Originally Posted by SturmovikDrakon
I mentioned ARMA completely offhandedly. Your weapon doesn't drag behind when you're standing still in a sim, why should it do that here?
I don't consider it a good balancing act (also this feels completely wrong to anyone who has held a rifle before), there are many more ways to balance CQC without impairing the aim of the player. People have already mentioned ways to balancing it in the Reddit thread
Besides this is also one of the major reasons people use IRNV scope over anything else in close combat, because it completely negates the rules by which other scopes behave since it's just a static image.
Leave it the way it is and people will continue picking IRNV over anything else
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A weapon does drag when you move around if standing still in a sim. In ARMA you even have to drag your body when you aim about. It causes stutters, jumps and can even block movement altogether if you don't have the space around you to turn (walking through a door can be a problem if you don't look dead front). Thing is in sims people never snap to a target or twitch around like a mad man shooting everything around them because of the weapon an body dragging let alone the sim physics.
PS2 has some of the weapon physics of a sim but none for the body. In short you're not in control of a floating gun, you're in control of the person holding the gun without the body getting in the way. Part sim, part arcade.
In fact I think IRNV as an exploit to the gun physics. Even if I use it my self on my shotgun, it feels wrong to be able to ignore so much of what every other person around me has to account for. It feels like using the IRNV puts me in a closed room without anything around me. It gives the tunnel vision needed, but at the cost of the gun acting like no other gun in the game minus snipers and vehicles.
Also I have held real weapons before. I was one hell of a shot on clay pigeons and damn near mastered both BB handguns and rifles as well as any slingshot I got my hands on in my early years. I was taught to aim with both eyes and slowly squeezes the trigger. Not spaz around. Two things where hammered into my skull with any firearm. First is to see the target, aim, then fire. The 2nd is learn to control the weapon, don't let weapon control you.