Inplant Ideas - Page 2 - PlanetSide Universe
PSU Social Facebook Twitter Twitter YouTube Steam TwitchTV
PlanetSide Universe
PSU: Still waiting to see Hamma nudes...
Home Forum Chat Wiki Social AGN PS2 Stats
Notices
Go Back   PlanetSide Universe > PlanetSide Discussions > PlanetSide 1 Discussion

Reply
 
Thread Tools Search this Thread Display Modes
Old 2003-09-09, 02:21 PM   [Ignore Me] #16
Jagd
Major
 
Jagd's Avatar
 


If they ever did dexterity (which would be sweet), they should make it so you can switch weapons twice as fast too.
Jagd is offline  
Reply With Quote
Old 2003-09-09, 03:03 PM   [Ignore Me] #17
Happy lil Elf
Contributor
Colonel
 
Happy lil Elf's Avatar
 


Expert Pilot Implant-Decreases turn radius slightly in vehicles and ups max speed by 10% and max available afterbuner (if available) by 10%.

IFF Srambler-Makes you show up as a friendly on the minimap to all enemies.

Missile Intercetption System-Destroys missiles/rockets that come within 10m of you at a cost of 50 stamina per AV missile, 80 stamina per Devastator and 20 stamina per rocklet. Only works as infantry/MAX.
__________________
Happy lil' Elf, now Santa approved.
-Immortalis Vita

Its eating it's food. (Incorrect use of apostrophes specifically for UV)
"Oni wont get banned, unless you get banned. Its a 2 man ticket."-Hamma to TekDragon re: his request to ban Oni. Life is good.
Happy lil Elf is offline  
Reply With Quote
Old 2003-09-09, 03:46 PM   [Ignore Me] #18
Liquidtide
Contributor
First Lieutenant
 
Liquidtide's Avatar
 


This discussion has definetly gotten away from what an implant is. The Implants should all help the solider, not the weapons or vehicles. Implants should not make driving faster, or shooting faster.

I do agree there should be an implant that makes the COF smaller or not expand as fast, like a marksman implant helping the solider, not the gun per se.


~Tide
Liquidtide is offline  
Reply With Quote
Old 2003-09-09, 06:11 PM   [Ignore Me] #19
Happy lil Elf
Contributor
Colonel
 
Happy lil Elf's Avatar
 


An increase to a soldiers piloting abilites would be an augmentation for the player. I suggest them because as it is there is really no implant that is of any assistance to pilots other than advanced targeting, which really isn't a whole lot of assistance.
__________________
Happy lil' Elf, now Santa approved.
-Immortalis Vita

Its eating it's food. (Incorrect use of apostrophes specifically for UV)
"Oni wont get banned, unless you get banned. Its a 2 man ticket."-Hamma to TekDragon re: his request to ban Oni. Life is good.
Happy lil Elf is offline  
Reply With Quote
Old 2003-09-09, 06:28 PM   [Ignore Me] #20
Javenn
Corporal
 
Javenn's Avatar
 


Originally posted by TheRagingGerbil
[B]Akimbo � The ability to wield duel pistols. Possibly enable the ability to use two of the medical and armor repairs or wield one of each simultaneously. Semi-passive, similar to advanced targeting.
this would be freakin awsome in a situation that you dont do that much damage and your in a close quarter base with 2 mag scatters holy sh!t
Javenn is offline  
Reply With Quote
Old 2003-09-10, 04:18 AM   [Ignore Me] #21
shadowseed
Staff Sergeant
 


Originally posted by Happy lil' Elf
Expert Pilot Implant-Decreases turn radius slightly in vehicles and ups max speed by 10% and max available afterbuner (if available) by 10%.
Hmmm... sounds a lot like my already posted "man-machine interface implant"....
__________________


shadowseed is offline  
Reply With Quote
Old 2003-09-10, 07:30 AM   [Ignore Me] #22
Doppler
Contributor
Major
 


Originally posted by Happy lil' Elf
An increase to a soldiers piloting abilites would be an augmentation for the player. I suggest them because as it is there is really no implant that is of any assistance to pilots other than advanced targeting, which really isn't a whole lot of assistance.
I think the developers specifly did this as a blance issue. Vehicles really dont need anymore help.

Ditto on the missile deflect implant, the only class this will be usefull for is MAX's, and it has the potential to imbalance MAX battles.

Here is what I think whould make good additional implants without breaking the dynamic of the game.

Direct Neural Interface: Built in REK and slight (say 10%) faster hacking.

Jump system: Basicly the vanu max ability, for those who complain that this takes away from the vanus "speacilty" i whould remind them there is already a personal shield implant.

Cybernetic holster:Grants user a third pistol slot, no fuss no muss.
__________________
The courageous man needs needs no weapons. The practical man wants them all. The ambitious man has plans for the practical one.

