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[Ignore Me] #16 | |||
Sergeant Major
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I disagree. The resource system allows a lot of balancing that previously could only be attempted using cooldown timers, which were primitive attempts at best, and hardly accomplished the best... |
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[Ignore Me] #18 | |||
Corporal
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[Ignore Me] #19 | ||
Lieutenant General
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Very nice map, I was wondering something like this myself.
But keep in mind those hex-resource combinations probly aren't final. Plus this is something they could easily change in beta, or even a weekly/monthly schedule (which I would LOVE)
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Last edited by Lonehunter; 2012-06-10 at 10:03 PM. |
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[Ignore Me] #20 | |||
Second Lieutenant
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![]() ![]() The commanders can play RTS-Risk while we're shootin' stuff! This is like the Unified Theory of gaming! ![]() |
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[Ignore Me] #21 | |||
First Sergeant
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If the map stay like this I already know what I have to aim to muhahahahaha ![]() |
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[Ignore Me] #22 | ||
Brigadier General
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I really found that resource map interesting and inspiring, so I decided to work on something similar.
I wanted to have a clean hex grid to play with ideas on, so first I made one based off of the E3 footage, and from there it was relatively easy to duplicate your resource layout Craftyatom. I hope you don't mind me using yours as a cheat sheet. While it's still an approximation, I did use the best information I could gather from multiple sources, including (mostly) Craftyatom's map, as well as some E3 footage and an older hex map screenshot I had used previously for other things. Some of it is speculation as well, but overall this should be pretty accurate to what the current layout is (layout subject to change). ![]() Alloys (yellow) = Flash(10), Sunderer(150), Grenades(10) Polymers (green) = Lightning(80), Mosquito(125), Reaver(125), Scythe(125) Catalysts (orange) = Prowler(100), Magrider(100), Vanguard(100), Liberator(150) Legend provided from Craftyatom's post on the first page, again all credit to him. I just wanted to provide an even cleaner version of concept. |
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[Ignore Me] #24 | |||
Brigadier General
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[Ignore Me] #28 | |||
Corporal
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![]() (I realized that the very bottom right orange is a triangle and the green extends one further, but that's my bad ![]() Definitely linking to this in the main post. Take your stupid tanks, I'll blow you up with my Mosquito! |
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[Ignore Me] #29 | |||
Colonel
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For instance, they all have around 16 hex spaces worth of orange in close proximity to the foothold, even though there are different numbers of orange territories. |
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[Ignore Me] #30 | ||
Corporal
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AWP's thread shows that, at least according to the calculations there, each area gives the same number of resources, no matter how many hexes it covers.
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Tags |
denial, map, resources, strategy, tactics |
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