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View Poll Results: Should Snipers Sacrifice/Work for OSOK
No 21 21.88%
Yes Armor(Can be headshotted by any sniper and get more damage by any bullet) 23 23.96%
Yes Accuracy 30 31.25%
Yes Recoil 34 35.42%
Yes Ammo per Clip 29 30.21%
Yes reload times 33 34.38%
I have a better Sacrifice for them I will explain in my post 8 8.33%
Multiple Choice Poll. Voters: 96. You may not vote on this poll

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Old 2011-07-15, 04:13 AM   [Ignore Me] #16
Senyu
First Lieutenant
 
Re: Now that OSOK are confirmed, Should Sniper Work/Sacrifice for it?


How about just deal with the fact a sniper if he lands the shot will blow your head into pieces? As long as that sniper has slow reload, limited movement, and cant noscope shoot you in the face as he storms the front lines it should be fine.



Long as it has the above disadvantages and its hard to use i see no problem with headshots.
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Old 2011-07-15, 04:20 AM   [Ignore Me] #17
SwiftRanger
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Re: Now that OSOK are confirmed, Should Sniper Work/Sacrifice for it?


Headshot damage should be high but not fatal imo. If SOE would still opt for the "one shot, one kill"-principle then the sniper should get all the disadvantages we can imagine. Sorry, but the footzerg battles are too much fun to let them be ruined by anyone with a sniper rifle. Sniping as it is in most shooters already doesn't take much skill.

Also, XP should be granted based on the damage done, not on a kill you could or could not get.
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Old 2011-07-15, 04:38 AM   [Ignore Me] #18
Volw
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Re: Now that OSOK are confirmed, Should Sniper Work/Sacrifice for it?


Originally Posted by SwiftRanger View Post
Also, XP should be granted based on the damage done, not on a kill you could or could not get.
This is confirmed to be in PS2.
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Old 2011-07-15, 06:02 AM   [Ignore Me] #19
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Re: Now that OSOK are confirmed, Should Sniper Work/Sacrifice for it?


Originally Posted by Volw View Post
This is confirmed to be in PS2.
Awesome, that's certainly gonna help snipers.
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Old 2011-07-15, 06:14 AM   [Ignore Me] #20
Goku
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Re: Now that OSOK are confirmed, Should Sniper Work/Sacrifice for it?


Originally Posted by Malorn View Post
I don't see the concern with 60% of battles combat occuring indoors, and with most of the non-indoor combat being in vehicles. Must be a lot of people who like footzerging out of an AMS. If you're doing that you have a lot more to worry about than a sniper...like tanks and bombers.
60% is only a figure. That figure could sway each day depending on anything in the game.
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Old 2011-07-15, 09:18 AM   [Ignore Me] #21
BlazingSun
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Re: Now that OSOK are confirmed, Should Sniper Work/Sacrifice for it?


I have said it in the other thread already: I'm fine with OSOK headshots by Sniperrifles BUT ONLY AT A CLOSER RANGE.

If your target is at full health/armour and is wearing an Agile Exo-Suit a headshot is deadly at up to 30m.
If your target is at full health/armour and is wearing a Reinforced Exo-Suit a headshot is deadly at up to 10m.

Above these ranges a headshot would still do high damage but would not be instant death anymore unless the target would be damaged. To make that work, the sniperrifles of PS2 would have to be effected by damage degradtion over range like the other weapos.

PS: MAX units should also take higher damage from headshots by sniperrifles!
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Old 2011-07-15, 10:20 AM   [Ignore Me] #22
Masahiko
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Re: Now that OSOK are confirmed, Should Sniper Work/Sacrifice for it?


OSOK should be the very top specialization of the sniper. This allows it to be balanced around the idea that this is what the person wants to do above all else.

This would be the kind of sacrifice i would expect them to make to keep snipers in check so to speak.
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Old 2011-07-15, 10:27 AM   [Ignore Me] #23
basti
Brigadier General
 
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Re: Now that OSOK are confirmed, Should Sniper Work/Sacrifice for it?


Snipers should indeel feel raped to gain the ability of OSOK. It should be something that you really just want if you are that goddamn good. Something for the best of the best, not the hordes of kids playing COD these days.
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Old 2011-07-15, 10:32 AM   [Ignore Me] #24
Ravanos
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Re: Now that OSOK are confirmed, Should Sniper Work/Sacrifice for it?


Originally Posted by Masahiko View Post
OSOK should be the very top specialization of the sniper. This allows it to be balanced around the idea that this is what the person wants to do above all else.

