New AA Turret: T-Ray Tweet. - Page 2 - PlanetSide Universe
PSU Social Facebook Twitter Twitter YouTube Steam TwitchTV
PlanetSide Universe
PSU: 325 normal Beamer shots to kill a MAX
Home Forum Chat Wiki Social AGN PS2 Stats
Notices
Go Back   PlanetSide Universe > PlanetSide Discussions > PlanetSide 2 Discussion

Reply
Click here to go to the first VIP post in this thread.  
Thread Tools Search this Thread Display Modes
Old 2013-02-21, 11:40 AM   [Ignore Me] #16
Assist
Contributor
Major
 
Re: New AA Turret: T-Ray Tweet.


Originally Posted by Qwan View Post
They look cool but the question is will they do the same damage as the turrets that we have now. Looks dont take out air, damage and hitting the target is what makes them deadly.

Little do you know..
__________________
Assist is offline  
Reply With Quote
Old 2013-02-21, 11:46 AM   [Ignore Me] #17
psijaka
Contributor
Major
 
psijaka's Avatar
 
Re: New AA Turret: T-Ray Tweet.


Missile turrets a nice idea in principle; hope they don't screw air v ground balance too much though; I'm feeling that this is not too far off being where it should be right now. Maybe shorter flare cooldown will be needed?
psijaka is offline  
Reply With Quote
Old 2013-02-21, 11:54 AM   [Ignore Me] #18
Qwan
Captain
 
Re: New AA Turret: T-Ray Tweet.


Really Assist..... you used a Motley Crue video to get your point across.
Qwan is offline  
Reply With Quote
Old 2013-02-21, 12:09 PM   [Ignore Me] #19
satori
Corporal
 
Re: New AA Turret: T-Ray Tweet.


Originally Posted by Assist View Post
they need clouds in this game, weather, wind, etc!
That would be very cool. Rain on Amerish and snow storms on Essamir?
satori is offline  
Reply With Quote
Old 2013-02-21, 12:18 PM   [Ignore Me] #20
ChipMHazard
Contributor
PSU Moderator
 
ChipMHazard's Avatar
 
Re: New AA Turret: T-Ray Tweet.


Originally Posted by satori View Post
That would be very cool. Rain on Amerish and snow storms on Essamir?
Aye, but I wouldn't hold my breath. They've been talking about a weather system for a looooong time
__________________
Any sufficiently advanced bug is indistinguishable from a feature

*Disclaimer: When participating in a discussion I do not do so in the capacity of a semidivine moderator. Feel free to disagree with any of my opinions.
ChipMHazard is offline  
Reply With Quote
Old 2013-02-21, 12:28 PM   [Ignore Me] #21
ShadetheDruid
First Lieutenant
 
ShadetheDruid's Avatar
 
Re: New AA Turret: T-Ray Tweet.


Originally Posted by psijaka View Post
Maybe shorter flare cooldown will be needed?
Or give us flares with "ammo" (nothing too ridiculous, just give us one flare per cert level in the "magazine"). If people want to spam lock ons, let us spam flares in return.

At least then I might be able to do some dogfighting without being chased 2km by someone who doesn't know what a nose gun is every 10 minutes.
ShadetheDruid is offline  
Reply With Quote
Old 2013-02-21, 12:50 PM   [Ignore Me] #22
Assist
Contributor
Major
 
Re: New AA Turret: T-Ray Tweet.


Originally Posted by Qwan View Post
Really Assist..... you used a Motley Crue video to get your point across.
I know if I was an artist I'd be listening to that while working! :P
__________________
Assist is offline  
Reply With Quote
This is the last VIP post in this thread.   Old 2013-02-21, 12:56 PM   [Ignore Me] #23
Evil Redrum
PlanetSide 2
Artist
 
Re: New AA Turret: T-Ray Tweet.


