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2014-01-17, 03:22 PM | [Ignore Me] #1 | |||
Master Sergeant
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oUpdated and polished each outpost with latest designs that §Isolate spawn rooms to reduce spawn camping §Prevent vehicles for directly firing on capture points |
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2014-01-15, 05:51 PM | [Ignore Me] #2 | ||
Master Sergeant
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I started my post with my top 3 formatted properly, and then put a short paragraph below it. I don't think it will be removed.
I copied and pasted Metalsheep's top 3: 1: The (Old) Crown. 2: The Stronghold 3: Beta Techplants. (With the shield gen and SCU INSIDE the main building.) Any actual defensible base is my favorite. Battles that take longer are the best. Defenders that can repel overwhelming odds are the best. Most bases on Auraxus just take 55% attackers, and defenders automatically lose, making bases near worthless. Bio Labs take about 60% attackers, but then it is an automatic win for the attackers. There's plenty of creatively designed bases that I'd like to pick, but the defensibility is so poor, that they're not a choice. |
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2014-01-15, 06:12 PM | [Ignore Me] #3 | ||
First Lieutenant
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1. Scarred Mesa Skydock - Red Ridge Communications
2. Quartz Ridge Camp - Indar Excavation Site - CoraMed (whole region) 3. Jager's Crossing - Jager's Fist * Honorable Mention - Onatha BioLab - The Ascent - Saerro Listening Post - The old Triangle of Death (Crown, Crossroads, TI Alloys) - The road between Broken Arch and Crossroads I think what makes the best bases is not just the base themselves, but how it interacts with bases nearby. That massive push between Quartz Ridge and IndarEx, or watching storms of rockets between Scarred Mesa and Red Ridge are what planetside is all about. The old triangle of death is just a sentimental memory of meaningless slaughter. lol |
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2014-01-15, 09:02 PM | [Ignore Me] #5 | ||
Contributor Lieutenant Colonel
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I have no favorite bases or outposts.
They all have good and bad days depending on the fight. Shame the game(players site... ) can't tell me where I fight the most via heat maps. |
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2014-04-21, 03:08 PM | [Ignore Me] #6 | ||
Sergeant Major
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Biolabs are the least interesting place to fight in the entire game. The complete and utter lack of options attackers have dooms every biolab fight to be a one-dimensional war of attrition. Attackers flood the teleportation rooms and landing pads with infantry, throw them at the front door for 30 minutes until one side gives up. There's no strategy, no real variables. All it takes to win or lose a biolab is just willpower.
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2014-04-21, 05:13 PM | [Ignore Me] #7 | |||
Private
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lmao ok,,, maybe they should just remove the dome, and let armor and air spam the points and the spawn room so we can see real tactics unfold.....Right??? cause thats not what happens at every single base in this game???? 10 aircraft + 20 tanks shooting buildings and spawn rooms....Thing is, if you had half a clue you would know i was right..... How many changes have they made to the bio labs and why? i think it was 2 updates and a few patches. that was to improve battle flow and add more cover....Thats all ,Bio labs are the most vanilla bases in the game, because they were done right!!!!!!! Have you payed since beta? Do you remember all the bs post about OP armor,OP air,OP AA,OP AV, Nerf this , nerf that, buff this ,buff that, back and forth nonstop......I tell ya something , there was nothing wrong with armor or air, ever..... it should fing destroy infantry ,and be OP... But all these revamps and patches didnt change the fact that the base designs were awful......That was the root of the problem... then all that bs stopped, then came the revamps, all bases and outpost were done over, more walls,higher walls, more cover, more spawns, less windows, less doors, they even got wise on a few and moved them underground. and on PTS there were even domes they were going to put over bases. BECAUSE THEY KNEW THE BASE DESIGNS WERE BAD. 1000s of man hours wasted, and alot of resources and time gone. Think about this, if they would have approached each base like they did with the bio labs, made them defensible. there would have been no need to waste all that time and money trying to fix those broken bases .And you know what that means right??? more content, more continents, continental lattice , meta, A FINISHED GAME... lmao its like were all still in beta, this isnt planetside, its a massive death match with no purpose. PS try running with a good outfit, and youll see some crazy shittt unfold in a biolab.they are a tough nut to crack, but a good outfit will walk all over everyone in a bio lab Last edited by Cruciall; 2014-04-21 at 05:17 PM. |
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2014-04-21, 06:55 PM | [Ignore Me] #8 | ||
Sergeant Major
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You should spend less time looking at my K/D and more time reading my posts. I never said that Biolabs can't be taken. I said that the way to take a Biolab is one-dimensional, and it's true. As an attacker, you have one way to take a Biolab, and that's to flood the landing pad and teleporter rooms and try to breakthrough the camping defenders. The resulting meat grinder is fun the first dozen times, not so much afterwards.