This would be the kind of sacrifice i would expect them to make to keep snipers in check so to speak.
maybe they should do OSOK with an implant, similar to mass effects "assassination" ability, high up in the specialization tree like you said.

heres how it could work ...

click the assassination implant on and if you get a headshot in your next shot its a OSOK. then there is a 45 second cooldown on the skill whether you get the headshot or not.

so this way they would have to be a dedicated sniper, have to give up an implant slot (assuming PS2 will have them) and its not a constant thing. like someone else said I knew a few snipers in PS1 that will make SOE take OSOK out.
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Old 2011-07-15, 10:39 AM   [Ignore Me] #25
GalacticaActual
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Re: Now that OSOK are confirmed, Should Sniper Work/Sacrifice for it?


Originally Posted by KornDemon View Post
I have said it in the other thread already: I'm fine with OSOK headshots by Sniperrifles BUT ONLY AT A CLOSER RANGE.

If your target is at full health/armour and is wearing an Agile Exo-Suit a headshot is deadly at up to 30m.
If your target is at full health/armour and is wearing a Reinforced Exo-Suit a headshot is deadly at up to 10m.

Above these ranges a headshot would still do high damage but would not be instant death anymore unless the target would be damaged. To make that work, the sniperrifles of PS2 would have to be effected by damage degradtion over range like the other weapos.

PS: MAX units should also take higher damage from headshots by sniperrifles!
Wouldn't only allowing headshots from sniper rifles within 30m/10m be slightly pointless? If you're that close you would probably be dead before you could get the shot off (assuming that your target isn't facing away from you of course).

I like the idea of OSOK headshots from Sniper rifles. If a player is good/lucky enough to get a headshot from a decent distance then they deserve the OSOK. We have sniper rifles in the real world that can put holes in a tank from over a mile away, I don't think it would break the fiction of PS2 that much to have players die instantly if they get hit in the head with a sniper rifle round.
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Old 2011-07-15, 10:42 AM   [Ignore Me] #26
Redshift
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Re: Now that OSOK are confirmed, Should Sniper Work/Sacrifice for it?


Originally Posted by GalacticaActual View Post
We have sniper rifles in the real world that can put holes in a tank from over a mile away, I don't think it would break the fiction of PS2 that much to have players die instantly if they get hit in the head with a sniper rifle round.
Don't talk about realy world stuff, we want to game to be balanced not a sim
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Old 2011-07-15, 10:52 AM   [Ignore Me] #27
GalacticaActual
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Re: Now that OSOK are confirmed, Should Sniper Work/Sacrifice for it?


Originally Posted by Redshift View Post
Don't talk about realy world stuff, we want to game to be balanced not a sim
I'm not saying make the game a sim, I'm thinking that the game should just make sense.

I'll buy a lot of bullshit when it comes to suspension of disbelief in games or films, but the idea that a sniper rifle designed and used by a culture that can colonise other worlds wouldn't kill someone if they got shot in the head with it? That just seems stupid.

I'm not suggesting that OSOK headshot should be easy or frequent, i think even without some of the sacrifices suggested in this thread getting a head shot is going to be damn difficult. Why make it harder?
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Old 2011-07-15, 11:21 AM   [Ignore Me] #28
Kietharr
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Re: Now that OSOK are confirmed, Should Sniper Work/Sacrifice for it?


Snipers should take longer to reload than they did in PS1 and should still only be accurate when crouched and scoped.

I cannot emphasize enough how much i DO NOT want to see snipers end up like the AWP.

But on the otherhand I will say that a lot of the bad reaction to instakills is silly considering there were a dozen ways to get more or less instakilled in the original game. Flail shot, OS, running around a corner into a jackhammer user using third person to see around corners, mowed by a tank, smacked by a vanguard shell, running into a reaver, ect. Snipers OHKOing people isn't going to ruin the game if none of those did.

Last edited by Kietharr; 2011-07-15 at 11:55 AM.
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Old 2011-07-15, 01:55 PM   [Ignore Me] #29
Raymac
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Re: Now that OSOK are confirmed, Should Sniper Work/Sacrifice for it?


I'm not even going to worry about it at this point. Balance issues, especially something like this, will get worked out in beta and at launch. Every mmo makes balance tweeks.
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Old 2011-07-15, 01:58 PM   [Ignore Me] #30
The Desert Fox
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Re: Now that OSOK are confirmed, Should Sniper Work/Sacrifice for it?


All of you Super Navy-Seal Sniper Badasses make me laugh. I am willing to bet none of you are as good as you say you are or you wouldn't be bitching so damn much. Seriously this is the saddest argument I have ever seen. You all bitching about not being able to do something about it, HOW ABOUT NOT GET SHOT? HOW ABOUT ZIG-ZAG OR GET BEHIND COVER OR DON'T GO OUTSIDE?? By your logic I want the AV cert removed cause in current planetside a sniper can fire a Deci at me then hit me with a bolt driver round at the same time AND I CAN'T STOP HIM SO IT NEEEEDDS TO BE REMOVED RIGHT FUCKING NOW!!!!!!!!!!!!!!!!!!11!!!!!!11!!one!!!!!
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