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Old 2013-02-07, 05:47 PM   [Ignore Me] #1
Merzun
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Re: A serious problem with this game's playerbase


Originally Posted by Killjaeden View Post
G2G you have plenty of cover usually. Unless you spam with a tank from magrider hill, it's usually not such a big issue. Additionally, if you have a lightning or ATV you can drive fast so the missile will explode in the ground behind you.

G2A you have almost no cover, if there are 5 people with G2A in the area (that the pilot can't see/find), it's like jumping into a room unarmed with 5 enemy cloakers and no cover. If you dive low you can easily get sniped by tanks or other ESF get the drop on you.

One guy with G2A in the area and you basically can't operate there anymore, as you don't know if it's one, two or even an ESF. You can't operate if there is a Dual Burster as well. With the exception that it requires skill from the max and ... well proper reaction, from the pilot. I play both, ESF and Burster - i think they are pretty balanced, Max does a good job and if the pilot doesn't get out of there immediately he is dead. G2AM and A2AM however is silly atm.
From my experience G2A lock on launchers are not as easy to use as lots of the playerbase thinks. You only have a easy lock on out in the open but there you also are an easy target thus infantry is near cover or building which also means you have access to terminals. The covers both works for and against you. The locking on process is easily broken when the aircraft passes by cover or behind buildings or uses hills or canyons.

If your in an organized squad however its definitly easier to do. But in this case aircraft shouldn't work on their own anyway and work together with ground troups.
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Old 2013-02-07, 05:19 PM   [Ignore Me] #2
BlaxicanX
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Re: A serious problem with this game's playerbase


People who complain about complaining strike me as fellows who miss their own point.
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Old 2013-02-07, 05:36 PM   [Ignore Me] #3
maradine
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Re: A serious problem with this game's playerbase


I have no problem using my flare window to escape a G2A killbox, and no problem taking the next pass to use differential terrain masking to figure out where the launcher(s) are. They may not render, but your lock warning sure as hell does and it's pure LoS.

I realize this is anecdotal, but I've got almost a terabyte of footage that can selectively "prove" any side of this argument you like. I take that to mean that, in the general case, things are fine.

edit - Full disclosure, I'm also running max stealth, which makes the window a bit bigger.

Last edited by maradine; 2013-02-07 at 05:49 PM.
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Old 2013-02-07, 05:49 PM   [Ignore Me] #4
camycamera
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Re: A serious problem with this game's playerbase


the game is fine atm when it comes to weapon balance. shut up.
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Old 2013-02-07, 08:39 PM   [Ignore Me] #5
Mordelicius
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Re: A serious problem with this game's playerbase


Did Magriders really get an incline nerf? I hear the same complaints at the official forum

The trouble with the Magriders is that other tanks can only dream of places they can go too. Coupled with high range and accuracy, they destroy any ground counters with impunity. They also go to a side of steep cliff (their backs against the wall) and point their nose with a birds eye view, over an outpost (like the one on top of Tawrich), and just blast anything that moves.

Imagine if Vanu Light Assault can fly 1 story high and NC/TR Light assaults can only jump over a short, outpost wall. Will Vanu say that's not immensely overpowered?
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Old 2013-02-07, 08:41 PM   [Ignore Me] #6
Figment
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Re: A serious problem with this game's playerbase


Originally Posted by Mordelicius View Post
Imagine if Vanu Light Assault can fly 1 story high and NC/TR Light assaults can only jump over a short, outpost wall. Will Vanu say that's not immensely overpowered?
The question should be, would some Vanu say it's fair and balanced?
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Old 2013-02-07, 08:51 PM   [Ignore Me] #7
bpostal
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Re: A serious problem with this game's playerbase


Originally Posted by Mordelicius View Post
...Imagine if Vanu Light Assault can fly 1 story high and NC/TR Light assaults can only jump over a short, outpost wall. Will Vanu say that's not immensely overpowered?
A more realistic scenario would be if VS MAXs had LA jumpjets while the NC MAX got a shield and the TR MAX got lockdown.
Slightly frustrating at the beginning but after you learn to adapt it's not so bad. You just play towards your strengths (and drop shit tons of boomers/never open doors)
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Old 2013-02-07, 09:14 PM   [Ignore Me] #8
Mordelicius
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Re: A serious problem with this game's playerbase


Originally Posted by bpostal View Post
A more realistic scenario would be if VS MAXs had LA jumpjets while the NC MAX got a shield and the TR MAX got lockdown.
Slightly frustrating at the beginning but after you learn to adapt it's not so bad. You just play towards your strengths (and drop shit tons of boomers/never open doors)
That's not it. Magriders is omnidirectional in a plane. It has 4 movement axis (front-back, left-right, 2 diagonals). NC/TR tanks 1 axis. Now, if Vanu Max can move in any direction while TR and NC can only move front and back AND Vanu Maxes still have jumpjets, then that's even more accurate. lol
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Old 2013-02-07, 09:57 PM   [Ignore Me] #9
bpostal
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Re: A serious problem with this game's playerbase


Originally Posted by Mordelicius View Post
That's not it. Magriders is omnidirectional in a plane. It has 4 movement axis (front-back, left-right, 2 diagonals). NC/TR tanks 1 axis. Now, if Vanu Max can move in any direction while TR and NC can only move front and back AND Vanu Maxes still have jumpjets, then that's even more accurate. lol
My point is: Asymmetry can work and be balanced. Magriders that are up where no one else can easily get at is the same as the VS MAX. It could fly up into trees, get at the very tip top of bases, etc and it was not overwhelmingly overpowered. You grabbed your Striker and fucked 'em up.
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Old 2013-02-07, 06:14 PM   [Ignore Me] #10
OCNSethy
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Re: A serious problem with this game's playerbase


Ive got no problems with the game play or balance issue ATM. I think SOE is trying hard to address the real issues and for the most part, are doing a reasonable job.

Sorry MFour, I cant support you on this one.

Last edited by OCNSethy; 2013-02-07 at 06:16 PM.
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Old 2013-02-07, 08:14 PM   [Ignore Me] #11
Hamma
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Re: A serious problem with this game's playerbase


Honestly OP.. welcome to every single gaming community ever. Get used to it, we have popcorn.
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Old 2013-02-07, 08:22 PM   [Ignore Me] #12
OCNSethy
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Re: A serious problem with this game's playerbase


Wait. What? Popcorn?

I didnt so no popcorn! All i see is cake. How many certs for the popcorn?
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