Deathscreen changes on PTS - Page 2 - PlanetSide Universe
PSU Social Facebook Twitter Twitter YouTube Steam TwitchTV
PlanetSide Universe
PSU: Begging on the streets to support the trolls.
Home Forum Chat Wiki Social AGN PS2 Stats
Notices
Go Back   PlanetSide Universe > PlanetSide Discussions > PlanetSide 2 Discussion

Reply
 
Thread Tools Search this Thread Display Modes
Old 2014-03-13, 12:17 PM   [Ignore Me] #16
Edfishy
Staff Sergeant
 
Re: Deathscreen changes on PTS


I'd agree towards things that tactically matter, like ANTS, Resources and Continental Lattice, but something like Kill Cams negatively affect so little of what makes Planetside, Planetside.

The only thing the Kill-Cam serves is the pursuit of revenge, that's it, nothing else, at all.
It helps newer players realize someone wasn't cheating or using unba gunz. He caught you fair and square, which relieves the feeling that the game is rigged against you.
__________________
Edfishy is offline  
Reply With Quote
Old 2014-03-13, 01:32 PM   [Ignore Me] #17
almalino
First Sergeant
 
almalino's Avatar
 
Re: Deathscreen changes on PTS


Originally Posted by Edfishy View Post
It helps newer players realize someone wasn't cheating or using unba gunz. He caught you fair and square, which relieves the feeling that the game is rigged against you.

I do not buy that. What new players? new to multiplayer FPS games altogether? If person played multiplayer FPS before then missing kill cam will not confuse him.
almalino is offline  
Reply With Quote
Old 2014-03-13, 01:38 PM   [Ignore Me] #18
VaderShake
First Lieutenant
 
VaderShake's Avatar
 
Re: Deathscreen changes on PTS


Ok,....and just when I was getting back into PS2....ugh...so I played a bit today with the new waist of time, err kill-cam.....if they are going to force this down our throats at least make it our choice to opt out of the kill-cam and waist of time stat vomit in the middle of the game. Give me a box to check please....

And for those who eagerly welcome this and are so hung up on the fact that someone else killed you and you need a kill-cam to make you feel better about your death....please get over yourself, your not as good as you think...
VaderShake is offline  
Reply With Quote
Old 2014-03-13, 01:40 PM   [Ignore Me] #19
almalino
First Sergeant
 
almalino's Avatar
 
Re: Deathscreen changes on PTS


Originally Posted by Gatekeeper View Post
Woah, woah - I never said that, don't put words into my mouth. I don't generally play as an Infiltrator, it's true, but that doesn't mean I don't think stealth is a good element of play.

A kill cam doesn't prevent stealth - it just means that the player you killed knows where you *were* when you killed them. It doesn't stop you hiding again.

Sorry, I knew I was doing a wrong thing putting words into your mouth. Could not resist

I play infiltrator a lot and it would be very sad when I spent like 10 minutes to get into center of enemy base using Stalker cloak just to be revealed on the kill cam after first kill of the enemy player.


Or if I use normal clock and silenced sniper rifle. Kill-cam will immediately tell whether I killed he guy from 300 meters or from 1 meter and this will ruine stealth game play in my opinion.
almalino is offline  
Reply With Quote
Old 2014-03-13, 01:44 PM   [Ignore Me] #20
almalino
First Sergeant
 
almalino's Avatar
 
Re: Deathscreen changes on PTS


Originally Posted by VaderShake View Post
Ok,....and just when I was getting back into PS2....ugh...so I played a bit today with the new waist of time, err kill-cam....
As I understood it is not really a kill cam but "kill map" showing the direction from where you were killed but not video and not the exact position.

But that is still a small step into the wrong direction.
almalino is offline  
Reply With Quote
Old 2014-03-13, 02:30 PM   [Ignore Me] #21
VaderShake
First Lieutenant
 
VaderShake's Avatar
 
Re: Deathscreen changes on PTS


Originally Posted by almalino View Post
As I understood it is not really a kill cam but "kill map" showing the direction from where you were killed but not video and not the exact position.

But that is still a small step into the wrong direction.
It is.....but it's a waist of time and a distraction mid-game... A classic case of fixing something that is not broken when they could be using that time to work on broke stuff or working on meta game.
VaderShake is offline  
Reply With Quote
Old 2014-03-13, 04:52 PM   [Ignore Me] #22
Emperor Newt
Second Lieutenant
 
Re: Deathscreen changes on PTS


Originally Posted by almalino View Post
I play infiltrator a lot and it would be very sad when I spent like 10 minutes to get into center of enemy base using Stalker cloak just to be revealed on the kill cam after first kill of the enemy player.
I still don't get what the issue is with Stalker cloak. Once you kill someone he knows that you are there and given the limited range and "lower" ttk of secondary weapons knows that you are close by. So how exactly does the kill map change anything unless you are sitting in the same corner 24/7?
Emperor Newt is offline  
Reply With Quote
Old 2014-03-13, 07:13 PM   [Ignore Me] #23
VikingKong
Sergeant
 
