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2012-07-05, 05:58 AM | [Ignore Me] #1 | ||
First Sergeant
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Pistols
1. Repeater 2. Beamer 3. Scat-pistol Beamer isn't that bad since a few years now HA 1. MCG 2. Jackhammer 3. Lasher MCG ability to use X-fire effectively makes it unmatched. Rifle 1. Pulsar 2. Gauss 3. Cycler Pulsar has been on top for years, imho. It was already the best ESMA for strafe-fighting years ago. Apparently there has been a recent upgrade? Not heard of the recent changes (recent == less than 4 years old, for me ) AV 1. Lancer 2. Phoenix 3. Striker Like many VS weapon, Lancer stacks ideally and make a group of lancer an incredible DPS machine. Penix, though, is ideal indoor and vs MAX. I don't think I have more than 1 fav with deci in it on my NC toon. No comment on Stryker. I already feel the "beep beep beep" dizzyness coming back just thinking about this thing. AI Max 1. Scattercannon 1. Quasar 1. Dual-Cycler No clue, never been good enough in a AI MAX AV Max 1. Comet 2. Pounder 3. Falcon Jumpjet, end of story. Pounder raw damage is exhilerating (sp?), until you realise you're locked down and have a lancer in you ass or a penix spamming you AA Max 1. Burster 2. Starfire 3. Sparrow I've put my personnal "fun to use" preference here. The SF is probably technically better, though the burster is really, really a beast. Raw DPS without warning == win. A SF, and even more a Sparrow, will often make the ennemy flee. A burster will kill him. Tanks 1. Magrider 2. Prowler 3. Vanguard Magrider winning hands down, probably because it's the one I'm by far the most used to drive, because water is your friend, because you shoot straight.... well, many reasons. Prowler seconds (and there everyone gets "WTF??"), mainly because I've never been able to like the VG for some strange reason, I can't put my finger on it.... Prowler main gun DPS is insane, the killer for this baby is its agility (or total lack of) and engine power. Pain to drive, accelerates like an old bitch after a night of work, gets stopped by any bump in the terrain. But the 2 100mm are awesome. Deli variants 1. Thunderer 2. Raider 3. Aurora Thunderer. The magrider on steroids, though I find it harder to reliably hit than maggy main gun. Buggies 1. Thresher 2. Enforcer 3. Marauder I'm mainly a driver, so Thresher 1st. You go fast, you strafe, you jump everywhere. Fun. Enfo does the job. Marauder, well.... 3 crew |
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2012-07-08, 03:26 AM | [Ignore Me] #2 | |||
Sergeant
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Will also mention that though I play TR Main, this is from playing all Empires. MAXES: TR maxes would be great if no one had special abilities but, VS maxes can jump to avoid Decis and NC maxes have a fucking shield to absorb an extra. NC AA Max can flip on shield to counter a whole barrage of Reaver Rockets. VS Max can jump to avoid reaver rockets. TR Max is exceptionally good at taking reaver rockets like a bitch. ----- Vehicles, I actually feel that on a 1 to 1 Basis TR vehicles are the BEST... However, the let down is that this Buff is underdone when you take the fact that 10 Prowlers, cannot defeat 15 Magriders, or Vannies, and 6 Raiders SURELY are not defeating 10 Auroras or Thunderers. Last edited by Kouza; 2012-07-08 at 03:30 AM. |
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2012-07-10, 08:39 AM | [Ignore Me] #5 | ||
Sergeant
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Its not to say a reaver cannot easily kill a NC AA max... LOL... Let me rephrase, an entire barrage of Rocket missiles will kill a max.... An Entire barrage will severely inhibit a NC max however, if the NC max flips his shield until it absorbs and runs out, then starts shooting the Reaver will have to reload, allowing the Max to take care of a newer Fly Boy Easily.
EDIT: Went to do a field test with this, you were right a perfect hit with ALL ROCKETS, will kill a NC max with shields. That being said, One miss will cause a reload, and death. Still majorly unfavorable if your TR IMO. However, I will admit I was wrong on my statement. Kalbuth: Yes the most common sense thing to do when you are running a Prowler Team is to pull a SG to protect it.. Me and the Original Poster were talking about the Tanks Ability to kill aircraft and protect ITSELF. My argument is that the Prowler is the Best 1 v 1 Tank in the game if you land all your shots IMO that would be my pick. HOWEVER: When to fully equip a Prowler compared to the other two you out pop your self 1.5 to 1... I know I know what a small number.... So let me compare it this way. 1.5 to 1 3 to 2 6 to 4 15 to 10 150 to 100 300 to 200 Suddenly you realize winning 1 v 1 fights is not to your advantage any longer. Last edited by Kouza; 2012-07-10 at 08:48 AM. |
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2012-07-10, 09:56 AM | [Ignore Me] #6 | ||||
Staff Sergeant
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See, I realize that subjective overall weapon ratings like we're doing here are sometimes down to preference and often hard to objectively justify. However, I'm pretty adamant that the Sparrow is a big steaming pile of crap compared to both Burster and Starfire, and anyone who thinks otherwise really doesn't know what he's talking about. Can't put it any friendlier way. So if someone does go as far as to make a statement that's just factually wrong, I tend to rather rudely point my finger at that. Sorry for that.
(See, that's what I meant...)
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2012-07-09, 06:05 AM | [Ignore Me] #7 | |||
First Sergeant
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For buggies and ES-Delis, though, unfortunately yes, TR get the lower end of the business because of this number thing. |
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2012-07-05, 01:52 AM | [Ignore Me] #8 | |||
First Sergeant
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I put the Aurora last, as did the poster above me (I think) because for being the transport of the faction based on Versatility...it's really not that versatile. Close-to-medium range infantry farm machine it may be, but it's not on par with the Thunderer and Raider for versatility.
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