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Old 2013-07-23, 06:41 AM   [Ignore Me] #16
Baneblade
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Re: ESF with hover fully upgraded should hover for real.


ESFs need to have rockets removed and replaced with something that requires some modicum of skill, like a lock on anti tank missile.
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Old 2013-07-23, 07:42 AM   [Ignore Me] #17
PredatorFour
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Re: ESF with hover fully upgraded should hover for real.


Originally Posted by Baneblade View Post
ESFs need to have rockets removed and replaced with something that requires some modicum of skill, like a lock on anti tank missile.

Isn't a lock on missile easier though than non lock on rockets ? Think there is enough lock on weapons already in this game as it is. I would like some kind of bomb you could drop onto a tank, would be hard but you need some skill to use it.
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Old 2013-07-23, 08:59 AM   [Ignore Me] #18
Roderick
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Re: ESF with hover fully upgraded should hover for real.


I can see all sorts of fail with a total hover ESF. So many sitting ducks just waiting to be shot out of the sky by the enemy [air or ground].

Make the change I say.

See the new level of complaints from those that use it. See those that love to air farm thank the Devs profusely for the gift.
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Old 2013-07-23, 12:18 PM   [Ignore Me] #19
Dragonskin
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Re: ESF with hover fully upgraded should hover for real.


Originally Posted by AThreatToYou View Post
Given that actually hovering ESF are extremely vulnerable, I want this both as a ground-pounder and possibly an ESF pilot.
I agree. Generally the people lolpodding are the ones low to the ground. My decimator likes those.. hell the default launcher is good enough to severly damage an ESF. The people that hover way out in the distance aren't really an infantry threat and would be easily dealt with with lock-on AA or flak.

As an ESF pilot you have 2 options for frames really right now. You have the racer frame to outrun threats or the hover frame for dogfighting. The actual frame for dogfighting is terrible... that means the roles aren't defined well at all. OP has a point.

Plus lolpods aren't nearly as damaging to infantry as they were in the past. I can live through a salvo as a heavy assualt with resist shield and medkits... i've even killed pilots while being fired on with my RL.
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Old 2013-07-23, 01:33 PM   [Ignore Me] #20
snafus
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Re: ESF with hover fully upgraded should hover for real.


Originally Posted by Livefire View Post
I think with the ESF revamp going on they should make it so if you choose the hover cert, when it gets fully upgraded it should be perma hover like the liberator. Your basically choosing to have a fixed wing craft that is more maneuverable and faster but can land and take off VTOL or a helicopter that is much slower and less maneuverable but actually hovers and is more stable so you can spam your dumb fire rockets, essentially one is an interceptor for air to air dogfights and the other is a ground attack helicopter.

The fact that the hover mod cert can just hover for a few extra secs and then fall to the ground like a rock is stupid and makes no mechanical sense. If this is introduced I want the speed and maneuverability cert buffed with an armor decrease so they actually fly like fighters and would own in dog fights. And then the Hover cert regarding speed and maneuverability nurfed and armor increased so it actually fly's like a helicopter.

Right now more pilots are using the hover cert for even air to air dog fighting then the speed/maneuverability which makes no sense. And with the hover cert laughably making pilots bounce up and down all the time as they spam there rockets actually make them harder for AA to hit then if they were just perfectly hovering.
Don't want to come across as to mean man but it isn't hard to manipulate vertical thrust to stay level. Just give your space bar a tap here and there and you will maintain at your desired altitude.
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Old 2013-07-23, 01:34 PM   [Ignore Me] #21
snafus
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Re: ESF with hover fully upgraded should hover for real.


Originally Posted by Baneblade View Post
ESFs need to have rockets removed and replaced with something that requires some modicum of skill, like a lock on anti tank missile.
Yes because a lock on based weapon takes skill?
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Old 2013-07-24, 06:52 AM   [Ignore Me] #22
Baneblade
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Re: ESF with hover fully upgraded should hover for real.


Originally Posted by snafus View Post
Yes because a lock on based weapon takes skill?
It does if it follows the new upcoming lock rules.
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Old 2013-07-24, 09:50 AM   [Ignore Me] #23
SolLeks
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Re: ESF with hover fully upgraded should hover for real.


Originally Posted by KesTro View Post
It really all boils down to the fact the pilots get touchy when you screw with the ESF balance.
Yes we do. The reason for that is we have been at both ends of the OP <--> UP spectrum and we wish to stay in the middle.

Originally Posted by Baneblade View Post
It does if it follows the new upcoming lock rules.
Oh, you mean 'keep nose on target and don't worry about anything like bullet drop or lead' ?

Pro skills there bro.


As for the hover topic, I say no thank you. I would hate to not be able to just drop at random speeds when using it in a dog fight (there is up, then falling, then falling + control).

Last edited by SolLeks; 2013-07-24 at 09:54 AM.
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Old 2013-07-24, 12:06 PM   [Ignore Me] #24
Dougnifico
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Re: ESF with hover fully upgraded should hover for real.


Ya. ESF's should't really have a hover. I think that a hovering vehicle should be introduced, but it would be more of a scout vehicle with light armament, like the hornet from Halo.



Anything larger that hovers should be a slow moving glass cannon just for the sake of balance. ESF's have the ability to semi-hover and quickly escape. That's bad enough.
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Old 2013-07-24, 04:05 PM   [Ignore Me] #25
snafus
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Re: ESF with hover fully upgraded should hover for real.


Originally Posted by Baneblade View Post
It does if it follows the new upcoming lock rules.
I have a feeling you don't fly very often baneblade. Now I won't go so far to say rocket pods are a difficult weapon to master. But they do require the user to lead targets and adjust for drop. And not to mention they have a ridiculously small blast radius making them very sloppy and inefficient. To say that is easy mode compared to a look towards enemy and click fire system is kind of funny man.
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Old 2013-07-24, 08:37 PM   [Ignore Me] #26
Baneblade
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Re: ESF with hover fully upgraded should hover for real.


Originally Posted by snafus View Post
I have a feeling you don't fly very often baneblade. Now I won't go so far to say rocket pods are a difficult weapon to master. But they do require the user to lead targets and adjust for drop. And not to mention they have a ridiculously small blast radius making them very sloppy and inefficient. To say that is easy mode compared to a look towards enemy and click fire system is kind of funny man.
I don't fly much, and when I do... I make sure I drink enough to at least look like I know what I'm doing.

But even still a lock on would be a buff on my end, not yours.
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Old 2013-07-24, 11:45 PM   [Ignore Me] #27
snafus
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Re: ESF with hover fully upgraded should hover for real.


Originally Posted by Baneblade View Post
I don't fly much, and when I do... I make sure I drink enough to at least look like I know what I'm doing.

But even still a lock on would be a buff on my end, not yours.
Fair enough dude, I just like my rocket pods to
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