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2007-07-31, 03:14 PM | [Ignore Me] #18 | |||
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The only thing that's betther that their cap will be more stable, wich will actually allow Vengeance and Sacrielege to be the tanking machines they were intended to be. Posses... Yep, they're boring. Moon mining and t2/drug production require large investments, consume time and force you and your entire corp to effectively loose nerves and braincells while mining for the damn fuel.
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Large, yet perfectly pearshaped - that's me. Last edited by ultraviolente; 2007-07-31 at 03:16 PM. |
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2007-08-18, 05:35 PM | [Ignore Me] #20 | |||
It expands the roles of missiles beyond cadari. Gives amarr a variable damage type capable group of ships. It's a good change around. Yeah I'll kinda miss my malediction's old setup, but the new one will compete with "killer" inties. Also: Raptor's "close range missile spammer" role? What are you smoking? The raptor is a horrible choice for that. The only good thing about it is it's 3 midslots cheapness and > t1 frig base speed which make it a good disposable tackler. Otherwise, it's slower and does less damage the most other inties. I suspect you ment the crow instead of the raptor, but the malediction doesn't step on many toes there either. The Maled has only 25% damage with all but EM(which is a severe disadvantage for inties) and it's only for rockets, making it lack some versatility of the crow. Having 2 ships that do the same role isn't a horrible thing(why have the armageddon when the gallente have a short range gun boat) as long as they are sufficiently different. Most crows are the standard missile setup these days anyway.
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All opinions are not equal. Some are a very great deal more robust, sophisticated and well supported in logic and argument than others. Last edited by Rbstr; 2007-08-18 at 05:39 PM. |
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