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2013-02-12, 09:59 PM | [Ignore Me] #16 | ||
Sergeant Major
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I found it to have a negative gameplay impact when I'm using shotguns/scatterguns... especially indoors... screen fills with sparks and I actually lose track of targets.
Looks cool.. but leaving it off for serious gameplay. |
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2013-02-12, 10:59 PM | [Ignore Me] #17 | |||
Corporal
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Since I'm CPU-bound in medium to large battles, that sounds much better than pretty sparkles and flying rocks. |
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2013-02-13, 12:48 AM | [Ignore Me] #18 | ||
I did this for the hell of it - two notes:
1. The particle state update seems to be decoupled from the general refresh rate. It was disconcerting. 2. Under heavy flak, framerate dropped through the floor. That's obviously a no-go for me. Pretty, but turned it off. |
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2013-02-13, 07:24 AM | [Ignore Me] #20 | ||
Colonel
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I watched Luperza play last night and she has physx forced on. I have to say that the new physx particle effects are rediculously awesome. Of course none of that stuff has been optimized and she is running a beast system. If you have some good hardware then you need to at least give it a try. Im saving my pennies so I can play this game in all of its glory.
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2013-02-13, 02:03 PM | [Ignore Me] #22 | |||
Private
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Last edited by Loban; 2013-02-13 at 02:04 PM. |
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2013-02-13, 02:18 PM | [Ignore Me] #23 | |||
Second Lieutenant
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PhysX does have a CPU bound version that they use so that AMD users can still play the game. It's good for stuff that CPU physics are enough for (basic vehicle handling, basic ragdoll physics, basic collision). With PhysX you cna defer all physics calculations to a GPU which can improve performance in general as the GPU is a much better device to do the physics processing. GPUs have so much power that they can also give a game plenty of overhead to do serious amounts of mass physics calculations. PhysX is free (or really cheap) and provided by Nvidia. It is a good replacement for very expensive physics engines (like Havok) but only Nvidia users can get the most out of it. There are open source solutions that mimic what PhysX can do that are on both Nvidia and AMD cards, but they are open source and not as well documented/supported. A game dev is much more likely to choose something they can get support from. So far a bunch of games are implementing various versions of PhysX. ArmA 3 is and I cannot wait. |
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2013-02-13, 04:36 PM | [Ignore Me] #24 | ||
Captain
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I tried this out for a bit today and it's certainly pretty but the loss of framerate means that I'll wait for further optimizations before I use it any more. Also, after a while I started getting some pretty bad framerate stutter.
I tried with just the ForceGpuPhysics=1 and did not see any improvement in FPS. I'm using a single 660 ti right now but I have a 550 ti that I might add in and dedicate PhysX on that one and try it again. |
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2013-02-24, 09:12 AM | [Ignore Me] #29 | ||
Private
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I updated my NVIDIA driver to 314 today and activated the PhysX (set both parameter: [Rendering] ForceGpuPhysics=1 GpuPhysics=1). In WG with graphics set to high there were 40 fps with my gtx660 before and up to 50 fps now (+10 fps ). With some real nice particle effects after the PhysX-activation.
Last edited by Sironn; 2013-02-24 at 09:13 AM. |
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