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2012-03-15, 09:26 PM | [Ignore Me] #16 | ||
Corporal
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yes but when you were with in a armor group with more than a couple tanks you a three man crew could focus more on other targets will any air targets were driven off by the third gun'er. the other two and to switch off there main target or move away if attacked my air. but of course bfr's killed the game in my eye's. so after they came out tanks were pretty much just siting targets for them.
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2012-03-16, 01:45 AM | [Ignore Me] #17 | ||
Second Lieutenant
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The Prowler was an ownage mobile. The extra gun wasn't needed to pump out awesome DPS, but it was a great asset whenever you had an extra person that just wanted to hop in (which was often).
I still preferred driving a Magrider for its mobility, but I never passed up an opportunity to hack a Prowler since the extra DPS was fantastic. |
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2012-03-16, 02:26 AM | [Ignore Me] #18 | ||
Sorry Malorn, you just lost a lot of credibility. The Prowler's main gun's DPS was greater than the Vanguard. The 3rd gunner just made it more effective and could simultaneously ward off air.
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Last edited by EVILPIG; 2012-03-16 at 02:34 AM. |
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2012-03-16, 02:46 AM | [Ignore Me] #19 | ||
Contributor PlanetSide 2
Game Designer |
You can spare the cred garbage, I really don't care what you think of me. The prowler wasn't up to snuff to the Vannie and Mag. In fact the current state of the prowler was way better than the prowler was while Planetside was in its prime. For a long time it was a comedy kill and a joke. Now it's passable if you swallow it with a vicodin and a shot of whiskey.
Mags and vannies are still the superior tanks. Asking if they're going to give the prowler some love and redesign so it is a true equal is not unreasonable. |
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2012-03-16, 06:53 AM | [Ignore Me] #20 | ||
Contributor General
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As a long time prowler driver and gunner ... and a part time magrider d+g. The Magrider is best.
The prowler is second best The Vannie is worst.... Onto ps2 ..... I hated the lightning and to me the new tanks (magrider excepted) have the same problem. Extra speed means not a lot, less armour means a great deal. Tanks will be mostly stationary when firing and when moving to escape not firing .... sounds ... err crap. |
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2012-03-16, 07:32 AM | [Ignore Me] #21 | ||
Private
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Prowler is a good tank. it can take 3 players, its effectiveness in transport and CE disruption is awesome. The cannon actually shoots the ground next to it, unlike the magrider and vanguard.
Because of the extra man on the top gun it can act as a troop transport. 2 FUll prowls can have 2 extra strikers and jammers. Dont forget the high platform that the cannons stand off. Its great for hull down tactics. http://www.google.ca/search?q=hull+d...w=1920&bih=979 These are some great tactics that the Prowler can use. Check out the first image, the prowler can fire from all positions in third person and stil be effective if he can aim properly. |
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2012-03-16, 07:43 AM | [Ignore Me] #22 | |||
Captain
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Even though the other two tanks functioned a little better, the Prowler was never a joke. The only upgrade the tank saw was the 15mm replacing the 12mm. From the first day the tank was badss, your personal (and seemingly uninformed) opinion of it aside. Last edited by Aurmanite; 2012-03-16 at 07:45 AM. |
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2012-03-16, 08:25 AM | [Ignore Me] #24 | ||
Lieutenant General
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I protest against the insinuation the Prowler was a bad tank.
Of all tanks, it was the hardest to take out with a Thunderer, just as an example. And no, it didn't need anyone on the 15mm. Those are better spend as Skyguard crew. Last edited by Figment; 2012-03-16 at 08:31 AM. |
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2012-03-16, 08:34 AM | [Ignore Me] #25 | ||
Sergeant
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I don't understand how can someone compare damage+armor vs maneuverability vs speed. Speed is imo worst "combat bonus" imaginable. What good does "high speed" do? It only helps if you plan to run away a lot. Amirite?
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2012-03-16, 08:36 AM | [Ignore Me] #26 | |||
Sergeant Major
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Unlike the majority of people here he actually has credibility to lose and despite what you have said he has lost none because everything he is saying is 100% correct.
The Prowler was the worst tank out of the three despite having the best (theoretical) TTK in the game against other MBTs. The high TTK came at the cost of speed, maneuverability, profile an survivability. Is that worth it for a tank in the PlanetSide 1 environment? Absolutely not. The Prowler needed to close in to make the best of it's main gun's ROF and to capitalize on the (upgraded) 15MM gun. Know what makes closing in a problem? Being the slowest and least maneuverable tank with the largest profile in the game. All I see in this thread are romanticized eWar stories from people who fail to grasp the bigger picture on why the Prowler was the least effective of the three MBTs in the game. Your personal record of going 22-0 while camping a tower with the Prowler's main gun are irrelevant to the fact that it was the worst of the tree tanks. Your faulty and non-applicable "real world" strategies of going "hull down" in PlanetSide are ridiculous at best because in PS1 being immobile behind the few objects in the world which can properly cover the massive girth on that piece of shit is in no way an advantage. Make no mistake that if you did some how manage to get that fat, slow, lumbering, and poorly armored "tank" into brawling range you would out DPS your opponent's tank but by the time you do get there odds are you're so badly damaged that they can still go toe-to-toe with their slower firing weapons.
Last edited by BuzzCutPsycho; 2012-03-16 at 08:43 AM. |
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2012-03-16, 08:45 AM | [Ignore Me] #27 | |||
Lieutenant Colonel
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You can't just talk about DPS and call it a day. The fire profiles were also taken into account.
Prowler had arc ( Hard ), Vanguard direct shot ( MED ), and the Magrider had splash ( Easy ). Also, target profile/Silhouette. Prowler was tall, Vanguard low profile, Magrider also low, and could strafe. DPS is not the only balance point. Also, if I may quote:
Last edited by MrBloodworth; 2012-03-16 at 08:48 AM. |
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2012-03-16, 08:45 AM | [Ignore Me] #28 | ||
Lieutenant General
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Has nothing to do with hard to hit, has everything to do with damage output and leading ability of the dual 100mm. As the DPS is much greater for a Prowler over a Vanguard and neither tank is really suited for AA, both will have to bring a Skyguard, making that point moot.
You do realise that faster rate of fire provides more accuracy for arced shots because it's easier to correct your aim based on previous shot? This high rof also makes it much easier to use for instance the main cannons to hit low flying aircraft (and done so a lot myself with jacked Prowlers). Also, the arc is very shallow and cannot be called harder than the Vanguard arc, does it arc more? Ever so slightly, but as stated above, the rof makes up for that in leading ability. EDIT: I would also like to point out that a tall, but still compact, profile can be used advantageously to fire from behind cover, creating a very small, VISIBLE profile. It does require a different playstyle and the map knowledge of where this is possible. Last edited by Figment; 2012-03-16 at 09:03 AM. |
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