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PSU: Pardon me. What did I eat today?
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2011-02-14, 10:48 PM | [Ignore Me] #16 | |||
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2011-02-15, 04:14 AM | [Ignore Me] #17 | |||
Sergeant Major
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See my earlier comments why I'm not that fond of the actual seamless idea |
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2011-02-15, 12:00 PM | [Ignore Me] #18 | |||
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2011-02-15, 12:23 PM | [Ignore Me] #19 | ||
Lieutenant Colonel
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Check out this article on travel times:
http://www.mmorpg.com/showFeature.cf...n-Meaning.html I like the idea of a seamless world; it gives rise to amphibious assaults from unexpected directions. But overly long travel times are a chore for those players who do not have hours to spend in game, so as long as the continents are relatively close together I do not mind. It shouldn't take more than 10 minutes to form up with your outfit where ever they are in the game world if you choose the fastest mode of transport. |
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2011-02-15, 03:47 PM | [Ignore Me] #20 | ||
Sergeant Major
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You're losing the focus on the overall discussion and are only giving arguments to my individual replies which basically means we're now talking about semantics while the point is gameplay.
I don't care if continents are connected by molten lava, water or melted cheese, it's the implications it has for gameplay that I find important. You said your seamless world idea wouldn't function as a fully seamless world (where you could fly anywhere you wanted anytime you wanted etc.) but it would give the idea of being seamless by all being on the same planet and having invisible loading times (travelling through the sea) but still functioning as individual zones like we are used to. I don't see the point to that. And if you are talking about an entirely seamless world in it's full sense, then I gave my opinion on that in one of my first replies. Which basically said I'm not sure whether I'm opposed to the idea or not but I don't really see it offer that much more benefit than the current system and probably an even amount of negative gameplay effects, combined with the risk of trying this new method out and failing I'd have to (personally) say no. |
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2011-02-15, 07:00 PM | [Ignore Me] #23 | ||
Private
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Just want to clarify that EVE does not allow 4,000 people to fight without lag in a zone at once.
I think the max recorded in Jita (one of the major business hubs in EVE) was 2023 players, but there's hardly ever fighting there. If they all were fighting at once it would cause extreme amounts of lag. Right now the devs say the capacity is 800 with fighting going on. Honestly, at that point it probably lags a lot, and if there's a battle of 300 or more the devs have to rearrange resources so that the zone the fighting is in won't lag. The reason players in other areas don't lag is because each zone is seperated. The world in EVE isn't seamless. So yeah... |
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2011-02-15, 10:59 PM | [Ignore Me] #26 | ||||||||
Not everyone is the same, but declining to improve something when improving it does nothing to you negatively is the pinnacle of passive aggressive selfishness. |
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2011-02-16, 05:10 AM | [Ignore Me] #27 | ||||
Sergeant Major
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I see upsides and downsides to a seamless world, where in the end it tips to the "don't do it" side. But that is my personal opinion, I fully respect and endorse people having their own opinions. And I fully agree that if it is the majority's consensus and SOE sees possibility and viability in it then it should be tried out. But if I were Mr. JSmed I'd.. personally.. say no Oh and the bit you lost me is based on your quote here:
Last edited by I SandRock; 2011-02-16 at 05:12 AM. |
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2011-02-16, 06:05 AM | [Ignore Me] #28 | ||
Colonel
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I could see having a zone boundary you can cross in the middle of the ocean. I don't see how you can get around the need for a queue or population limits. Much as 800 man battles would be fun, it just isn't going to happen.
So.. middle of the ocean. Zone wall. You enter it, poof away and enter the queue, then enter the next zone pretty much where you left the last one at, and be on your way. I could deal with that, and would open up some interesting gameplay. |
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