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2013-06-04, 03:33 PM | [Ignore Me] #1 | |||
There's that to. That made me stop testing when the test server first went live. Couldn't stay on for more than 10-30 mins.
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Any sufficiently advanced bug is indistinguishable from a feature *Disclaimer: When participating in a discussion I do not do so in the capacity of a semidivine moderator. Feel free to disagree with any of my opinions.
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2013-06-04, 02:26 PM | [Ignore Me] #2 | ||
First Sergeant
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Instead of a constant reward for time on (Which can be easily exploited and requires moderation) What about simply a reward for bugs found?
Simply put, if you report a bug, and it is confirmed, then you get X number of whatever. Another thing that could be done, could be to offer something for a Lot of hours online. So like, if you spend 24 hours on the test server, you get a decal or a gold weapon, or a beam sword or something. Instead of rewarding every minute of play, reward a lot of play ... something that people can't exactly fake, because it takes so much time out of what they are doing. |
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2013-06-04, 02:35 PM | [Ignore Me] #3 | |||
Sergeant Major
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Moderation, for time based rewards, especially if its a set testing time, wouldn't be terrible. If someone hasn't moved for more than 2-4 minutes they can be kicked by a script. If people are moving via "artificial" means during a testing period, you would assume there would be some moderation - and its not 24/7 surveillance. Also, sticking a max time would make it so that the pay off isn't worth the hassle and there can be rotation among players for more data. Its not perfect, but by most metrics, its the most fair - so far. Last edited by Rahabib; 2013-06-04 at 02:37 PM. |
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2013-06-04, 02:52 PM | [Ignore Me] #4 | ||
Another good idea.
__________________
Any sufficiently advanced bug is indistinguishable from a feature *Disclaimer: When participating in a discussion I do not do so in the capacity of a semidivine moderator. Feel free to disagree with any of my opinions.
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2013-06-04, 02:32 PM | [Ignore Me] #5 | ||
Major
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You need to reward players for time spent on the test server. Nothing else would work. Also those rewards most be applied to the main live server you play on. Because the main reason way players don't play on the test server is because they rather level there real character then wait time on a test server.
So you need to give test server players certs for there main char. Say 1 hour of test play rewards 20 certs for your main char. |
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2013-06-04, 03:59 PM | [Ignore Me] #6 | ||
i think rewarded testweekends would be awesome!
everybody gets a chance to test, no matter what time he is able to come on, and the server would have a stable population all weekend. the devs could start specialised tests whenever they think the population number serves their purpose best without further announcements. they see 300 people on test, they start putting big red commands onscreen and watch. could turn out extremely dynamic if the incentive is worth testing on a weekend. like some station cash for every 30 minutes of active play on test. an activity sensor is already in place and idle logouts could be adjusted so that idly players never gain the sc. and when we still had auraxium as a ressource, later on there was a warpgate check applied to prevent warpgate idlers from gaining auraxium, so this system could also be used.
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2013-06-04, 07:18 PM | [Ignore Me] #7 | ||
First Sergeant
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Something about the poll. Like the questions or not, they are not suggesting a solution to anything, they are simply there to help feel out the community. They do not reflect my beliefs on the subject.
And if you have not played on the test server, and/or dislike the concept I really Really want your opinion. There are plenty of people who will vote For the test server and things related to the test server, but I also want people who even hate the idea of having the test server. Your responses are just as (And one might argue, considering how polling is on the internet) more important than those of people who support the system. |
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