Forums | Chat | News | Contact Us | Register | PSU Social |
PSU: Planetside is now known as eMaSide
Forums | Chat | News | Contact Us | Register | PSU Social |
Home | Forum | Chat | Wiki | Social | AGN | PS2 Stats |
|
|
|
Thread Tools | Search this Thread | Display Modes |
2011-02-20, 04:34 PM | [Ignore Me] #16 | |||
Lieutenant Colonel
|
Plus I love purple! |
|||
|
2011-02-20, 06:33 PM | [Ignore Me] #18 | |||
Sergeant Major
|
I never see TR loot lashers and use it, only on rare occassions just for funsies. While VS is the scavenger empire. When we are fighting NC, I see everyone grabbing their JHs, when we are fighting TR, i see everyone grabbing their MCGs. Personally I think the Punisher beats the Lasher so I use that. It means I lose out on a direct 1vs1 fight with MCG in medium-close range but if I can sit and get the drop I stand a good chance. Or if I can manage to get em from behind and do LOLSTRAFE :P Seriously. GET RID OF THE FUCKING STRAFING SPAM IN PS:N FOR THE LOVE OF GOD!! :P |
|||
|
2011-02-20, 06:44 PM | [Ignore Me] #19 | |||
Lieutenant General
|
However, I rarely have to reload with any of the HA during the middle of a fight, so honestly that point is fairly moot. I saw two people today on TR with lashers in the hour I was on. |
|||
|
2011-02-20, 07:13 PM | [Ignore Me] #20 | ||||
Sergeant Major
|
Or, more likely, you just die before you even deplete your lasher clip :P Nobody can tell me the lasher isn't the worst HA to be around by far. There's nothing that will make me believe it. Ever! |
||||
|
2011-02-21, 09:37 AM | [Ignore Me] #24 | ||
Major
|
Theres a big difference between the pace of combat and the time to action.
One is a fixed instant action button (relabaled and bigger on the main page probably called "DEPLOY" which puts you into the biggest real battle avalible - maybe even wiht a HART droppod if they keep that idea. Just no queing for a shuttle). The pace of combat is more important. This means damage and running speeds. Faster and its more like COD which favours movement and 'rambo' style action. Slower means large groups of people mauling each other at close range - a bit like a naval engagment from Empire Total War. If its slow speed but fast kills its more like Arma 2 or Battleground Europe. Fast run speeds and slow kills is very strange, more like a space battle. |
||
|
2011-02-21, 09:50 AM | [Ignore Me] #25 | ||
Corporal
|
DviddLeff yeah that is exactly my issue making the pace of the game quicker and making things which should count for something so much easier to get.
my worry about the spawning suggestions is that it will create and imbalance in the game play to make defending bases so much harder. i've no idea what its like now in PS haven';t played for a few years but back when I was playing if you had a base under heavy attack with all surronding towers in enemy hands and ams's around the base. it a pretty much lost fight unless the ams's and towers where taken out. I do like the idea of them creating a number of ways to create mobile spawn points rather then just an AMS. but I dont want people popping out on squad mates or galaxys being turned into mobile spawn points for infinate number of hot drops to land on a tower or base. Miir making planetside next play with COD or BF:BC2 isnt going to make the game any more sucessful infact if anything putting the game into direct competion with the largest FPS francise out there will probably mean it'll fail. you do that and while you might grab a few players for 4-5 months CODs annual releases will mean they all go running back for another fix of insta gib. planetside is a niche product it promotes team and rewards team work above all else it has the largest map and battles of any game out there thats its USP, them sort of battles and maps require people to play at a slower pace and work as a group to succeed not just run about getting kill streaks for overpowered rewards to get another kill streak to get an overpowered reward. |
||
|
2011-02-22, 03:54 AM | [Ignore Me] #26 | |||
Colonel
|
|
|||
|
|
Bookmarks |
|
|