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Old 2013-07-16, 03:31 PM   [Ignore Me] #16
Carbon Copied
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Re: Esamir Changes on PTR


On paper without play testing they look a huge improvement - on a separate note they need to be careful they don't let all the exterior hard work go to complete waste by stupid and/or unnecessary placing of the space umbrellas.
If the balance of space umbrellas to revamped interiors works (without reliance on one or the other) then as a mere player I can roll with both for compromise.
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Old 2013-07-16, 03:42 PM   [Ignore Me] #17
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Re: Esamir Changes on PTR


Gal drop frequency will increase. Did the changes in base defense also included multiple layers of batteries for the larger bases?
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Old 2013-07-16, 04:04 PM   [Ignore Me] #18
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Re: Esamir Changes on PTR


Sadly without the domes and working resources a proper play test is impossible
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Old 2013-07-16, 04:27 PM   [Ignore Me] #19
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Re: Esamir Changes on PTR


I just noticed on pts.

At Freya the gate shield gens are not there. Error or intentional temporary omission or by design?
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Old 2013-07-16, 04:59 PM   [Ignore Me] #20
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Re: Esamir Changes on PTR


Surprise surprise the moaning has started on the official forums

Apparently adding walls and making actual defensible bases has wrecked it for the ''tankers''

Even people moaning about trees
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Old 2013-07-16, 05:25 PM   [Ignore Me] #21
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Re: Esamir Changes on PTR


Originally Posted by Raymondo View Post
Apparently adding walls and making actual defensible bases has wrecked it for the ''tankers''
They must adapt or perish!
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Old 2013-07-16, 05:54 PM   [Ignore Me] #22
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Re: Esamir Changes on PTR


This looks very awesome so far, but... We still don't know how it's gonna play out when it hits live.

But so far:
Trees
Walls
Small Objects
Unique Outpost Designs
...Higher level of detail in general

I like. Esamir finally starts to resemble a BF2142 map, something it was announced to be at the start of the development in the first place. Although I predict lots of whine coming from Pro-HEX after the patch. Afterall Esamir was (is for now) the avatar of the hex system.
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Old 2013-07-17, 09:56 AM   [Ignore Me] #23
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Re: Esamir Changes on PTR


Originally Posted by Raymondo View Post
Surprise surprise the moaning has started on the official forums

Apparently adding walls and making actual defensible bases has wrecked it for the ''tankers''
I took the T away and replaced it with a W
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Old 2013-07-17, 10:00 AM   [Ignore Me] #24
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Re: Esamir Changes on PTR


Originally Posted by Canaris View Post
I took the T away and replaced it with a W
*Snicker*
Heh, well they should at least be glad that said walls cannot be manned, besides the turret towers. Not only do the walls shield the base from shelling but they also help shield incoming vehicles from AT weapons from inside the base.
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Last edited by ChipMHazard; 2013-07-17 at 10:02 AM.
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Old 2013-07-17, 10:20 AM   [Ignore Me] #25
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Re: Esamir Changes on PTR


Originally Posted by ChipMHazard View Post
*Snicker*
Not only do the walls shield the base from shelling but they also help shield incoming vehicles from AT weapons from inside the base.
To some extent yes, but all it takes is elevated terrain nearby and you can rain shells with impunity again.
Lets just hope there are strategically placed pines to stop the most obvious offenders.
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Old 2013-07-17, 04:05 PM   [Ignore Me] #26
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Re: Esamir Changes on PTR


So I ran into Higby on the PTS last night, and he asked me what I thought of the changes. I told him basically what I said uptop, but said that the walls being more partitions than actual Walls was kind of annoying. He said that they are looking into ways to let more people use the walls as actual walls.

Something good to know.
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Old 2013-07-17, 05:57 PM   [Ignore Me] #27
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Re: Esamir Changes on PTR


Originally Posted by GeoGnome View Post
So I ran into Higby on the PTS last night, and he asked me what I thought of the changes. I told him basically what I said uptop, but said that the walls being more partitions than actual Walls was kind of annoying. He said that they are looking into ways to let more people use the walls as actual walls.

Something good to know.
maybe it's our fault for always saying we want walls around the base, guess we should have been asking for ramparts
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Old 2013-07-17, 06:09 PM   [Ignore Me] #28
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Re: Esamir Changes on PTR


Originally Posted by CraazyCanuck View Post
Gal drop frequency will increase. Did the changes in base defense also included multiple layers of batteries for the larger bases?
Us Vanu probably need batteries the most in larger bases out of all factions.
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Old 2013-07-17, 06:15 PM   [Ignore Me] #29
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Red face Re: Esamir Changes on PTR


Originally Posted by Canaris View Post
maybe it's our fault for always saying we want walls around the base, guess we should have been asking for ramparts
Heh, aye. I'm still pondering whether or not an actual curtain wall would be make the defense of a base too hard to beat when we also factor in dome shields.
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Old 2013-07-17, 07:56 PM   [Ignore Me] #30
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Re: Esamir Changes on PTR


yes it does look MUCH more better than any other of the bases.... i just hope these bases are implemented on indar etc.


but i am concerned about the spawn rooms, do you think the battles will still end in spawn camping, or will these bases provide better defence to stop that, and are the spawns elsewhere? i am interested about that, as it is the killer here.

however i espesially like this picture


Last edited by camycamera; 2013-07-17 at 08:02 PM.
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