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2012-11-01, 10:12 AM | [Ignore Me] #16 | |||
Sergeant Major
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99% of the things they've changed by 'listening' to us should have been in the game from the start. Also - once again SOE haven't held on to their words - BFR's being one of them...
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2012-11-01, 11:58 AM | [Ignore Me] #17 | |||
Private
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I have to also disagree with the 99% point too, its a real beta for a change not a demo release, game "starts" November 20th, think otherwise and your wrong. |
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2012-11-01, 12:22 PM | [Ignore Me] #18 | |||
Brigadier General
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So what the hell are you talking about? |
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2012-11-01, 12:40 PM | [Ignore Me] #19 | |||
Captain
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2012-11-01, 12:41 PM | [Ignore Me] #20 | ||||
Corporal
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2012-11-01, 12:55 PM | [Ignore Me] #21 | ||
Major
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Errr ... No. It`s not a real beta at all. They said they were going to have a `propper beta` but are now releasing the game far too early. A real beta wouldve been about a year for a game of this magnitude, taking the original into account too. Wouldve given the devs ample time to work their magic and not rush a gem of a game.
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2012-11-01, 12:58 PM | [Ignore Me] #22 | |||
Lieutenant Colonel
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Honestly, if you want big robots, and I have said this many times before, make it a light reconnaissance vehicle, lightning-level weapons, can go over rough terrain and\or low walls easily, and lightning-level armor or less. You get the bipedal walker fix that is easily(or at least easier) balanced vehicle than the giant monster 5 person walker that can destroy everything in its path.
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2012-11-01, 01:31 PM | [Ignore Me] #23 | ||
Brigadier General
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Good stuff ISK and T. Hes reallly jumping around the streams and Teamspeaks.
Comments: 2-Ways: I think he misunderstood the question, assuming you mean something like set up 2-way wars, means E Sports. 2 ways will naturally happen once there are 6 continents and the foodholds go away on every continent. The continent metagame just makes it happen, naturally. Just that the third empire could hop in and screw things up, exactly like in Planetside back in the day. Autodrive: OH GOD YES PLEASE! PS1 bases style: Oh please. Want to see that carnage in there. LLU: Higby mentioned on his Amerish stream that they want to do it, but first want to get their current mechanic right before they add new ones. ISk Style / resecures: I guess that will naturally happen once we actually see the capture status on the map. Right now we just dont know where to go with our Gals. Also, the upcoming Continent metagame propably makes resecures more important again, to keep your continent locked. Also, command chat allows to share intel to know were help is needed, once there is a good bunch of people using it its propably rather easy to find the right target and drop da crap out of a base. Galaxy use: Upcoming: G-ams allows spawning for the galaxy owners squad, and apperently also sqad spawning right on the flying galaxy. Maxes/AA: its just that AA in general is to powerful. Skyguard can rip a ESF to shreds, and the dozens of AA turrets everywhere dont help as well. What makes it even whorse is the low amount of Air in general, means AA has less to shoot at, and whenever a aircraft appears, all AA will target him. Artillery: Love artillery, love the multi crew idea mentioned. Basically what the flail should be all along. One dude designates the target at the frontline, one dude fires, one dude has to directly support the Artierlly (running between base and artillery to supply ammo? Like a ANT run between base and Artillery) G-AMS: See above, last things i know. Resecure drama: I miss it, seriously. It was awesome to make last second resecures, it was even more awesome to get pushed out of the CC, and prevent the enemy from resecuring in the last second. I want that back, badly. Maybe different capture mechanics in the future will make that possible. T-Ray is awesome and we love him: Aye! BFR: Its just an easter egg, a simple rip out of PS1 and place it in PS2, exactly the same mesh. And BFRs enter Planetside 2 on the day hell freezes. The day after that, i will be flying over to SD and smack someone in the face. NO BFR! EVER! I know they would implement them right, but just the simple fact of those things being around would make me mad. Rather have Heavy Battle tanks! Defensable bases: HUNKER DOWN! Release date: Wait and see. If it runs without crashing every few minutes, and has somewhat good performance for me, then im fine. Also, fix the bugs and it will be perfect. Cant delay it forever really. Also, finally able to go in full time without upcoming wipes. Lasher: GIVE US THE PURPLE BALLS! GO GO GO! PUNCH SOMEONE IN THE FACE T, THEN HUNKER DOWN! Dude at the end (I know that voice. Losty?): DUDE! |
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2012-11-01, 01:53 PM | [Ignore Me] #24 | |||
Major
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If you watch that 1-hr long interview that someone else posted.. sorry don't have the name... then Higby specifically mentions that they put the BFR in Esamir to make PS1 vets shit their pants... and a lot of you guys are. You guys got trolled by the Devs... it's just an easter egg.
Higby also goes on to say that they are thinking about adding in smaller vehicles like dune buggies and how they realized some vehicles from PS1 should not be recreated. This vid...
Last edited by Dragonskin; 2012-11-01 at 01:55 PM. |
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2012-11-01, 07:42 PM | [Ignore Me] #28 | |||
Major
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Well the solo MBT's are basically diet BRF right now. A solo operated vehicle that takes a lot to bring down, and can kill pretty much everything if you take advantage of seat swap into turret for air. The NC one even had a shield lol. Thankfully none of them can fly....yet. |
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2012-11-01, 08:04 PM | [Ignore Me] #29 | |||
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2012-11-02, 05:01 AM | [Ignore Me] #30 | |||
Private
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