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2012-08-31, 12:58 PM | [Ignore Me] #16 | |||
And also what do you mean by "increased timers"? |
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2012-08-31, 01:05 PM | [Ignore Me] #17 | |||
Sergeant Major
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2012-08-31, 01:17 PM | [Ignore Me] #18 | ||
Corporal
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I got to say that I'm happy with the change.
The game went from wack-the-back-hacking people (of which you usually only had a handfull) to a war-like game. For those that didn't experience it: those handful of back-hackers could and would constantly cut you off from your warpgate, taking every single piece of territory that they could. This would result in 1) resource starvation and 2) constantly pulling people away to drive to the little far away outposts. Now this might seem like a valid tactic, but in all honesty it's just plain boring to have to drive all the way back to something behind your lines when you had no indication whatsoever that something was being taken. It just felt cheap. Now there is more of a frontline feel: you know that the enemy is going to push from their hexes and if they take one or 2 of yours they'll fight tooth and nail to keep it. (this since all the major facilities are linked up from the middle of the map easily once you take 2-3 small facilities. Facilities that usually have a spawn point as well, not unimportant for your assault) In short: it's good fun now, you still have the pushes along the flanks or even downright down the middle. But at least you know that it's an organized thing now, not just one guy on a flash driving around to be annoying and get easy exp by sitting at cap-points. There has been word of bringing back the back-hacking in one way or another too: I could support this if it required 1) some effort: either certing or using a special tool and 2) the defending faction got a warning that a back hack was happening. (Since it does provide a foothold, which with the adjacency system can create a major invasion) Anyway, I can't wait to see how it'll turn out |
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2012-08-31, 01:30 PM | [Ignore Me] #19 | |||
Sergeant
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2012-08-31, 02:25 PM | [Ignore Me] #21 | ||
Contributor Private
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IMO little has changed!
A team of 5 or 6 of us simply cut a line through enemy territory in a few mins hacking adjacent hex's in a line. We cut the enemy WG off in less than 5 mins, admittedly they had it back a few mins later, but it drew people from a 'big' fight. The system needs more resilience somehow, another rule before it can be broken or longer timers, these 'instant' hacks are little more than an annoyance most of the time. |
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2012-08-31, 03:45 PM | [Ignore Me] #24 | ||
Captain
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Yes, it's required to fix the way the game was playing - but it should be a short term fix. Freedom to back hack should remain, but to balance it it should be incredibly hard.
Let's say for a start that nothing less than full squad should be able to start affecting points on a hex that's surrounded by enemy territory (major facilities even more), and each defender should probably stack against 5 or 6 attackers for balance - so two defenders in friendly territory would be able to take a point in the same time as 12 attackers. Maybe full non adjacent hexes should have the benefit of a console which has to be hacked by an infiltrator prior to to being able to take any points, which triggers a warning to all defenders on the server. In short - it should require a well organised force with sufficient numbers, but it should be doable. |
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2012-08-31, 05:09 PM | [Ignore Me] #25 | |||
Private
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It is only bases that must be connected to your terratory in order to be hack, other points like resource outposts can still be hacked anywhere on the map. This means enemy can still hack points all over the map very quickly which is then the connection to a base which they then hack, so it did not fix the problem that we were having. Last edited by Tobax; 2012-08-31 at 05:16 PM. |
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2012-08-31, 06:50 PM | [Ignore Me] #26 | ||
First Sergeant
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Adjacency has to go. It turns the entire battle into a huge war over a front line. There are many people that dont want to fight over 3 bases for two hours and get nowhere. Whats the point of that. It was fun to run around and back hack.
Be careful. People dont like back capping but the alternative is much worse. But when playing back capping is fun. |
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2012-08-31, 09:21 PM | [Ignore Me] #28 | ||
Private
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Adjacency has only just come in and no it hasn't turned everything into a huge front line because you can still hack anything anywhere apart from bases, so people are still back hacking and then using that as the link for the base.
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