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2014-04-22, 12:41 AM | [Ignore Me] #9 | |||
Sergeant Major
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Attacking my stats and repeating over and over again that I need to "play with better outfits" is a poor argument. Like I said, I've played with all the top outfits on Connery, hell I've played with all the shit ones too. I've probably run with more outfits than you have, and condescendingly calling me a "new player" and acting like I don't understand how the game works is idiotic, considering I have over 350 hours of gameplay under my belt (Vanu account is not linked).
So, instead of dodging my points and attacking me personally, perhaps you should address my actual argument. Because I'm nice, I'll even re-iterate it for you:
@Doug: It is a battle of attrition. You're absolutely right in that there is no literal limitation of manpower, but while bullets and respawning bodies are infinite, willpower is not. In PS2, battles end when the attackers either take the base or pull out and go for a softer target somewhere else. Thus, it's not attrition of resources so much as its an attrition of will. Despite everyone having infinite lives, players can only "respawn, jump into the breach, die, respawn, jump into the breach, die, respawn" so many times before they collectively say fuck it and go somewhere else. Last edited by BlaxicanX; 2014-04-22 at 01:02 AM. |
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2014-04-22, 01:04 PM | [Ignore Me] #10 | |||
Private
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I only have close to 2000 hrs played in ps2,and I come from a competitive fps background so you will have to mind my stupid COD inspired manners.Just a fyi,competitive outfits dont use planetside 2 official stats.they are garbage.. they use competitive stat tracking sites.where its very easy to see what kind of player you are. KD is true, a death is a death no matter what, accuracy on weapons,accuracy on head shots, points per min, points per hour, so on so forth. they break everything down. so if your stat padding , its easy to see that your just a poser or legit. Ok who was the one that revamped amerish ? was that Cleg? The bases on amerish were done over right. But like many others they are hit or miss.I have had great fights at every single base in this game , but they are rare. How many times have you spawned into a outpost or base that you like and the first thing you see is a armor parking lot,all facing the spawn room.A swarm of aircraft hovering like pros spamming everything,and you say to your self well this is a shittt fight. Like i said they are hit or miss. Bio labs were done right.I love any base in this game where a good fight can be had, but when the scrubs are about spamming buildings and spawn rooms I say F it and leave and find another fight. Sad thing is, I spend more time looking than playing checked a few stats, I have over 2750 hrs played to date.So i guess 350 hrs played would just make you a new player compared to someone like me... fyi the time above dose not reflect on time spent in beta, or on the PTS. Last edited by Cruciall; 2014-04-22 at 02:58 PM. |
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2014-04-21, 09:19 AM | [Ignore Me] #13 | ||
Private
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basically, i love towers: they're really fun to play in...
my favourite has to be the mighty old crown in number 2 i kinda like the new quartz ridge and number 3 indar excavation site (mainly for prowler farming though) |
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2014-04-21, 12:14 PM | [Ignore Me] #14 | ||
Private
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Bio labs, I feel these are the only bases you guys got right, and im sure most of the devs would agree.The rest of the bases were a waste of time money and resources that could have been put toward more continents and continental lattice .
If your a ps1 vet and you have played since beta then you understand what im talking about. Last edited by Cruciall; 2014-04-21 at 12:26 PM. |
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