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2013-07-16, 03:31 PM | [Ignore Me] #16 | ||
First Sergeant
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On paper without play testing they look a huge improvement - on a separate note they need to be careful they don't let all the exterior hard work go to complete waste by stupid and/or unnecessary placing of the space umbrellas.
If the balance of space umbrellas to revamped interiors works (without reliance on one or the other) then as a mere player I can roll with both for compromise. |
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2013-07-16, 05:54 PM | [Ignore Me] #22 | ||
This looks very awesome so far, but... We still don't know how it's gonna play out when it hits live.
But so far: Trees Walls Small Objects Unique Outpost Designs ...Higher level of detail in general I like. Esamir finally starts to resemble a BF2142 map, something it was announced to be at the start of the development in the first place. Although I predict lots of whine coming from Pro-HEX after the patch. Afterall Esamir was (is for now) the avatar of the hex system. |
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2013-07-17, 09:56 AM | [Ignore Me] #23 | ||
I took the T away and replaced it with a W
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"Don't matter who did what to who at this point. Fact is, we went to war, and now there ain't no going back. I mean shit, it's what war is, you know? Once you in it, you in it! If it's a lie, then we fight on that lie. But we gotta fight. " Slim Charles aka Tallman - The Wire BRTD Mumble Server powered by Gamercomms |
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2013-07-17, 10:00 AM | [Ignore Me] #24 | ||
*Snicker*
Heh, well they should at least be glad that said walls cannot be manned, besides the turret towers. Not only do the walls shield the base from shelling but they also help shield incoming vehicles from AT weapons from inside the base.
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Any sufficiently advanced bug is indistinguishable from a feature *Disclaimer: When participating in a discussion I do not do so in the capacity of a semidivine moderator. Feel free to disagree with any of my opinions.
Last edited by ChipMHazard; 2013-07-17 at 10:02 AM. |
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2013-07-17, 10:20 AM | [Ignore Me] #25 | |||
Staff Sergeant
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Lets just hope there are strategically placed pines to stop the most obvious offenders. |
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2013-07-17, 04:05 PM | [Ignore Me] #26 | ||
First Sergeant
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So I ran into Higby on the PTS last night, and he asked me what I thought of the changes. I told him basically what I said uptop, but said that the walls being more partitions than actual Walls was kind of annoying. He said that they are looking into ways to let more people use the walls as actual walls.
Something good to know. |
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2013-07-17, 05:57 PM | [Ignore Me] #27 | |||
__________________
"Don't matter who did what to who at this point. Fact is, we went to war, and now there ain't no going back. I mean shit, it's what war is, you know? Once you in it, you in it! If it's a lie, then we fight on that lie. But we gotta fight. " Slim Charles aka Tallman - The Wire BRTD Mumble Server powered by Gamercomms |
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2013-07-17, 06:15 PM | [Ignore Me] #29 | ||
Heh, aye. I'm still pondering whether or not an actual curtain wall would be make the defense of a base too hard to beat when we also factor in dome shields.
__________________
Any sufficiently advanced bug is indistinguishable from a feature *Disclaimer: When participating in a discussion I do not do so in the capacity of a semidivine moderator. Feel free to disagree with any of my opinions.
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2013-07-17, 07:56 PM | [Ignore Me] #30 | ||
Major
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yes it does look MUCH more better than any other of the bases.... i just hope these bases are implemented on indar etc.
but i am concerned about the spawn rooms, do you think the battles will still end in spawn camping, or will these bases provide better defence to stop that, and are the spawns elsewhere? i am interested about that, as it is the killer here. however i espesially like this picture Last edited by camycamera; 2013-07-17 at 08:02 PM. |
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