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Old 2013-08-22, 02:38 PM   [Ignore Me] #1
Krunk
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Re: Consolidated Community Clash Feedback Thread


Incoming Wall of Text and unless you really are interested in feedback I would not worry to much because this is nit-picking.

Formatting
The cast crew needs to go to all of the available bases on each map and evaluate them. Grade them 1-10, 12v12 or 24v24 approved. Take all the ones 8+ circle them and publish them as possible battle bases for the events. Maybe even detail the spawns.

^This will allow everyone ample time to prepare and know how things will flow, also improving on the down-time.

Vehicles
This should be very easy, each group should be asked if they want to involve vehicles for the evening Yes or No. If they agree, do not over complicate it. If they pull a MBT in a 15 minute match they would be spawning @ 30+ seconds after the start and reaching the fight at min 2+ minutes into a now 13 Min match.

This same Vehicle is walking in to a controlled environment of organized squad play. It takes maybe 2 heavies 15 seconds to kill it. Thus burning over 2:30min of the enemys time fighting at full force. Vehicles are a blessing or burden, when ignored they roam free and when focused they are vaporized. Groups should be liable to respond accordingly to a dynamic battlefield.

The Play
If we were to sit down and ask any of these squad leaders this question, how would they respond? "You are approaching a base and are presented with 12 players in the cap room, How do you overcome this and what is the minimum you would need?"

Is it 3LA's with C4, 5 Bandolier Heavies, a counter 12 man max crash? This is what they need to then be executing on within the community clashes. These events let groups push to perform and execute these. They need time to develop but once players are able to learn the bases and get comfortable with favorite spots you will see much more engaging play and a lot less of these Mexican stand off's. As players will be leveraging fields of fire to deny access to objectives rather than turtling inside.

Having great play relies heavily on balanced bases to play in but remember that anytime a attacker has a advantage, the other team will share that same advantage for their turn. If for some reason they do not or are not able to then that should not be a valid base.

Casting
It is getting better for sure, just try and keep in mind to always be reporting:
  • What is happening
  • Why it is happening
  • what could have be done to change the outcome

+rest of generic observer cam improvements and ironing out the hick-ups.

Looking forward to future matches.

Last edited by Krunk; 2013-08-22 at 02:48 PM.
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Old 2013-08-22, 03:44 PM   [Ignore Me] #2
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Re: Consolidated Community Clash Feedback Thread


I have not read all of the above posts but i think it would be nice to have a few things (i played for GOTR last night):

1: shorter time between rounds. I think most of this should be fixed as time gos on with trial and error, the Hossin lattuce not showing up slowed us down a bit.

2: Clear rules on what is NOT allowed before the match. I missed some of it because of loud comms.

3: A second game type for example: king of the hill : have a nc moderator cap a base (preferably one that has symmetrical bases around it maybe an tech plant?) and the TR and vs each start with one lattuce link to it. they have to capture the NC owned base and the team to capture it wins. This takes away the advantage of the defenders seeing the base first while attackers go in blind then when they switch the previous defending team can set a better game plan based on the past experiences.

4: Hossin being polished (maybe? i dont know with optimization stuffs) would help. I lost 2 lightnings to spontaneous combustion and the lattuce not showing was a bummer. plus some people had FPS problems on hossin.

5: This is kinda nit picking but i would have liked to know more in advance like what continent we are fighting on.

I know one thing is that i had an absolute blast and i know i would like to do it again.
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Old 2013-08-22, 04:39 PM   [Ignore Me] #3
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Re: Consolidated Community Clash Feedback Thread


Originally Posted by EVILPIG View Post
I feel that it should be kept as simple and light as possible. It should be about promoting the game, spotlighting outfits and entertaining the audience. It should not be a super serious be all, end all that says outfit A is "better" than outfit B. Take it from an exhibition for a charity viewpoint. (Hey, charity events sound cool) Unless of course, your goal is to make it a super-serious event about who's more 1337.
This is exactly what we are trying to do.
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Old 2013-08-22, 04:54 PM   [Ignore Me] #4
Kalee J
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Re: Consolidated Community Clash Feedback Thread


Next time, more action shots of #RoboLamp
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Old 2013-08-22, 06:11 PM   [Ignore Me] #5
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Re: Consolidated Community Clash Feedback Thread


Originally Posted by Hamma View Post
This is exactly what we are trying to do.
Needs to be competitive, And keep that in mind. Sardus and & [TRG] Are hurt after that loss. And so they should be.

Shake hands certainly. But watching something when you know there is rivalry and allot on the line makes better viewing.

Things like this are for outfits to prove that they are "Better" than outfit's.

There are plenty of things to promote PS2. But nothing until now promotes outfits in such a way.

For the love of it. Dont water it down.

Last edited by Pella; 2013-08-22 at 06:12 PM.
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Old 2013-08-22, 10:35 PM   [Ignore Me] #6
Hamma
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Re: Consolidated Community Clash Feedback Thread


Originally Posted by Pella View Post
Needs to be competitive, And keep that in mind. Sardus and & [TRG] Are hurt after that loss. And so they should be.

Shake hands certainly. But watching something when you know there is rivalry and allot on the line makes better viewing.

Things like this are for outfits to prove that they are "Better" than outfit's.

There are plenty of things to promote PS2. But nothing until now promotes outfits in such a way.

