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Old 2013-06-04, 03:33 PM   [Ignore Me] #1
ChipMHazard
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Re: Test Server vs. Wiki rewards: Question for PSU Community


Originally Posted by bpostal View Post
That would be my guess at how to best concentrate testers. Scheduled dates and times, widely disseminated throughout the social media networks. Hell, there were 1200 people or so watching FNO, if we can get them to all say 'Party on Test after FNO!' there might be a decent turnout.
Of course you can always go with the carrot on a stick method, that could work as well.

Personally I can't get the damn thing to stay stable.
Both things, tbh. Make a scheduled test that's more than just a few days into the future and make sure that people have a good reason to test that day or make a whole weekend test out of it.

There's that to. That made me stop testing when the test server first went live. Couldn't stay on for more than 10-30 mins.
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Old 2013-06-04, 02:26 PM   [Ignore Me] #2
GeoGnome
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Re: Test Server vs. Wiki rewards: Question for PSU Community


Instead of a constant reward for time on (Which can be easily exploited and requires moderation) What about simply a reward for bugs found?

Simply put, if you report a bug, and it is confirmed, then you get X number of whatever.

Another thing that could be done, could be to offer something for a Lot of hours online. So like, if you spend 24 hours on the test server, you get a decal or a gold weapon, or a beam sword or something. Instead of rewarding every minute of play, reward a lot of play ... something that people can't exactly fake, because it takes so much time out of what they are doing.
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Old 2013-06-04, 02:35 PM   [Ignore Me] #3
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Re: Test Server vs. Wiki rewards: Question for PSU Community


Originally Posted by GeoGnome View Post
Instead of a constant reward for time on (Which can be easily exploited and requires moderation) What about simply a reward for bugs found?

Simply put, if you report a bug, and it is confirmed, then you get X number of whatever.

Another thing that could be done, could be to offer something for a Lot of hours online. So like, if you spend 24 hours on the test server, you get a decal or a gold weapon, or a beam sword or something. Instead of rewarding every minute of play, reward a lot of play ... something that people can't exactly fake, because it takes so much time out of what they are doing.
thats assuming people find a bug even after hours of play, and the fact that if someone already submitted the bug you may not get anything. If they do allow multiple people to submit bugs, you will find friends "sharing" bugs.

Moderation, for time based rewards, especially if its a set testing time, wouldn't be terrible. If someone hasn't moved for more than 2-4 minutes they can be kicked by a script. If people are moving via "artificial" means during a testing period, you would assume there would be some moderation - and its not 24/7 surveillance. Also, sticking a max time would make it so that the pay off isn't worth the hassle and there can be rotation among players for more data.

Its not perfect, but by most metrics, its the most fair - so far.

Last edited by Rahabib; 2013-06-04 at 02:37 PM.
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Old 2013-06-04, 02:52 PM   [Ignore Me] #4
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Re: Test Server vs. Wiki rewards: Question for PSU Community


Originally Posted by GeoGnome View Post
Instead of a constant reward for time on (Which can be easily exploited and requires moderation) What about simply a reward for bugs found?

Simply put, if you report a bug, and it is confirmed, then you get X number of whatever.
Another good idea.
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Old 2013-06-04, 02:32 PM   [Ignore Me] #5
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Re: Test Server vs. Wiki rewards: Question for PSU Community


You need to reward players for time spent on the test server. Nothing else would work. Also those rewards most be applied to the main live server you play on. Because the main reason way players don't play on the test server is because they rather level there real character then wait time on a test server.

So you need to give test server players certs for there main char. Say 1 hour of test play rewards 20 certs for your main char.
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Old 2013-06-04, 03:59 PM   [Ignore Me] #6
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Re: Test Server vs. Wiki rewards: Question for PSU Community


i think rewarded testweekends would be awesome!
everybody gets a chance to test, no matter what time he is able to come on, and the server would have a stable population all weekend.
the devs could start specialised tests whenever they think the population number serves their purpose best without further announcements. they see 300 people on test, they start putting big red commands onscreen and watch.
could turn out extremely dynamic if the incentive is worth testing on a weekend. like some station cash for every 30 minutes of active play on test. an activity sensor is already in place and idle logouts could be adjusted so that idly players never gain the sc. and when we still had auraxium as a ressource, later on there was a warpgate check applied to prevent warpgate idlers from gaining auraxium, so this system could also be used.
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Old 2013-06-04, 07:18 PM   [Ignore Me] #7
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Re: Test Server vs. Wiki rewards: Question for PSU Community


Something about the poll. Like the questions or not, they are not suggesting a solution to anything, they are simply there to help feel out the community. They do not reflect my beliefs on the subject.

And if you have not played on the test server, and/or dislike the concept I really Really want your opinion.

There are plenty of people who will vote For the test server and things related to the test server, but I also want people who even hate the idea of having the test server. Your responses are just as (And one might argue, considering how polling is on the internet) more important than those of people who support the system.
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