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Old 2012-07-18, 08:38 AM   [Ignore Me] #16
KaB
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Re: The Black Watch Interview with Matt Higby


Originally Posted by TechTBW View Post
Higby: Resources will be locked to each character but there has been discussion about allowing players to trade them in the future.
It fits so well with the idea of splitting the tanks' seats ! If I could share ressources with a friend in order to buy a tank, I'd like us both to have an important role inside, and not only one guy doing 75% of the job (driving/gunning) and the other 25%(MG). Seriouly think about it !
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Old 2012-07-18, 01:48 PM   [Ignore Me] #17
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Re: The Black Watch Interview with Matt Higby


I can say that during play testing at the event, there was no grief system that I noticed, but, as some have pointed out it was easy to TK by accidentally running people over. Having allies' tag show up also took a sec which caused me to squeeze a few rounds into them before I realised I was shooting a friendly
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Old 2012-07-18, 01:59 PM   [Ignore Me] #18
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Re: The Black Watch Interview with Matt Higby


Originally Posted by Rat View Post
I still think having friendly fire turned off until BR 5 would stop a lot of the griefing, that way a griefer wouldnt just be able whip up a new account to grief with any time he wanted...some effort would be requilred to get to BR 5 before he could grief.
Logical solution is too logical. Like.
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Old 2012-07-18, 02:00 PM   [Ignore Me] #19
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Re: The Black Watch Interview with Matt Higby


Originally Posted by TechTBW View Post
I can say that during play testing at the event, there was no grief system that I noticed, but, as some have pointed out it was easy to TK by accidentally running people over. Having allies' tag show up also took a sec which caused me to squeeze a few rounds into them before I realised I was shooting a friendly
Thanks for sharing man!

As for the "grief system"... this is why I'm a big fan of allowing ONLY ONE account per server. And banning IP's of repeat offenders.
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Old 2012-07-18, 02:32 PM   [Ignore Me] #20
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Re: The Black Watch Interview with Matt Higby


If someone is griefing I'd suggest not banning em, just take away their weapons and ability to spawn/use vehicles. We always need more ducks to shoot at!
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Old 2012-07-18, 03:06 PM   [Ignore Me] #21
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Re: The Black Watch Interview with Matt Higby


Originally Posted by Rat View Post
I still think having friendly fire turned off until BR 5 would stop a lot of the griefing, that way a griefer wouldnt just be able whip up a new account to grief with any time he wanted...some effort would be requilred to get to BR 5 before he could grief.
The simplest ideas are usually the best.

Plus a new player would have a cushion to get used to stuff without fear of being locked, a genuine new player that is.

I also think the higher the level you are post lvl 5, the grief you accrue from tking should increase, along with the ps1 idea of grief getting worse the more you do it. You are more experienced, and should be less likely to grief accidentally. But if you are just a moron, you either get locked, and even the idea of creating an alt just to grief someone is devoid since you cant even harm them.
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Old 2012-07-18, 03:08 PM   [Ignore Me] #22
MrBloodworth
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Re: The Black Watch Interview with Matt Higby


That would set a bad precedence for the rest of the game.
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Old 2012-07-18, 03:33 PM   [Ignore Me] #23
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Re: The Black Watch Interview with Matt Higby


Good job man, it's cool to see community interviews.
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Old 2012-07-18, 04:20 PM   [Ignore Me] #24
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Re: The Black Watch Interview with Matt Higby


Cool interview. Thank you
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Old 2012-07-18, 04:59 PM   [Ignore Me] #25
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Re: The Black Watch Interview with Matt Higby


Thanks for the kind words all. I am glad that the interview is spurring some discussion

Originally Posted by KaB View Post
It fits so well with the idea of splitting the tanks' seats ! If I could share ressources with a friend in order to buy a tank, I'd like us both to have an important role inside, and not only one guy doing 75% of the job (driving/gunning) and the other 25%(MG). Seriouly think about it !
This is the answer that really got me thinking. An economy system would be awesome as it would really help put put the MMO in MMOFPS. Now all that would be left would be some sort of crafting system...
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Old 2012-07-19, 02:23 AM   [Ignore Me] #26
KaB
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Re: The Black Watch Interview with Matt Higby


Well I wouldnt go that far but some crafting could be interesting. I'm just asking SOE to allow the tank buyer to split the main seat in two, bringing one driver and one gunner, at least.
If I'm with a friend and having enough ressources to buy a tank, he will give me what I need, I'll spawn with a tank, I'll enable gunner seat and he'll get in.

The ability to trade ressources could really force us to find players to play with and share as many vehicles as possible.
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Old 2012-07-19, 05:23 AM   [Ignore Me] #27
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Re: The Black Watch Interview with Matt Higby


hes scared about the new game from DICE?

will they be able to make a gme as big as this?
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Old 2012-07-19, 07:40 AM   [Ignore Me] #28
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Re: The Black Watch Interview with Matt Higby


hes scared about the new game from DICE?
Not scared, just speculative. Dice would be the only studio to have the ability to put something out that could compete.
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Old 2012-07-19, 05:20 PM   [Ignore Me] #29
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Re: The Black Watch Interview with Matt Higby


Originally Posted by Astrok View Post
hes scared about the new game from DICE?

will they be able to make a gme as big as this?
Remember, Higby is NC therefore he has no fear. Besides even if they combined all the BF3 maps, it wouldn't equate to 1 continent in PS2
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Old 2012-07-19, 06:29 PM   [Ignore Me] #30
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Re: The Black Watch Interview with Matt Higby


Originally Posted by Loco View Post
Not scared, just speculative. Dice would be the only studio to have the ability to put something out that could compete.
can i live in your universe? cause my universe's version of dice kinda blows >.<
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