For the love of it. Dont water it down.
It will still always be for fun though - my reply to him wasn't saying we would water it down.. just that we don't intend to be MLG level
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Old 2013-08-22, 12:00 PM   [Ignore Me] #7
Sardus
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Re: Consolidated Community Clash Feedback Thread


Suggestion for scoring:

Too much focus is on the last 60 seconds of the match. Right now those 60 seconds are all that really matter as the score is taken at the end of the match.

I would recommend taking scores at the 5, 10 and 15 (end) minute marks. This way more emphasis is on the entire match as a whole, instead of just the end. I felt like everything we did up to the last 60 seconds really didn't matter much and I had to build my strategy around just the last 60 seconds (I believe GOTR did the same).

Everyone likes clutch moments, so maybe make the end score 15 minute mark more points or something, but there should definitely be some scoring elements during the rest of the match too.

Last edited by Sardus; 2013-08-22 at 12:26 PM.
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Old 2013-08-22, 12:11 PM   [Ignore Me] #8
Noxxia
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Re: Consolidated Community Clash Feedback Thread


Originally Posted by Sardus View Post
Suggestion for scoring:

Too much focus is on the last 60 seconds of the match. Right now those 60 seconds are all that really matters as the score is taken at the end of the match.

I would recommend taking scores at the 5, 10 and 15 (end) minute marks. This way more emphasis is on the entire match as a whole, instead of just the end. I felt like everything we did up to the last 60 seconds really didn't matter much and I had to build my strategy around just the last 60 seconds (I believe GOTR did the same).

Everyone likes clutch moments, so maybe make the end score 15 minute mark more points or something, but there should definitely be some scoring elements during the rest of the match too.
This something I fully agree with. I feel like there is far too much emphasis on the end regarding scoring and it makes everything leading up to it meaningless. I do like taking a score at specific times though. In any good sport, scoring happens periodically, not at the bitter end. This was part of my reasoning behind 4 rounds, rather than just 2 big things, but it does make each round become a scenario where only the last 2-3 minutes seem to really matter if the territory is beyond the point of capture. This becomes worse with the 7 minute cap times, vs. the single node 4 minutes bases.

Thanks for the idea of periodic scoring! I'll see what I can't come up with that all us hosts are happy with

Last edited by Noxxia; 2013-08-22 at 12:13 PM.
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Old 2013-08-22, 12:04 PM   [Ignore Me] #9
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Re: Consolidated Community Clash Feedback Thread


Overall I have to say watching the show was extremely entertaining. But yes, it was a bit long.
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Old 2013-08-22, 12:09 PM   [Ignore Me] #10
Noxxia
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Re: Consolidated Community Clash Feedback Thread


Ok, sorry for spam. I just keep reading things I want to address.

Regarding on the spot rule changes too. This is something that will happen for a few weeks most likely. I hope people can be understanding. Once we're happy with the rules, there will be no budging. We already had to not budge a bit, but you guys don't hear the behind the scenes stuff. These might be due to things like I mentioned earlier with Cairn, but it could also be a slight oversight that one team points out to us. We do notify both teams in the sake of fairness of any questions asked.
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Old 2013-08-22, 12:17 PM   [Ignore Me] #11
Sardus
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Re: Consolidated Community Clash Feedback Thread


I honestly didn't mind the spot rule changes this early in development. They were pretty minor at the time anyway.

At no point did I feel it was unfair for either side.

However the rules are a bit lengthy, and making changes makes it hard to remember them. But the way you guys handled it was good.
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Old 2013-08-22, 12:22 PM   [Ignore Me] #12
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Re: Consolidated Community Clash Feedback Thread


Might want to shorten the show to two 25 minute halves.

Each team gets to defend a base of their choice. And it can be the same one if they wish. If you feel certain bases are too campy or something, you can eliminate them from being picked. Give them a list they can choose from in the rules.

That way you have less downtime and prep time. Once each half starts, you have 25 minutes of good fragging without much delay. And you can have the interviews at the start, half, and end. Those were fun to listen to.

15 minutes felt a little short. And if you introduce periodic scoring, or some other idea, you will have a more balanced event.

Realistically if there were no issues the show would be about an hour and 10 minutes long. But we know it never works that way, so it'd probably be 1.5 hours and that's about right.

Last edited by Sardus; 2013-08-22 at 12:27 PM.
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Old 2013-08-22, 12:25 PM   [Ignore Me] #13
EVILPIG
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Re: Consolidated Community Clash Feedback Thread


I feel that it should be kept as simple and light as possible. It should be about promoting the game, spotlighting outfits and entertaining the audience. It should not be a super serious be all, end all that says outfit A is "better" than outfit B. Take it from an exhibition for a charity viewpoint. (Hey, charity events sound cool) Unless of course, your goal is to make it a super-serious event about who's more 1337.
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Old 2013-08-22, 12:27 PM   [Ignore Me] #14
Pella
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Re: Consolidated Community Clash Feedback Thread


Good set up to be honest. And the commentary was great aswell.


Sadly us EU folks wont be up to watch it live. But having it watchable later is fine.

GJ all.
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Old 2013-08-22, 01:55 PM   [Ignore Me] #15
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Re: Consolidated Community Clash Feedback Thread


My comments are that Observer Cam needs to be improved, but that's an SOE issue and I'll send that feedback to them.

I kinda feel like Observer cam needs a wallhack so you can see people from the air inside buildings, etc.

It was fun to watch, even with the minor issues. I had Torokokill's stream up in another window, the delays were much different but still very fun to watch.

I've decided that I need to be an MLG cameraman someday =)

Last edited by Dreadnaut; 2013-08-22 at 02:03 PM.
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