Just going to leave this here... http://www.planetside-universe.com/m...ac37be28a1.jpg
__________________
Planetside 2 Hard Surface 3d Artist
Evil Redrum is offline  
Reply With Quote
Old 2013-02-21, 01:01 PM   [Ignore Me] #24
maradine
Contributor
Lieutenant Colonel
 
maradine's Avatar
 
Re: New AA Turret: T-Ray Tweet.


That does make me a bit horny. Not sure about the placement, though.

What would be interesting is letting defending engineers decide which they want up - either via upgrades or replacements.
maradine is offline  
Reply With Quote
Old 2013-02-21, 01:02 PM   [Ignore Me] #25
Wahooo
Captain
 
Wahooo's Avatar
 
Re: New AA Turret: T-Ray Tweet.


Originally Posted by satori View Post
That would be very cool. Rain on Amerish and snow storms on Essamir?
As if my FPS could get even lower.
Wahooo is offline  
Reply With Quote
Old 2013-02-21, 01:07 PM   [Ignore Me] #26
Assist
Contributor
Major
 
Re: New AA Turret: T-Ray Tweet.


Originally Posted by Evil Redrum View Post
what's with the desktop icons?
__________________
Assist is offline  
Reply With Quote
Old 2013-02-21, 01:17 PM   [Ignore Me] #27
DviddLeff
Lieutenant Colonel
 
DviddLeff's Avatar
 
Re: New AA Turret: T-Ray Tweet.


Higby did that back before Beta to disguise his desktop as people were reading way too much into the icons when he posted pictures.
__________________
DviddLeff is offline  
Reply With Quote
Old 2013-02-21, 01:18 PM   [Ignore Me] #28
ChipMHazard
Contributor
PSU Moderator
 
ChipMHazard's Avatar
 
Re: New AA Turret: T-Ray Tweet.


Oh I am looking forward to seeing it in action.
__________________
Any sufficiently advanced bug is indistinguishable from a feature

*Disclaimer: When participating in a discussion I do not do so in the capacity of a semidivine moderator. Feel free to disagree with any of my opinions.
ChipMHazard is offline  
Reply With Quote
Old 2013-02-21, 01:56 PM   [Ignore Me] #29
Ghoest9
Lieutenant Colonel
 
Ghoest9's Avatar
 
Re: New AA Turret: T-Ray Tweet.


Hmmm - i like flack turrets. They arent particularly effective but they are fun.
__________________
Wherever you went - Here you are.
Ghoest9 is offline  
Reply With Quote
Old 2013-02-21, 02:23 PM   [Ignore Me] #30
Rothnang
Major
 
Rothnang's Avatar
 
Re: New AA Turret: T-Ray Tweet.


If there are two kinds of AA turret maybe that will finally allow the devs to start differentiating air targets a bit more in terms of what weapons are good against them.

It really annoys me that the exact same weapons are good against a Fighter as are good against a Liberator or Galaxy. The Larger aircraft are by far the biggest and least agile units in the game. Even though they have a higher end speed than something like a tank, they take much longer to turn around to get away from a deadly threat.

I really hope they use the opportunity of multiple AA turrets to give air units a serious distinction in what weapons are good against them. It's just silly that Fighter and Galaxy get lumped together for the purpose of what's a good weapon against them, since obviously anything that has a reasonable chance of hitting a fighter is practically impossible to miss a Galaxy with. That's like if MBTs and ATVs had the same armor just because they are both on the ground.

Last edited by Rothnang; 2013-02-21 at 02:24 PM.
Rothnang is offline  
Reply With Quote
Reply
  PlanetSide Universe > PlanetSide Discussions > PlanetSide 2 Discussion

Bookmarks

Discord


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 09:17 AM.

Content © 2002-2013, PlanetSide-Universe.com, All rights reserved.
PlanetSide and the SOE logo are registered trademarks of Sony Online Entertainment Inc. © 2004 Sony Online Entertainment Inc. All rights reserved.
All other trademarks or tradenames are properties of their respective owners.
Powered by vBulletin
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.