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View Poll Results: Shotguns for cloakers?
HELL YEAH LET'S DO THIS! 25 19.38%
Okay, cool! 18 13.95%
Wouldn't bother me either way. 36 27.91%
Umm... No. 35 27.13%
WTF. 15 11.63%
Voters: 129. You may not vote on this poll

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Old 2012-02-24, 07:22 PM   [Ignore Me] #16
Geist
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Re: Shotguns for Cloakers, I say no, you?


I think it's awesome. They'll have to play around with it.... a lot... but still.
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Old 2012-02-24, 07:25 PM   [Ignore Me] #17
NEWSKIS
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Re: Shotguns for Cloakers, I say no, you?


It's pointless to straight up say yes or no. Like every other thing they've talked about we cant decide whether it's good or bad until we try it in the game.
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Old 2012-02-24, 07:26 PM   [Ignore Me] #18
Mirror
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Re: Shotguns for Cloakers, I say no, you?


Well it could be like Planetside 1 where a cloaker could use the scat pistol...I'll wait and see.
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Old 2012-02-24, 07:27 PM   [Ignore Me] #19
NewSith
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Re: Shotguns for Cloakers, I say no, you?


I see one thing independent from the weapon-class concept - White background. Or BRIGHT background to be precise. Midday on Esamir will be shotty cloaker's paradise.
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Old 2012-02-24, 07:28 PM   [Ignore Me] #20
Knightwyvern
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Re: Shotguns for Cloakers, I say no, you?


Originally Posted by NewSith View Post
I see one thing independent from the weapon-class concept - White background. Or BRIGHT background to be precise. Midday on Esamir will be shotty cloaker's paradise.
True, but it will also be a reaver pilots paradise
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Old 2012-02-24, 07:29 PM   [Ignore Me] #21
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Re: Shotguns for Cloakers, I say no, you?


If ever a mod were to check this thread, please reset poll and recreate with the option "Let's wait for beta..." on the poll. I still vote "Umm... No." either way. You would effectively have to make the Infiltrator class completely useless to justify a shotgun IMO.
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Old 2012-02-24, 07:31 PM   [Ignore Me] #22
Knightwyvern
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Re: Shotguns for Cloakers, I say no, you?


Originally Posted by VanuVirus View Post
If ever a mod were to check this thread, please reset poll and recreate with the option "Let's wait for beta..." on the poll. I still vote "Umm... No." either way. You would effectively have to make the Infiltrator class completely useless to justify a shotgun IMO.
It was pretty balanced in PS1, loved my scatter-pistol.

Remember, infils already don't really have armor/defense. If they miss with their shotgun, they can say good night.
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Old 2012-02-24, 07:34 PM   [Ignore Me] #23
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True. I'll go along with the "wait n see" but I still think it will be overpowered.
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Old 2012-02-24, 07:34 PM   [Ignore Me] #24
Hmr85
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Re: Shotguns for Cloakers, I say no, you?


Originally Posted by VanuVirus View Post
Let's not all stick our thumbs in our mouths and wait... You know, collaborative thought, it's a wonderful thing when it's used properly. I also noticed that my Pros and Cons do kind of outweigh each other, but honestly, this might be taking away some of the difficulty and skill it takes to be a moderately good ninja.
They have stated, that things that might of been op in PS1 may not be the case in PS2. I still say lets wait and see. Also, they have said cloakers cannot fire their weapon while cloaked.
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Old 2012-02-24, 07:34 PM   [Ignore Me] #25
Vancha
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Re: Shotguns for Cloakers, I say no, you?


Oh look, people reaching conclusions based on a mental context of PS1 again.
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Old 2012-02-24, 07:36 PM   [Ignore Me] #26
MooK
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Re: Shotguns for Cloakers, I say no, you?


Originally Posted by Vancha View Post
Oh look, people reaching conclusions based on a mental context of PS1 again.
PS1 (pre-cc) WAS INFALLIBLE YOU TAKE THAT BACK!
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Old 2012-02-24, 07:36 PM   [Ignore Me] #27
Cosmical
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Re: Shotguns for Cloakers, I say no, you?


If theyre going by any other game, then if your close enough to get a one shot kill with a shotgun, youre probably close enough to use a veriaty of other instant death options. I.e. pistol to the face, knife to the neck.... sniper to the balls. To be honest shotgun seems the most boring option to me.
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Old 2012-02-24, 07:39 PM   [Ignore Me] #28
Knightwyvern
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Re: Shotguns for Cloakers, I say no, you?


Originally Posted by Vancha View Post
Oh look, people reaching conclusions based on a mental context of PS1 again.
It can be used viably in the sense of, "hey look, it's been balanced before, it could be again."
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Old 2012-02-24, 07:41 PM   [Ignore Me] #29
DaddyTickles
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Re: Shotguns for Cloakers, I say no, you?


C'mon, don't be naive the whole thing about MMOs is that you OP some stuff then nerf it and OP other stuff. Rinse repeat. Its that churn that keeps people coming back and spending more money.
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Old 2012-02-24, 07:42 PM   [Ignore Me] #30
VanuVirus
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Re: Shotguns for Cloakers, I say no, you?


Originally Posted by Knightwyvern View Post
It was pretty balanced in PS1, loved my scatter-pistol.

Remember, infils already don't really have armor/defense. If they miss with their shotgun, they can say good night.
I loved the scatter pistol too, don't get me wrong, but I found it wasn't always the best tool for the job and most of the time I kept a beamer packed on my hip. Scatter-pistol does you no favors once you've been spotted by med or rexo, you're gone. Shotguns I would think would end up just being more of the same thing. Good only vs other ninjas or light armor. There's the costs to think about, still a loud noise, but instead of being concussive and all-encompassing because of the short barrel, now it's focused and tight and somebody will be able to narrow down a more precise direction faster. The kickback on the scatter pistol was minor enough that it didn't throw you off, but it did make you visible enough for just long enough. Is shotgun going to be more of the same racket because of pump-action shotguns, or way less because of auto-shotguns? Where's the shotgun lie on the damage scale compared to the scatter-pistol?
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