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PSU: side effects may include: persistent fixed glazed eyes
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2011-02-23, 05:27 PM | [Ignore Me] #16 | |||
It falls to the individual player to find out how to play the game. My biggest tip to brand new players is, find a good outfit. Not every outfit cares about new people, and not every outfit even cares enough to be serious. Which is fine - for every outfit that doesn't, there's an outfit that does. Some go the whole mile, like Warrior Nation, Dragonwolves, BWC, etc. Others just have a bunch of pro-tips. Diff'rent strokes, etc. |
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2011-02-23, 05:41 PM | [Ignore Me] #19 | |||
Corporal
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(Just looking to understand your perspective on this atm)
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2011-02-23, 06:09 PM | [Ignore Me] #20 | |||
In its current capacity, it's limited. I mentioned the instanced vehicle VR room - in the past I could get a ten-person squad, all ten people, in the same VR room. We'd use it for various functions because 1) Murphy's Law on live-fire continents means some a-hole will always disrupt training and 2) weapons-lock in Sanctuary. VR was perfect because it was a controlled environment where you could use weapons. |
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2011-02-23, 06:20 PM | [Ignore Me] #21 | |||
Corporal
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On that note, is there something that you'd like to see added into VR that I may have missed in your previous posts? Or at least do you have a more refined application in mind for VR? One of the things that confused me (and I'm still a bit foggy on) in your earlier posts was mention the Test Server, are you saying that you see the "Advanced" VR as something like that on a smaller scale?
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2011-02-23, 06:42 PM | [Ignore Me] #23 | |||
1) As-is, don't nerf anything and don't remove anything except that stupid grief-lock warning when you hit someone. All you gotta do is make it zero damage against anything that isn't on the firing range. 2) Stop with the instanced shit. If I want to put all ten of my squad members in a VR room, let me do it. Having them in separate instances pisses me off. Put it back the way it was. 3) In keeping with the vehicle room and damage warnings, I'd like to be able to fire (but not damage) things. This way I don't get a warning when running infantry drills or vehicle drills. 4) I suppose a base or two might be fine, but only for the sake of being able to run battle drills. Sure I can do it on a locked continent or an active live-fire zone, but Murphy's Law and players interfering will inevitably ruin that. I can't really think of anything else. As it stands, player innovation takes care of most of it for those that think it through. There's really not much else that can be done, in my opinion. Of course, someone else may have better ideas. Good idea. |
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2011-02-23, 07:34 PM | [Ignore Me] #24 | ||
Corporal
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I can agree with most of that, really I think the biggest thing for me was adding a responsive AI to train on. That is to say something that will shoot back without killing you (brings you to 5 health and you get a "death" for training). Yes, I can train with my outfit mates and shoot at them but I'd personally rather shoot at an AI while trying to teach my guys how to pull something off THEN try shooting at each other later.
Also it was mentioned earlier you should have access to enemy weapons in VR, I would agree as it allows you to learn how to react to such weapons and know their strengths and weaknesses if you invest time into learning them.
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2011-02-23, 07:43 PM | [Ignore Me] #25 | |||
Gonna have to disagree here, too. There's something to be said for learning things on the battlefield and figuring it out there. I kinda feel like doing this would basically reduce the game to run-and-gun status. |
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2011-02-23, 07:56 PM | [Ignore Me] #26 | |||
Corporal
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Even if AI was left the way it is in VR, I at least think they should duck for cover more and not just stand there.
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2011-02-24, 08:38 AM | [Ignore Me] #28 | ||
Oh I have a response and it might even be constructive, but it's just not going to be delivered because most of the time I see you shitting on everyone else for presuming to crap on your playstyle, when you're not making antagonistic replies. I can't even count the number of times Hamma's had to come in and warn you to cut your bullshit. Ergo, because you do happen to contribute constructively from time to time, I forewent the heat out of respect for those contributions.
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2011-02-24, 12:18 PM | [Ignore Me] #29 | ||
Corporal
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So... Other thoughts on expanding the VR and/or implementing what's available more effectively? I would love to see a cookies and cake room added.
But in all seriousness, VR feels like a wasted tool. This has been said before. It's just there to be there and serves a very small, essentially insignificant practical purpose.
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