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2013-02-23, 07:55 PM | [Ignore Me] #17 | |||
Major
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Cause and Effect. If you're worried that way too many people are going to spend certs on this ability then what makes you think they won't game any other system to get the ability as well? It's completely absurd to think people aren't going to want the ability anymore just because you make it a little harder to get. The only way you can restrict something in an MMO in a good way that doesn't harm the game by setting bars that are intentionally to high for most of your players is to make it one of many equally attractive but mutually exclusive choices. Specialization options would be a great addition to this game anyways, so command abilities could also be built into there. |
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2013-02-23, 08:01 PM | [Ignore Me] #18 | ||
Master Sergeant
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I like the aspect of squad leader certifications that require you to actively be SL or PL to talk in the /leader channel and
However, as an outfit leader sometimes not actually leading outfit platoons or squads I would still like to be aware of the /leader chat ... so let me join the channel without a +voice. This ties into any truly powerful ability. It doesnt matter how high you set the bar to acquire. How many hoops that you must jump through. Wehther it takes the average player that wants it 1hr, 1day or 1 year of gametime - if its worth getting, they will. The Nth year problem is everyone and their dog has it. The only solution here is that charging the ability up - requires you once again to actively be a Leader. Not timer base. Bring back Auraxium for Capture and Defence rewards. And reward completed missions. Make these specific to SL and PL. They use auraxium to detonate the ability and have to wait 3hrs since the lat once before firing it again - or 15mins since taking on a SL/PL role so you cant just jump SL positions to get a stock of them. You can know reward well executed actions with "command currency" that can be used for a range of useful command abilities - not just For example. Hot drop/Instant action could cost the commander rather than this cheesy redeploy we have now. |
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2013-02-23, 08:14 PM | [Ignore Me] #19 | |||||
First Sergeant
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The resource can be built up as squads complete their objectives/missions. These resourcse can then be used by the platoon commander, but are immediately depleted so you can't spam those abilities. |
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2013-02-23, 08:19 PM | [Ignore Me] #20 | ||||
First Sergeant
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I will repeat what higby said for how OS will work:
Its not going to use squad XP, it will be a consumable, it will be available to everyone and everyone will be able to use it. The bolded part. Store. Just like every other weapon. The end. /thread |
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2013-02-23, 09:29 PM | [Ignore Me] #21 | ||
Private
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As people have already mentioned: PS1 taught us that any artificial hurdle you create in the form of minimum BR needed, number of base captures as squad leader etc. doesnt matter as they will farm it. It won't make better leaders and just makes the life of those that are willing to lead difficult. Command should be a choice, not a perk. So call it a wild idea, but how about making command an actual class instead of a bunch of certs?
I can see a commander as a support character like an engineer or medic, carrying a carbine, pistol and CUD. So he's on a similar level combat-wise, but his main weapon is information and tactical support. Thinking of both PS1 and PS2: - Access to /leader without having to be squad leader. - Counting as 2 people when on a cap point, possibly even counting as more influence at higher cert levels. - Able to see the cap point status of adjacent hexes on the map, possibly all major facility cap points on the continent at higher cert levels. - Orbital strike: This should not be on a cooldown timer, but on a charge up timer. You can fire the OS at any time, but it will only be as powerful as you charge it. So 1% = flashlight from the sky, 100% (several hours charge time) = PS1-like inferno. Note that you can only charge it by actually playing the commander class. So if you swap classes in between it stops charging. Putting certs into the OS should reduce it's charge time, but it should remain lengthy no matter what. - EMP burst: Like the OS on a charge up timer and able to temporarily disrupt missile guidance systems and detonate any mines and C4 in the area. The more you charge it, the larger the radius of the effect. At higher cert levels it could possibly knock out a generator for 10 seconds without blowing it up if you stand close to it, allowing for tactical disabling of shields and SCU. - IFF burst: Spots enemies in a certain radius and puts IFF markers on their heads. Size of the radius is determined by how much you charge it. I'm sure you guys can think of more :-) To me a commander class seems a much cleaner solution then anything based on resources or time investment. It becomes much easier to individually balance it and it also allows people that want to lead to do so from the get go, which hopefully creates leaders that are willing to do what the name implies. |
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2013-02-24, 01:08 AM | [Ignore Me] #22 | ||
Major
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Kind of annoyed with all these people who say "I don't want every Tom Dick and Harry to have _____". What is this arbitrary standard that makes someone worthy to have it?
