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2013-01-08, 11:59 PM | [Ignore Me] #16 | ||
Sergeant
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the dynamic xp alone makes me excited as this was something I was saying was needed since launch. Also can someone clarify this for me? Higby mentioned that xp will be better sorted and mentioned defense xp. Does he mean that players will now gain xp for defending a base finally, or did it just mean that all the xp contributed to whatever a player is doing will be better sorted out?
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2013-01-09, 12:03 AM | [Ignore Me] #17 | ||
Colonel
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I'm glad (and amazed) that they added dynamic XP and tunnels under the base. The next issue they should focus on IMO is the metagame... I can't play anymore from sheer boredom. The resource system is largely pointless, since filling them is such a trivial task. Other than that, it's just a giant deathmatch ATM, not much more really.
Can't wait to see what they have up their sleeves for 2013.
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ZulthusVS, 34/5 DARK |
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2013-01-09, 12:08 AM | [Ignore Me] #18 | ||||
Staff Sergeant
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From that line I didn't get any change to capture mechanics (ie, a big bonus on resecure). Edit: Even if the tunnels are very simplistic for this initial implementation, I'm really excited to have them just as a first step towards base capturing having "phases" to the fight (past hold the line -> allourbasearebelongtothem) Last edited by Kail; 2013-01-09 at 12:13 AM. |
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2013-01-09, 12:14 AM | [Ignore Me] #19 | ||
Private
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Higby loves air power, so he does not address or care about #1 complaint on forums, i.e. OP air power, especially Liberator.
Great job on not responding to the main complaint in PS2 so far. Minor redesign of bases, but no plans on improving meta-game or defensibility of bases. Pilots can continue to farm everything on the ground, without hard counter from the ground. Airside 2 FTL. |
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2013-01-09, 12:19 AM | [Ignore Me] #21 | ||
Contributor Lieutenant Colonel
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Its better than nothing.
I hope the XP changes dont see cert gain impacted. Sorting of Outfit tabs...what we got, Name, Rank, Status and soon Last Online? Server transfer token...1000SC maybe? Hopefully UI changes means the Leader Board might work again. They might even even add some more stats OR even release the Player pages on the web. Hotspot MKIV, good luck. New spawn buildings, not rehashed old spawn buildings. Finally missile fixes... I'd love to see a list of their known bugs and which they intend on fixing this patch. Hope the bugs fixes are done before the other changes are made and inevitably more bugs are introduced. Wonder if the flickering screen bug, which is like eye aids, will get a look in. |
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2013-01-09, 12:25 AM | [Ignore Me] #22 | |||
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2013-01-09, 12:27 AM | [Ignore Me] #23 | |||
Sergeant Major
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As i said i like the patch, but i don't feel its enough to get me back into the game. There still is no meta game, and i hope we see that next month. To bring back the player base this just isn't enough. Here's to Feb bringing bigger changes, otherwise we will just have to see. Last edited by james; 2013-01-09 at 12:32 AM. |
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2013-01-09, 12:33 AM | [Ignore Me] #26 | ||
Sergeant Major
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I hope so to, but i will believe it when i see it. SOE has seemed to make more problems out of fixes than solutions. I'll give it a try when the patch comes out, but my excitement level is quite low.
Last edited by james; 2013-01-09 at 12:35 AM. |
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2013-01-09, 01:12 AM | [Ignore Me] #30 | ||
Lieutenant Colonel
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Well they are adding the change that matters to me personally more than everything else -
"Dynamic / player configurable colors for minimap & overhead indicators for enemies, friendlies, and squads within a platoon" I will finally be able to join squads without killing friendlies. So over all I cant help but to be happy. That said I really hope the zephyer and pods are getting a big nerf..
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Wherever you went - Here you are. Last edited by Ghoest9; 2013-01-09 at 01:15 AM. |
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