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Old 2012-06-13, 04:13 PM   [Ignore Me] #16
Neurotoxin
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Re: Outfit Rivalry Discussion


Originally Posted by captainkapautz View Post
I have to say I still don't see the point.

I mean if I really don't like an outfit then I won't really need an incentive to want to fuck their shit up.
But what about a method to locate them more rapidly, in order to do this?
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Old 2012-06-13, 04:16 PM   [Ignore Me] #17
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Re: Outfit Rivalry Discussion


Originally Posted by captainkapautz View Post
I have to say I still don't see the point.

I mean if I really don't like an outfit then I won't really need an incentive to want to fuck their shit up.
I'm more interested in a system to better mobilize to an area where a rival outfit is, although having some slight XP bonuses for fighting rivals outfits does sound cool.

EDIT: What if instead of declaring a rival, the system automatically assigned rival outfits when two outfits fight frequently enough?

Last edited by Ratstomper; 2012-06-13 at 04:17 PM.
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Old 2012-06-13, 04:19 PM   [Ignore Me] #18
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Re: Outfit Rivalry Discussion


Originally Posted by Kilmoran View Post
Gamifying... a natural occurance based on things that occur without the aid of a system, I believe, is unnecessary.
Originally Posted by captainkapautz View Post
I agree with that.

I also think that this system could be used for the exact opposite if it gave rewards, i.e. 2 outfits each other rivals just to get the xp-bonus.
I also agree with that.

I think that putting in a system like that would cause a constant tracking and hunting of the rival outfit, it would take away the core idea of faction vs faction and turn into outfit vs outfit.
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Old 2012-06-13, 04:22 PM   [Ignore Me] #19
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Re: Outfit Rivalry Discussion


Would this system also somewhat limit a player in joining an outfit.
Still not sure how big of an impact a system like this would have, but some people might not be interested in having an extra bullseye on their back.

So, when joining an outfit the question: are you into rivalries, would become important.
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Old 2012-06-13, 04:25 PM   [Ignore Me] #20
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Re: Outfit Rivalry Discussion


Originally Posted by Neurotoxin View Post
But what about a method to locate them more rapidly, in order to do this?
Let me just say I am not saying it can't work, I just thing it's more fun, for lack of a better word, to have this play out naturally without having the game "help" you.

I.e. "OMG LOOK ITS [LULZWEPOONNOOBZRAWR] LETS GET EM!" during a fight, than "So where is [LULZWEPOONNOOBZRAWR] at today, so we can roflstomp them." and then head to where ever the rival is at.

Edit: And I highly dislike the ability to actually track the whereabouts of enemy outfits, that just leads to easier griefing, i.e. big outfit hunting a small outfit to "extinction".
Have seen that happen before in other games.

Last edited by captainkapautz; 2012-06-13 at 04:27 PM.
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Old 2012-06-13, 04:27 PM   [Ignore Me] #21
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Re: Outfit Rivalry Discussion


Originally Posted by captainkapautz View Post
Let me just say I am not saying it can't work, I just thing it's more fun, for lack of a better word, to have this play out naturally without having the game "help" you.

I.e. "OMG LOOK ITS [LULZWEPOONNOOBZRAWR] LETS GET EM!" during a fight, than "So where is [LULZWEPOONNOOBZRAWR] at today, so we can roflstomp them." and then head to where ever the rival is at.
I wouldn't like running into the same group of people everywhere I went, I die way too easily and would be excellent farm bait tbh.
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Old 2012-06-13, 04:31 PM   [Ignore Me] #22
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Re: Outfit Rivalry Discussion


Erm, giving two rival spec ops Outfits the ability to know where each other was would effectively nullify both of their playstyles!

Unnecessary and potentially damaging idea.
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Old 2012-06-13, 04:35 PM   [Ignore Me] #23
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Re: Outfit Rivalry Discussion


I mean it's not a bad idea per say, it would just need to be very, VERY carefully balanced, because otherwise it could, and probably would, go horribly wrong.

Last edited by captainkapautz; 2012-06-13 at 04:36 PM.
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Old 2012-06-13, 04:36 PM   [Ignore Me] #24
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Re: Outfit Rivalry Discussion


Well... that's why we're here. Let us discuss what we WOULD want in an Outfit Rivalry system!!
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Old 2012-06-13, 04:39 PM   [Ignore Me] #25
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Re: Outfit Rivalry Discussion


What a terrible idea. So much effort into something that will restrict the actual flow of game play. OP is obviously trying to reinvent the wheel here.

What next? zombie mode.....
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Old 2012-06-13, 04:42 PM   [Ignore Me] #26
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Re: Outfit Rivalry Discussion


I have to admit I only know what I, personally, WOULDN'T want.

And that would be any kinda of incentive for being rivals and the ability to somehow "track" rivals, because I think that could be exploited to easily.

But that'd be the only real point to it wouldn't it?

Yeah, sorry I ain't much help with this.
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Old 2012-06-13, 04:57 PM   [Ignore Me] #27
Neurotoxin
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Re: Outfit Rivalry Discussion


Originally Posted by Pella View Post
What next? zombie mode.....
That's crazy talk man, crazy talk. There will be no zombie mode in PS2...


So far, I can see that these things are not wanted:

- Methods to track another outfit

- Incentives that will make outfits farm each other

- Incentives that will make outfits leave the major battles for personal gains
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Old 2012-06-13, 05:10 PM   [Ignore Me] #28
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Re: Outfit Rivalry Discussion


If you looked at the planetside APP. You could see outfit stats like Kill ratio ect.

This in itself will create Rivalry and competitive play between decent outfits.
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Old 2012-06-13, 05:52 PM   [Ignore Me] #29
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Re: Outfit Rivalry Discussion


Rivalry will happen by itself without anything different happening in game. I would not be supprised to see a user created app to specifically track this type of stuff which is would be great, just none of the in game tracking and hunting rival outfits. I like some of the ideas in the OP but most of it will leave too much opportunity for exploitation and greifing and the like.
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Old 2012-06-13, 07:20 PM   [Ignore Me] #30
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Re: Outfit Rivalry Discussion


join a decent outfit and step up,if you guys are worth a shit there will be plenty of ppl that hate you.

rivalries will happen naturally,quit trying to force a false dynamic into the game,the seeds are already there.

ppl hating you is the best tool for recruiting.

I loved be hated,I'm going to do it all over again
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