No matter what system you put into place, anyone can game the system to get it, so the only way that would limit availability is if the way to get it would take so long that most people can't reach it in any reasonable amount of time. |
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2013-02-24, 07:19 AM | [Ignore Me] #23 | ||
First Sergeant
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Arbitrary standard? Maybe it's looking for some form/branch of end game goal/specialization (whatever you want to phrase it as) I guess - yeah sure you can grind your way there with any system used; I'm not saying that's not the case.
Last edited by Carbon Copied; 2013-02-24 at 07:44 AM. |
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2013-02-24, 08:37 AM | [Ignore Me] #24 | ||
Private
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If the orbital strike is done in a cinematic style with commanders voting to deploy it and a star wars 1 style counter down to it being used increasing the tension and upping the "drama" in a battle then it could be good fun.
If its just a pillar of light and then the targets vehicle retimer is set to 10 minutes then its boring, adds nothing to the feel of the game, and is negative for gameplay. Somehow I'm guessing its going to be the latter here, I gave up many sessions of PS1 after being OS'd several times in a row (just once was too many with the way that weapon was designed). |
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2013-02-24, 08:46 AM | [Ignore Me] #25 | |||
Lieutenant Colonel
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Forcing people to cert useless stuff as prerequisites for anything is bad game design - competent developers stopped doing this 10 years ago. Stop trying to ruin the game.
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Wherever you went - Here you are. |
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2013-02-24, 08:50 AM | [Ignore Me] #26 | ||
Lieutenant Colonel
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If you want to kep it from being over power and game destroying the method is simple.
-modest damage -fairly high resource cost The key is just to make sure its not over powered relative to resource cost. For instance if its basically a a long distance double c4 that costs 500 resource points. thats not something you could spam. It is useful. Its not over powered.
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Wherever you went - Here you are. |
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2013-02-24, 09:26 AM | [Ignore Me] #27 | |||
First Sergeant
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This is a persistent game, everyone will get everything eventually, doesn't mean there shouldn't be a system of restrictions. I'm mostly a grunt and have no interest to lead, I still don't agree that every Joe Public should be able to cert into something he hasn't even done just because he has certs left over. Both systems are flawed, but certs even more so |
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2013-02-24, 10:36 AM | [Ignore Me] #29 | ||
First Sergeant
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What about tweekin g the OS so instead of being a killer its a hinderance tool or kills medic and engineer tools in its aoe and thus makes a defense or attack more interesting and those effected are effected until they die or a set time limit say 2 minutes this giving defenders a chance to push out and get a base secured. But it would also work for the attackers being able to stop turrets from being used for a Period of time and gens unabl to be repaired so allowing them to push in. Would make the crwn less of a meat grider as a well placed OS would make it vulnerable. There would also have to be a lasting effect that stops another OS of the same empire being used soon after to stop spamming
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2013-02-25, 03:58 AM | [Ignore Me] #30 | |||
I'm worried about Orbital Strike; I've not played PS1, but vets say it is a pretty powerful tool. Even the "hinted at" reduced version is going to get spammed like mad and will totally ruin the few decent battles that do occur; goodness knows, there are enough ways to meet sudden death in this game as it is eg: -cough- rocketpods. I can't think of a lower skill way of killing a mass of people; point and click on the map and instant death, with no chance whatsoever for those on the receiving end. LAME. Last edited by psijaka; 2013-02-25 at 08:32 AM. |
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