in various scenarios.

You could have esport type events that have leaderboards, platoon rankings, people could spectate, and it would be separate from the prisistant action.

It would be a pretty good place to play around with different events, too. For example: you could test the base placing mechanic by creating an event where the defenders have a little time to build structures and the attackers are tasked with infiltrating a configuration that they aren't familiar with.

Last edited by Alduron; 2012-03-09 at 09:30 PM.
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