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PSU: Still waiting to see Hamma nudes...
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2003-09-09, 03:03 PM | [Ignore Me] #17 | ||
Expert Pilot Implant-Decreases turn radius slightly in vehicles and ups max speed by 10% and max available afterbuner (if available) by 10%.
IFF Srambler-Makes you show up as a friendly on the minimap to all enemies. Missile Intercetption System-Destroys missiles/rockets that come within 10m of you at a cost of 50 stamina per AV missile, 80 stamina per Devastator and 20 stamina per rocklet. Only works as infantry/MAX.
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Happy lil' Elf, now Santa approved. -Immortalis Vita Its eating it's food. (Incorrect use of apostrophes specifically for UV) "Oni wont get banned, unless you get banned. Its a 2 man ticket."-Hamma to TekDragon re: his request to ban Oni. Life is good. |
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2003-09-09, 03:46 PM | [Ignore Me] #18 | ||
This discussion has definetly gotten away from what an implant is. The Implants should all help the solider, not the weapons or vehicles. Implants should not make driving faster, or shooting faster.
I do agree there should be an implant that makes the COF smaller or not expand as fast, like a marksman implant helping the solider, not the gun per se. ~Tide |
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2003-09-09, 06:11 PM | [Ignore Me] #19 | ||
An increase to a soldiers piloting abilites would be an augmentation for the player. I suggest them because as it is there is really no implant that is of any assistance to pilots other than advanced targeting, which really isn't a whole lot of assistance.
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Happy lil' Elf, now Santa approved. -Immortalis Vita Its eating it's food. (Incorrect use of apostrophes specifically for UV) "Oni wont get banned, unless you get banned. Its a 2 man ticket."-Hamma to TekDragon re: his request to ban Oni. Life is good. |
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2003-09-09, 06:28 PM | [Ignore Me] #20 | |||
Corporal
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2003-09-10, 04:18 AM | [Ignore Me] #21 | |||
Staff Sergeant
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2003-09-10, 07:30 AM | [Ignore Me] #22 | |||
Contributor Major
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Ditto on the missile deflect implant, the only class this will be usefull for is MAX's, and it has the potential to imbalance MAX battles. Here is what I think whould make good additional implants without breaking the dynamic of the game. Direct Neural Interface: Built in REK and slight (say 10%) faster hacking. Jump system: Basicly the vanu max ability, for those who complain that this takes away from the vanus "speacilty" i whould remind them there is already a personal shield implant. Cybernetic holster:Grants user a third pistol slot, no fuss no muss.
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The courageous man needs needs no weapons. The practical man wants them all. The ambitious man has plans for the practical one. Doppler/Galgimp-J/Hardcased Lord give me strength of arm, will, mind, and the accuracy of shooting to preserve them all. |
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2003-09-10, 05:30 PM | [Ignore Me] #23 | ||
Private
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One implant I have been thinking of is 'Target lock', has a timer reuse base so can't be spamed and uses 30% stamina.
Target Lock: Allows a 5 sec weapons lock on selected target, as long as target is in sight all shots will hit the target that is fired in that 5 secs, targets can range from infantry, turruts, vehicals, even inflight missiles (they can be shot down, destroyed a few phoinexs with my max cycler). Does not make the user to over powered as he is locked into that target for 5 secs and can't shot anything else, the reuse timer stops the spam use of it and the 30% stamina use will also restrick when it can be used. |
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2003-09-10, 06:34 PM | [Ignore Me] #24 | ||
I really don't think a jump implant is a good idea. It's already too easy to get inside bases without regular infantry being able to hop over anytime as well. And yes there is indeed a personal shield implant. Comparing it to out MAXs ability is like comparing regular jump to the VS Max ability though. Now if you included a jump implant with a greatly reduced effectivness? Sure, but then what's the point?
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Happy lil' Elf, now Santa approved. -Immortalis Vita Its eating it's food. (Incorrect use of apostrophes specifically for UV) "Oni wont get banned, unless you get banned. Its a 2 man ticket."-Hamma to TekDragon re: his request to ban Oni. Life is good. |
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2003-09-10, 07:09 PM | [Ignore Me] #25 | |||
Second Lieutenant
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2003-09-10, 11:26 PM | [Ignore Me] #26 | ||
Master Sergeant
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I like the climbing dual gun ideas.
Stamina booster - This implant charges like a normal implant, but when it is full, it allows you to drain health or armor points to use for stamina. One health or armor point = 2 stamina points. It's like an implant for implants. Weapon melee - This ability will give your character the ability to hit people with your guns. It could be used when your out of ammo, hit somebody with your Cycler to finish them off. Or it could be used for cloakers, hit somebody with your pistol to avoid detection from other enemies. Camoflauge - This implant will change the color of your armor to the surroundings around you. Mainly for snipers, becouse a color of your empire will remain on your armor so people can tell what empire your in, and this will be noticeable up close. Snipers could crouch on a hill without worrying about those counter snipers. Radar Scramble - You will be invisible on all enemy's radar Spy - It will be like a holagram, you appear to have enemy armor and colors for 10 seconds. It will be terminated if you are touched or shot at. That's all I can think of right now
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"That kid's got problems" - 10 year recruiter for the NAVY |
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2003-09-11, 12:12 AM | [Ignore Me] #27 | |||
Staff Sergeant
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I came here to do two things: Chew bubble gum, and kick ass. And i'm all out of ass. |
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