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2013-06-03, 09:08 PM | [Ignore Me] #16 | ||
Lieutenant Colonel
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NC on Connery has two major issues.
1.) They are two afraid to push forward. They would rather group up behind the walls/shields and fire out. 2.) They never ever pull AMS's to the front the rare times the NC does advance forward. The NC only knows how to foot zerg with occasional armor support. It seems like I only see ARA and some 666 members pulling them to the front. If we don't do it then the NC advance fails right then and there. On top of them not pulling them we have to compete with our own faction members trying to knock out the precious few we do manage to move up. Edit: Removed last line. Last edited by Hmr85; 2013-06-03 at 09:27 PM. |
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2013-06-03, 10:20 PM | [Ignore Me] #17 | |||
Master Sergeant
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So, in fact, the TR would have gained something if they'd pulled off their betrayal - they'd have taken the Continent-Lock for themselves. You know, this is pretty obvious to me, and I'm apparently the dumbest guy here, so I find it hard to believe that the Super-Strategic-Masterminds who run the large Outfits didn't see it. |
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2013-06-03, 11:52 PM | [Ignore Me] #20 | ||
First Sergeant
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To Neutralize the continent, you take away all the territory from the Empire that controls the Continent.
To Conquer the continent (and take the bonus for yourself), you take all the territory from both opposing factions. It's been that way sense the Beta. Last edited by HereticusXZ; 2013-06-03 at 11:56 PM. |
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2013-06-04, 12:15 AM | [Ignore Me] #21 | |||
Sergeant Major
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2013-06-04, 12:21 AM | [Ignore Me] #22 | |||
Master Sergeant
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Cont-Locking wasn't even in Beta. Cont-Locking didn't come until after the game went live.
From the official wiki:
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2013-06-04, 12:25 AM | [Ignore Me] #23 | ||
First Sergeant
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Yeah, he's from Helios, he has to be.
Continent Locking still isn't -IN- the game yet, It's in the Roadmap. Continent Control is in the game, and was in the Beta, but not Locking. Yes, just as you linked, Take Control of the Continent and GET the Bonus listed. If your Empire's hold on the Continent is Neutralized then that bonus is lost. You don't have to Control the Continent to Neutralize the bonus, just take away all the territory of the controlling faction. Last edited by HereticusXZ; 2013-06-04 at 12:30 AM. |
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2013-06-04, 07:24 AM | [Ignore Me] #24 | |||
Lieutenant Colonel
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This man is correct. |
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2013-06-04, 08:26 AM | [Ignore Me] #25 | ||
Second Lieutenant
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THE NC just doesn't have leadership that's willing to poke their faces out from the few and far between orders thrown about. Whiel the NC on Connery may have quantity(Which is beginning to fail as well), quality is another matter entirely both in our gear and our playbase.
And before anyone says it no that's not a cry for a buff. |
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2013-06-04, 01:37 PM | [Ignore Me] #26 | |||
Sergeant
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__________________
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2013-06-05, 07:07 AM | [Ignore Me] #27 | ||
Lieutenant Colonel
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You'll never be able to lead the zerg unfortunately. Its best to just point them in the right direction and let them do their thing. Try and support them from the outskirts flipping outlying points on the lattice to help influence their direction next.
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2013-06-05, 08:29 AM | [Ignore Me] #28 | ||
guess the Connery VS just don't inspire the same hatred Miller TR do, we have the VS & NC singing "Kumbayah" together around camp fires with marshmellows they dislike us so much, not that I'd blame them handsome heroic devils that we are
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"Don't matter who did what to who at this point. Fact is, we went to war, and now there ain't no going back. I mean shit, it's what war is, you know? Once you in it, you in it! If it's a lie, then we fight on that lie. But we gotta fight. " Slim Charles aka Tallman - The Wire BRTD Mumble Server powered by Gamercomms |
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2013-06-05, 06:08 PM | [Ignore Me] #30 | |||
Captain
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this is utter bullshit,you can lead them if they think you will put them in situations that they can win,once they trust you they will listen to you anytime. just because you can't do it doesn't make it impossible for everyone else. |
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