Doppler/Galgimp-J/Hardcased

Lord give me strength of arm, will, mind, and the accuracy of shooting to preserve them all.
Doppler is offline  
Reply With Quote
Old 2003-09-10, 05:30 PM   [Ignore Me] #23
Holgarth
Private
 


One implant I have been thinking of is 'Target lock', has a timer reuse base so can't be spamed and uses 30% stamina.

Target Lock: Allows a 5 sec weapons lock on selected target, as long as target is in sight all shots will hit the target that is fired in that 5 secs, targets can range from infantry, turruts, vehicals, even inflight missiles (they can be shot down, destroyed a few phoinexs with my max cycler).
Does not make the user to over powered as he is locked into that target for 5 secs and can't shot anything else, the reuse timer stops the spam use of it and the 30% stamina use will also restrick when it can be used.
Holgarth is offline  
Reply With Quote
Old 2003-09-10, 06:34 PM   [Ignore Me] #24
Happy lil Elf
Contributor
Colonel
 
Happy lil Elf's Avatar
 


I really don't think a jump implant is a good idea. It's already too easy to get inside bases without regular infantry being able to hop over anytime as well. And yes there is indeed a personal shield implant. Comparing it to out MAXs ability is like comparing regular jump to the VS Max ability though. Now if you included a jump implant with a greatly reduced effectivness? Sure, but then what's the point?
__________________
Happy lil' Elf, now Santa approved.
-Immortalis Vita

Its eating it's food. (Incorrect use of apostrophes specifically for UV)
"Oni wont get banned, unless you get banned. Its a 2 man ticket."-Hamma to TekDragon re: his request to ban Oni. Life is good.
Happy lil Elf is offline  
Reply With Quote
Old 2003-09-10, 07:09 PM   [Ignore Me] #25
noxious
Second Lieutenant
 
noxious's Avatar
 


Originally posted by TheRagingGerbil
Akimbo � The ability to wield duel pistols. Possibly enable the ability to use two of the medical and armor repairs or wield one of each simultaneously. Semi-passive, similar to advanced targeting.

Dexterity � Decreased reloading time, almost instant. Passive, but uses 50% stamina each use (full stamina would provide 2 reloads)

Climbing � Ability to climb extremely steep terrain, and natural structures such as trees and rock formations. Not able to climb base walls, and useage would be equivalent to Surge.
This guy should be a dev. His ideas are practical, plausable, and do not severely imbalance any specific feature (far as I can think anyway).
__________________
noxious is offline  
Reply With Quote
Old 2003-09-10, 11:26 PM   [Ignore Me] #26
Otis
Master Sergeant
 


I like the climbing dual gun ideas.

Stamina booster - This implant charges like a normal implant, but when it is full, it allows you to drain health or armor points to use for stamina. One health or armor point = 2 stamina points. It's like an implant for implants.

Weapon melee - This ability will give your character the ability to hit people with your guns. It could be used when your out of ammo, hit somebody with your Cycler to finish them off. Or it could be used for cloakers, hit somebody with your pistol to avoid detection from other enemies.

Camoflauge - This implant will change the color of your armor to the surroundings around you. Mainly for snipers, becouse a color of your empire will remain on your armor so people can tell what empire your in, and this will be noticeable up close. Snipers could crouch on a hill without worrying about those counter snipers.

Radar Scramble - You will be invisible on all enemy's radar

Spy - It will be like a holagram, you appear to have enemy armor and colors for 10 seconds. It will be terminated if you are touched or shot at.

That's all I can think of right now
__________________
"That kid's got problems" - 10 year recruiter for the NAVY
Otis is offline  
Reply With Quote
Old 2003-09-11, 12:12 AM   [Ignore Me] #27
Sleepwalker
Staff Sergeant
 


Originally posted by Doppler
I think the developers specifly did this as a blance issue. Vehicles really dont need anymore help.

Ditto on the missile deflect implant, the only class this will be usefull for is MAX's, and it has the potential to imbalance MAX battles.

Here is what I think whould make good additional implants without breaking the dynamic of the game.

Direct Neural Interface: Built in REK and slight (say 10%) faster hacking.

Jump system: Basicly the vanu max ability, for those who complain that this takes away from the vanus "speacilty" i whould remind them there is already a personal shield implant.

Cybernetic holster:Grants user a third pistol slot, no fuss no muss.
SOMEBODY's been playing shadowrun.
__________________
I came here to do two things:
Chew bubble gum, and kick ass.

And i'm all out of ass.
Sleepwalker is offline  
Reply With Quote
Reply
  PlanetSide Universe > PlanetSide Discussions > PlanetSide 1 Discussion

Bookmarks

Discord


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 09:02 AM.

Content © 2002-2013, PlanetSide-Universe.com, All rights reserved.
PlanetSide and the SOE logo are registered trademarks of Sony Online Entertainment Inc. © 2004 Sony Online Entertainment Inc. All rights reserved.
All other trademarks or tradenames are properties of their respective owners.
Powered by vBulletin
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.