VikingKong's Avatar
 
Re: Deathscreen changes on PTS


Originally Posted by Edfishy View Post
It helps newer players realize someone wasn't cheating or using unba gunz. He caught you fair and square, which relieves the feeling that the game is rigged against you.
How's that then? How does knowing the direction they were shot from do any of that?
__________________
I Red Ketchup
Freedom isn't free
No, there's a hefty fuckin' fee
And if you don't throw in your buck 'o five
Who will?
VikingKong is offline  
Reply With Quote
Old 2014-03-13, 07:45 PM   [Ignore Me] #24
Crator
Major General
 
Crator's Avatar
 
Re: Deathscreen changes on PTS


^ The topic is about the death-screen, not kill-cam. Not sure why people started calling it that and then debating about it here.

I haven't logged in yet to see this but it sounds a little silly to me...
__________________
>>CRATOR<<
Don't feed the trolls, unless it's funny to do so...
Crator is offline  
Reply With Quote
Old 2014-03-14, 02:21 AM   [Ignore Me] #25
synkrotron
First Sergeant
 
Misc Info
Re: Deathscreen changes on PTS


That "Pro-Tip" thing at the bottom of the new death screen is funny. I'm sure that those tips may help the BR 1~10's but I've been playing since September last year and managed to hawl myself up to BR57. So the Pro-Tips are simply stating the obvious to me...

Personally, after looking at a few of the death screens in detail, I decided I couldn't be bothered and I quickly press a key and get on with the game. If there was an option in settings to turn the death screen off altogether, I would.
synkrotron is offline  
Reply With Quote
Old 2014-03-14, 11:51 AM   [Ignore Me] #26
AuntLou
Staff Sergeant
 
AuntLou's Avatar
 
Re: Deathscreen changes on PTS


The "press any key to continue" is really annoying. Why can't left click work for that? Can't even scratch my ass in between deaths now.

Allowing the person you killed know the direction you are in is completely BS. Major nerf to the stealth/flanking classes. I can see this maybe being a feature you can add with an implant or at least counter with an implant.

Everything else on the death screen is something that is already put in the tab screen or be added to it.
__________________


http://www.thefortydeuce.com
AuntLou is offline  
Reply With Quote
Old 2014-03-14, 01:27 PM   [Ignore Me] #27
HawkEye
Major
 
HawkEye's Avatar
 
Misc Info
Re: Deathscreen changes on PTS


The death screen has not changed anything. I am usually in a different location after I kill a person, making the cone thing a non-factor. However, I do believe that SOE should have fixed some other problems before the death screen was implemented.
__________________
HawkEye is offline  
Reply With Quote
Old 2014-03-14, 03:02 PM   [Ignore Me] #28
almalino
First Sergeant
 
almalino's Avatar
 
Re: Deathscreen changes on PTS


Tried new death screen. At first I though kill cam is absolutely useless as it is implemented now. But then it really helped me to identify those lone snipers who sneaked behind our zerg. Carefully looking where I was killed from I was able to go there and find that infiltrator and kill it.

Stealth gameplay is severely nerfed now. Me sad
almalino is offline  
Reply With Quote
Old 2014-03-14, 04:05 PM   [Ignore Me] #29
ZephyrBurst
Private
 
ZephyrBurst's Avatar
 
Re: Deathscreen changes on PTS


Originally Posted by almalino View Post
Tried new death screen. At first I though kill cam is absolutely useless as it is implemented now. But then it really helped me to identify those lone snipers who sneaked behind our zerg. Carefully looking where I was killed from I was able to go there and find that infiltrator and kill it.

Stealth gameplay is severely nerfed now. Me sad
People have been doing that effectively well before the new death screen. The hit indicator has been there since day 1. Stealth gameplay is not nerfed, the killcam thingymabob doesn't show that far out, and if you're using stalker cloak, you shouldn't be in the same spot by the time the guy gets back to the spot he was at.
ZephyrBurst is offline  
Reply With Quote
Old 2014-03-14, 07:43 PM   [Ignore Me] #30
Osskscosco
Corporal
 
Osskscosco's Avatar
 
Re: Deathscreen changes on PTS


If you are in the same spot by the time the guy respawns, goes back there and finds the exact spot where he was killed then you really deserve to die.
Osskscosco is offline  
Reply With Quote
Reply
  PlanetSide Universe > PlanetSide Discussions > PlanetSide 2 Discussion

Bookmarks

Discord


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 06:54 AM.

Content © 2002-2013, PlanetSide-Universe.com, All rights reserved.
PlanetSide and the SOE logo are registered trademarks of Sony Online Entertainment Inc. © 2004 Sony Online Entertainment Inc. All rights reserved.
All other trademarks or tradenames are properties of their respective owners.
Powered by vBulletin
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.